I see what they're doing, sort of a small scale single player/co-op horde game. That's fine. But I do wish they had invested more money and time into it for a full fleged large scale campaign with big platforming levels and cities or settlements with squid kids hanging out. But maybe if this sells well it will be a proof of concept and they'll go all in next time.
If the Raiders game is similar in scope to previous single player campaigns of Splatoon 2, 3, Octo Expansion, Side Order, $50-$60 could potentially look overpriced.
@WoomyNNYes depends what the target audience is. As someone who never wanted the multiplayer part of Splatoon, I was interested in side order Expansion but certainly not enough to pay $80 for the base game and DLC... I might have paid 40 or 50 for just the single player stuff.
@FishyS True. My money is still ready if Nintendo would ever let my buy Splatoon 1 single player for switch/switch2. (but Splatoon 1 single player will probably never come, since it's so similar to Spaltoon 2 single player - I'm guessing)
@WoomyNNYes I think that Nintendo knows people find Splatoon single player rather short, and I thnk that for the purposes of this spin-off, they will give a good 20-25 hours of content.
Fari dula tsi ma net
Twala kolo miya set
-Sherma
my Splatoon mains are Nautilus 79, Splash o matic, Bulbz Tri stringer, and nzap 89
Besides having a playtime longer than 10 hours, I also hope that there's a good amount of variety in the game. What's been shown so far has mostly just been waves of generic enemies to mow through with whatever weapons you have at your disposal, and I do worry that could get a tad repetitive after a while.
What I hope is that what we've seen so far is just one type of dungeon (for the sake of the hypothetical, let's call them Horde Dungeons). Maybe then we could also see Platforming Dungeons and Boss Dungeons (ideally the bosses would be difficult, "die to learn the attack patterns" type bosses, though this is Nintendo so they'll probably want it to be more novice-friendly, but as long as there's good diversity I'm happy), and perhaps even some other types of dungeons. Still, we know very little about the game. Definitely need another trailer to really understand what we're working with here.
"I will reference Deltarune at every opportunity" Currently Playing: Cult of the Lamb Switch 2 Username: Owlex | (he/him)
The trailer in today's Nintendo Direct made note that the game would be difficult. I wonder if it will contain any Souls-like elements.
That said, I think the Treehouse mentioned that there are difficulty options which will have no effect on the kinds of rewards you get, so maybe it's an optional Souls-like. Who knows? We'll just have to wait for the Direct on the 30th I guess.
"I will reference Deltarune at every opportunity" Currently Playing: Cult of the Lamb Switch 2 Username: Owlex | (he/him)
in some of the footage, it does seem to confirm a sort of "caves" system, you can see mentions of sublevels. that same footage also has a count of enemies remaining.
maybe there are either
a. optional hard side quests
or
b. infinite modes?
The treehouse Radiers gameplay looked promising. Although, it's strange to see a single player that doesn't have octarians. I kinda miss them. Although, I guess Side Order didn't have them either.
I'm looking forward to see how the Raiders environments progress and how the final headquarters area will be. Will it be a salmonid headquarters? We've only seen salmonid baddies so far in Raiders footage of early stages. Spaltoon 1, 2, and 3 all had octarian headquarters for the final quarter of the game, excluding Side Order.
The only thing I can say negatively about it at this point is the graphics are kind of half baked in regards to what the Switch 2 is capable of. Definitely not bad, but it is evident to me that this started development as a Switch 1 game. I think we will have to wait until Splatoon 4 to see a true next gen Splatoon.
As someone who LOVES Salmon Run I am stoked to get a different take on it. I wonder if any of the king salmonids will make an appearance?
i still really don't know how exactly you push a style like splatoon's either way. like yeah, the texture quality on the land is a little rough, but otherwise what else is there to really clean up?
@squiddu-real Admittedly I don't know what the best graphical approach to a next gen Splatoon would be, but Nintendo's extremely skilled developers can surely l figure it out.
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Topic: Splatoon Raiders
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