@rallydefault
I'm sure there are people who will buy anything Nintendo puts down. I'm just thinking about what these theoretical accessories are hoping to actually achieve and what they're doing in an attempt to achieve it. Also I think people are just kinda unaware of the scale of this thing. I mean just look at this here, Switch 2 and DS Lite scaled to size and overlayed:
What is a second screen achieving here in terms of authenticity? Admittedly there'd be some value in replicating the two physically different screens but with the screen as big as it is it's a bit overkill. I'd argue any such gains would be lost by making it twice as big as it already is. And to the extent that people will buy anything I do wonder how many people would want to shell out for an entire second screen just for DS NSO
Not saying I don't think there are opportunities for accessories here that improve the DS/3DS NSO experience and make a few coin for Nintendo.....
..... just saying I don't think the second screen idea is it
@skywake that really helps to put the size in perspective, thank you. Looks like dual screens would work through emulation on the screen as is, and be the same size, if not bigger, than the original
@skywake
Oh for sure, the whole thing is pretty ridiculous. It would only be for DS NSO stuff. The size it would need to be is cray cray.
I’m just saying I can see them doing it nevertheless.
Like… why waste time and resources making N64 controllers again, arguably one of the worst controllers of all time for any system? And they’re only gonna be used for NSO (basically)? And then the damn things sell out lol I couldn’t get one in the US for over a year after they started offering them.
They always do stuff like this. It doesn’t seem practical. The use would be extremely limited. They may do it lol
It seems to me like a lot of these ideas people keep coming up with and in some cases doubling down on, like attachments etc for two screen games is more about appeasing their own nostalgia more than anything else. Just like the name not being Super Switch which people were pretty damn sure it would be called and in some cases got angry when it was revealed to be Switch 2.
It's not. There are some games and gameplay ideas that worked/would work better on dual screens than on the Switch, plus there are some other gameplay ideas that they could do that wouldn't work well without a second screen. BDSP's Dowsing Machine doesn't really work as well on the Switch because it was designed for a persistent display, with the Switch you have to keep opening and closing the app to find the item and it's much clunkier. TWEWY also feels like it was probably better to play on the DS than the Switch (I unfortunately did not hear of the game when it originally released so I couldn't play it), the Switch version just has a lack of precision that is probably worse than it would play on the DS with a stylus. Anything that needs a map or menu screen feels worse without a second screen, as the persistent display makes navigation so much easier and going back to a single screen feels like a regression, you can see this with Metroid Samus Returns vs. Dread and Prime Remastered. Kirby Squeak Squad does some very interesting mechanics with its belly mechanics, being an inventory system but one that interplays between the main game and the inventory, where items can be shuttled back and forth between the two as needed and involved mixing/combining items. And then there's untapped potential with a Wii U setup, the Wii U would've been great for any kind of screen layering mechanics that would involve placing the Gamepad over the TV screen but bafflingly they didn't really do anything with this. There was a minigame in the reveal trailer with you using the Gamepad as a scope to find Miis in the window. It was disappointing that we didn't see things like a Metroid Prime game that used this for aiming and scanning, Splatoon using this for sniping, maybe a Kirby game that expanded on Squeak Squad's belly mechanics to let you place items anywhere on the screen? If they actually did things like that then maybe the Wii U could've actually proven itself to be innovative but for some reason this thought didn't cross the minds of a single Wii U developer. But anyway no, it's not just nostalgia, there are game concepts that either cannot work without it or simply work far better with it.
@MrCarlos46
I would argue that the vast majority of DS titles can easily work by making the second screen a HUD, sub-menu, or by placing the screens side-by-side. Without much downside. There are some exceptions, Sonic Rush and Yoshi's Island come to mind, but the easier, cheaper and more effective solution to that is a TATE grip not a second screen
And it's even more true for 3DS because the different aspect ratios of the 3DS kinda killed a lot of that experimentation of the DS. The top screen was the bigger 3D one, the action happened on that screen. The second screen was usually just a glorified HUD or menu. I struggle to think of any tall-aspect 3DS titles or even book-mode 3DS titles. And with remakes..... they're remakes, they can do whatever they want (and there's a lot of screen realestate to play with)
The idea is neat sure, but it's a bit of a non-starter given how big the Switch 2 is
@skywake For me, I don't really like the idea of the two screens existing on one screen. It just doesn't click with me mentally, and the touch screen stuff would feel weird on Switch. I get it's larger than the DS, but it still just doesn't feel right without a physical secondary screen.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
What is a TATE grip by the way? I haven’t heard of it before.
Tate is Japanese for vertical. It's an old arcade term that refers to cabinets that had a vertical aspect ratio. Vertical scrolling shooters like 1942 but also games like Galaga and Tempest. But yeah, it's a thing that exists for the Switch as a third party accessory but I could easily see it (plus stylus) being an official accessory if they went down the DS/3DS NSO route
@VoidofLight
Yeah, I think there's definitely somewhat of a psychological barrier as I said earlier but I think people are forgetting how huge this device is. I think you'd get over the fact that there's not a physical hinge there fairly quickly
Also might I just point out that the original 2DS was a thing which, under the plastic housing, had a single assembly for both screens to reduce costs. Imagine if you will a sleek version of the 2DS where you have a uniform piece of glass across the front rather than protruding plastic bezels. That's basically what this would be like
@VoidofLight
Yeah, I think there's definitely somewhat of a psychological barrier as I said earlier but I think people are forgetting how huge this device is. I think you'd get over the fact that there's not a physical hinge there fairly quickly
The Steam Deck is huge but someone was able to make the DNA Duo for it just fine (it’s the dual screen attachment for it mainly if Steam Deck users wanted to use it to emulate DS, 3DS and Wii U games).
@skywake Only one can wonder the many things that might happen with the added USB-C port if a dual screen attachment is out of the picture. Charging is one of those, but maybe also to connect wired controllers and other things using USB-C. We may see other accessories.
I'm sorry, it's a fun idea but I just don't see the need for it......
Just thinking tho: How will the stylus form work if they just set it up with the screens set side by side or like in that picture? Using the Joy-Cons in mouse mode?
Honestly I think Nintendo will cherry pick anything on DS that can be reworked and would sell well as a "new game" and they'll... rework it and sell it as a "new game". I'm sure that they'll eventually, one day in the distant future, give us a remastered DS Zelda collection. Third parties will do whatever they like - some games will port very naturally to stylus less controls and everything flung together on one screen (see the Dominus Collection).
For much of the library though... so many DS games were so intimately tied to the experience of using a stylus and having that second screen (however small it may be), no matter how much you rework them they'll never feel the same. If there were ever a console that would justify a retro re-release with 30+ games pre-loaded then the DS is it. I suppose it would also be very authentic to the experience many people had with the DS, an R4 card and a ton of ROMs.
Sushi Strikers, for instance (AWESOME game, by the way), theoretically works just as well on Switch as on the 3DS... but it just FEELS soooooooo much better on the 3DS with the dedicated second screen for the touch controls rather than cramming everything onto one screen.
Hard to describe if you haven't played it, but it fits with what you're saying.
I will say that all this DS NSO talk is probably for nothing. As much as I would agree there are titles to grab from that library and I do think it's not as hard to achieve as some are making it out to be. I do expect it will happen eventually. I just don't think it's the next system in line
I expect that GameCube will be next, it's a more natural fit. Then probably DS and Wii down the line
@Novamii It’s more likely they’ll just put up anything that is one screen, so after GameCube they might just skip to Wii and then finish off with Wii U.
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