@skywake I don't really care what Digital Foundry says honestly. They don't know anymore than anyone else. They were the same people saying that it looked like Tears of the Kingdom was running on the "Switch Pro" because of the clouds- when they were saying that based off of the e3 2021 trailer. Not even actual gameplay of the game.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight
Frankly what I'm saying is less about the DF video and more about the way that people seem to be just blissfully unaware of how far things have progressed in the last several years. Even amongst Nintendo enthusiasts, in some regards even more amongst Nintendo enthusiasts. I feel like people generally have this image in their head of the Switch 2 as if it's a product launching in 2020, not a product launching in 2025
Nintendo does use more mature technology generally. Without question. But I feel like people are just..... blissfully unaware of what technologies are, at this point, very mature
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So what happens with current gen games that have been ported and upscaling? If say I bought mortal kombat 1, would there need to be a new switch 2 purchase/version or could it be upgraded easily? I'm not sure how the tech works.
I think Switch 2's topside usb c port MIGHT be used for a xbox kinect style camera for the Just Dance games. I've always thought that the kinect camera was the BEST way to play Just Dance. It seemed so perfect, that I'm surprised Nintendo didn't try to do it during the switch. Time will tell.
(Obviously, the topside usb c port is likely for charging in table top mode. But I think the kinect-like camera could make a lot of sense there)
Everybody show your cards. I bust, mostly. I was a little early on the release date (mid May). I had the price at $400. And I had Odyssey 2 for launch and Twilight Princess HD for Fall.
Was watching a Digital Foundry Video about the 120Hz/VRR/HDR screen rumour where they were dismissing the thing wholesale. Because Nintendo I guess. To be fair I'm not entirely convinced this rumour will pan out but the commentary around it is.... interesting... and I think it says a lot about how badly people have been keeping up with this tech [...]
And yet..... people are still saying the Switch 2 must and can only possibly have a 60Hz, non VRR, non-HDR screen because Nintendo only ever uses 10 year old tech. I mean it might well end up being a 60Hz, non-VRR, non-HDR panel. That could happen. But I think we need to be aware that this stuff we're talking about IS 10 year old tech
These ARE decade old technologies
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An opinion is only respectable if it can be defended. Respect people, not opinions
Everybody show your cards. I bust, mostly. I was a little early on the release date (mid May). I had the price at $400. And I had Odyssey 2 for launch and Twilight Princess HD for Fall.
I got 19/25 on my bingo card which included June release, voice chat, FF7 remake, Switch 2 BotW edition, etc. but I was utterly wrong about 3D Mario.
I was hoping it was 399.99 but I figure we get sticker shocker. It looks like day one buyers will spend the 449.99 Console and Console with Digital MarioKart World at 499.99. I am not too surprised this would happen. I guess this will limit family when and how many they will buy now.
So, you increased the processing capability to allow new kinds of gameplay experiences to be created. Looking back at Nintendo's past consoles, I think many people would expect to see something more unconventional, much like how Wii (8) and Nintendo DS have control schemes unique to Nintendo. During the development of Switch 2, was there any discussion about taking a similar approach?
Kawamoto: From Nintendo DS to Wii U, we offered new ways to play by implementing hardware features that weren't typical for game consoles at the time, and asked software developers to take advantage of them. However, with Switch, we made that less of a priority. With Switch, we prioritized implementing something that could be used with any kind of software, such as the ability to play in both TV mode and handheld mode, rather than tasking software developers to create gameplay experiences that incorporate the hardware's unique features. Just like we did with Switch, we've made having unique hardware features less of a priority for this console. Of course, we did consider various ideas. However, we felt that even if an idea works well for some games, there'll be a lot of games where it doesn't. Also, we thought a lot about whether we should change the design of Switch, a console with a screen and Joy-Con controllers on each side that can be played on a TV when docked. After considering various new ideas, we decided it would be best to keep the Switch system's design and not make any “changes for changes' sake.”
Dohta: From a software developer's perspective, we thought of what we'd want in a console if we were creating a game. In the past, Nintendo developed software that took advantage of unique hardware features, such as the Wii Remote and the Nintendo DS system's dual screens. However, since Switch launched, I think there's been a shift in how software developers create games. Rather than leveraging hardware features to create something unique, developers can now choose which software technologies they want to incorporate to make their games stand out. My honest opinion as a software developer is that just because a new hardware feature is added, it doesn't necessarily mean that various problems will be solved or that new kinds of gameplay experiences will be created one after another. So, with Switch 2, we improved its processing speed in the hope that it'll become a dedicated game platform with a strong and solid foundation that allows software developers to create what they want.
Kawamoto: There have been cases, such as the Ring-Con in Ring Fit Adventure (9), where we've offered a unique experience by including an accessory with the game, and it was well-received by players, so we wondered whether Switch 2 would really need a new hardware feature.
Sasaki: Just to be clear, we're not saying that Nintendo will never develop gaming consoles with new and unique hardware features in the future. We made that choice this time because, rather than equipping the new console with new hardware features, we thought we'd have the option to offer new gameplay experiences by packaging additional accessories together with games, just as we bundled the Ring-Con with Ring Fit Adventure.
Nintendo reading my posts again. The number of posts I've made on here over the years saying that the Switch is mostly about being a flexible base that allows options for developers rather than some platform with a trick. Even though being a hybrid has been considered the "trick" by some. It isn't. And that it made sense that Nintendo may well just continue with the same strategy for Switch 2 but just with even further increased development flexibility that more modern hardware allows
And if they want to push some trick they can always just release an accessory for it. Like they did with Mario Kart Home Circuit or Ring Fit
I got 19/25 on my bingo card which included June release, voice chat, FF7 remake, Switch 2 BotW edition, etc. but I was utterly wrong about 3D Mario.
To be fair, the new DK is basically a new 3D Mario. In terms of development effort and scope. It's just a different IP picked which fits the gameplay mechanics they seem to have landed on. Heavily destructive environments, which is something that is possible now but wouldn't have really been viable on Switch
Everybody show your cards. I bust, mostly. I was a little early on the release date (mid May). I had the price at $400. And I had Odyssey 2 for launch and Twilight Princess HD for Fall.
I got 19/25 on my bingo card which included June release, voice chat, FF7 remake, Switch 2 BotW edition, etc. but I was utterly wrong about 3D Mario.
August: Kirby Star Crossed World/NS2 Edition
Summer - Drag x Drive
Winter/Late 2025 - Z-A NS2 Edition, Zelda Age of Imprisonment
2025 - Kirby Air Riders, Prime 4 NS2 Edition
Based off of the games w/o release month, I'm gonna make a few guesses:
August: Drag X Drive, Kirby Star Crossed World/NS2 Edition
September:
October: Metroid Prime 4 NS2 Edition
November: Kirby Air Riders, Legends Z-A NS2 Edition
December: Age of Imprisonment
Also fill in the schedule with monthly GameCube releases from July onwards, and maybe throw in 1 or 2 unannounced Switch 2 Edition games in there as well.
To me I see June, July, and August, November, and December as filled slots. September and October definitely need filled in more. Age of Imprisonment could be a September game, but with Winter 2025 being the window, that doesn't fit too well. October could work as well, I don't see much of a problem with that.
My prediction is that Mario 40th anniversary will take up many of the other slots, not sure what games specifically (3D Mario will probably be 2026 since 3D DK and free roam Mario Kart are coming out this year), but I have a feeling that will fill in a few slots H2 and maybe early next year.
It's interesting reading some of my posts on the first page of this thread. I talk about how I think a camera and mic would be interesting inclusions. I talk about how I think Switch 2 would probably be an alright name. I mention that I don't think the eShop performance is something to even bother putting on a wishlist because the faster CPU is going to give us that for "free". I also shut down the much loved theory of "more power in the dock" because it's just not feasible
I do go on to suggest I would like a scroll wheel which didn't pan out. But to be fair I am talking about mouse inputs so, some credit there I guess? Maybe? But I do then go on to talk about 4K, HDR, VRR, 120Hz as I tend to always harp on about in this thread. Also DLSS, because DLSS. All of which I think was spectacularly on the money
I aggressively believed in the mouse and held out hope for the level of power we got ,but other than that I didn't get a lot right. Honestly I'm impressed the switch 2 rumors were as accurate as they were.
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Topic: Nintendo Switch 2 Predictions
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