@Polvasti
Your picture is not really childish, its just old style of cartoon used back then for all kinds of arts because thats how people were tought to draw back then. Looks almost soviet era.
@IsraeliBethoven you should accept your error, because you looked like a OG DK fan, but previous user proved you wrong. This “new” design is more faithful to the OG. And we mean, the real OG design, not your “OG design”.
Has anybody else here tried the in-store demo? There's one Target near me that has it. I've played it 4 or 5 times over the course of three trips and also brought each of my kids to play it twice each.
Not to hype it up too much, but man it's amazing fun so far, both for people who just want to smash through everything (e.g. my kids) and for those who love exploring well-made levels in the way the devs "intended" (e.g. me). Graphics are great, controls are great (once you swap jump to B and down-punch to A), and yeah there are probably frame drops when everything on-screen is exploding at once, but if so it hasn't bothered me a bit.
The demo has you playing through the intro area, which is the mine shown in many of the trailers, and then the first sublevel of what I assume is the first proper level of the game, which is the lagoon area. Yes, there are multiple layers to each of the different biomes. The cutscenes are skippable, but even with my repeated plays I haven't seen everything in that first proper level. The demo lasts 15 minutes or until you access the second layer of that lagoon biome.
@LastFootnote How would you define DK's movement? Was it different from Mario's movement in Odyssey?
I mean the short answer is yes, it's different. They both control well but they have entirely different movesets and traverse terrain in very different ways. Donkey Kong can roll and jump (and jump in midair after rolling as in Donkey Kong Country games), but there's no crouch or backwards somersault. He can't throw his hat and bounce off of it, obviously. But he can climb most surfaces just by moving toward them, and obviously he can smash through a lot of terrain as well.
If you mean, do Mario and DK feel the same when you're just running around, it's hard for me to say without having both games at hand. They play so differently that I'm not sure it really matters though.
@N00BiSH I just finished a 100% playthrough of Mario Odyssey today and then went back and tried the Bananza demo in order to compare their movement. A couple of things I noticed:
1. Mario feels more acrobatic than DK for sure. They did a good job of making DK feel heavier.
2. The camera seems far more zoomed in for Bananza, and there wasn't an obvious way of changing that. It makes it very difficult to get a feel for how fast the two characters are relative to each other.
Got to try the demo at a Walmart as well. Was in a hurry so only got to play 5-10 minutes, but darn was it fun. The destruction is so satisfying man. Waiting another 2 weeks for this game is gonna be pain lol.
Forums
Topic: Donkey Kong Bananza
Nintendo Switch 2 is almost here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
Posts 241 to 260 of 267
Please login or sign up to reply to this topic