@1ofUs gonna admit that I don't disagree with you on that one. It was certainly a nice romp in the Metroid universe and there's a lot riding on public reception (in terms of the hope for future additions to the franchise). But without its legacy to stand on I don't think it would have hopped onto many peoples' lists. And like all these other third-party entries it feels like its soldered onto the franchise, rather than striding forth with boldness and confidence.
In the context of Dread having an 88 on Metacritic while Hunters, Other M and Federation Force have an 85, 79 and 64 respectively, yes it is overrated.
"The secret to ultimate power lies in the Alimbic Cluster."
Metroid Dread is overrated. I've played it. It's a good game. I liked it. But certainly not GOTY contender.
I have mixed feelings about this.
I loved the game and generally agree with its reception - an 88 on Metacritic seems about right to me.
Does it deserve to be in the running for GOTY? Hard to say. While I'd argue that overall 2021 has been a strong year for games, I'd say it's been strange in that there have been no truly stand-out titles (probably the consequence of two factors: new console generation and pandemic). It got my vote for GOTY (narrowly beating out Ratchet and Clank), but that probably wouldn't be the case for most years, and I'd honestly be surprised if it won the award.
@1ofUs The real question is, do Deatloop, It Takes Two, Psychonauts 2, Ratchet and Resident Evil deserve GOTY nominations? Definitely no. But who cares.
@JokerCK I personally think Psychonauts deserves it. Haven't really played the others but Psychonauts is a great platformer and my favorite of the nominees.
Nintendo Land is the best launch game of any recent Nintendo console. Breath of the Wild is a fantastic game, ultimately the better game and made for a great launch for the Switch; however, it didn't fully tap into what the Switch is capable of. Certainly not to the extent Nintendo Land did for the Wii U.
Metroid: Other M doesn't have the best graphics of the Metroid Series, but it does have the best look of the series. I was kind of surprised by how much better Other M's model for ZSS looked in comparison to Dread's in spite of Dread being on a HD console, two generations ahead of the Wii. I also think many of its enemy designs, animations and visual effects hold up really well against the rest of the franchise.
Dread, Super and Hunters have the best movement in the Metroid Series. Dread I feel is at the top, but it's a toss up for me between Super and Hunters as the next best.
As all time great as Smash Ultimate is for bringing so many franchises in gaming together, it does not compete with the world created within ARMS.
"The secret to ultimate power lies in the Alimbic Cluster."
I actually kinda like HMs in Pokemon. Not only did they feel like a more natural way of gating progress than, say, blocking your route with a sniffing Stoutland**, but they (i) encouraged backtracking to find secrets in previously explored areas, (ii) meant you had to think resourcefully when exploring new routes, and (iii) they added a layer of immersion to the game by showing that your Pokemon had practical uses outside of battle. Although they were never utilised perfectly, I do feel like over time these perks of HMs have been lost, especially as the series has tended towards more linear progression.
I understand that the mechanic can be annoying to some, particularly because (i) HMs take up move slots, (ii) it can limit team design if you never want to box Pokemon, and (iii) in many cases the number of HMs can be excessive, or the diversity poor (see the three water HMs in both Johto and Hoenn), but I think to an extent these can resolved while maintaining some of the positives by simply expanding on what Let's Go did with Pikachu and Eevee: allow HM moves to become actions that you assign to your Pokemon without using up a move slot.
** One thing I can't stand about my least favourite Pokemon games - Sun and Moon - is that absolutely everything you do seems to have some lame gating such as a cutscene or an NPC blocking the path.
@Buizel I share the same opinion, and kind of wish they never removed HM's outright. It made the games feel as if they had a sense of exploration to them, and made older areas nicer to return to. I wish they'd bring them back, but in another way that isn't just making them something in the pokemon's moveset.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Buizel Wait HM's are hated? Well I guess up to this remake you needed to have a pokemon that knew the move (I think so tell me if i'm wrong) but I kinda wish they didn't just remove them Outright.
It would make pokemon games waaaay more re-playable. so yes, I agree, But I have not played enough of SP to make a good opinion.
@Snatcher They were sort of removed in Sun and Moon, but got fully removed in Sword and Shield, with no replacement. Sun and Moon at least replaced them.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
There are objective technical/performance issues, but I think the more subjective issues with the game have been overblown (even by myself over the years) and if anyone takes the time to properly sit down and engage with the game, I think most will agree it isn’t nearly as bad as the reputation that surrounds it.
I think the bigger problem than S/S is 30 plus year old “fans” who have been playing each generation of these games since they were in single digits, complaining these games don’t tailor to them exclusively as an adult, despite knowing these games very much exist for children and to sell merch. The cerebral, brutally hard, complex JRPG opus you’ve conjured in your head probably won’t ever exist, that isn’t what Pokemon is for. If you want that game, play SMT V.
And I am not for a second suggesting that if something is predominantly made for children we should expect less, I think that is a trap people often fall into. Nor am I saying that we should forgive the lack of genuine innovation in the franchise and the various technical/performance issues S/S has. What I am saying is that I think a lot of “fans” are less unhappy with S/S itself but more that it wasn’t some game that doesn’t exist, that they made up in their own head.
You step back from the preset notions and prejudices, S/S is a plenty enjoyable, plenty fun game that doesn’t deserve nearly as much of the hate it gets from so called fans of the franchise. Speaking to some of them, you’d think S/S were amongst the worst games ever made. Just nonsense.
@Pizzamorg Hey it was my 2nd pokemon game ever, and I loved it, tho I can see were the hate comes from, as I feel like the feeling of these games are much more different from others, Well thats at least what the remake is teaching me.
@Pizzamorg If it was not the package of the main game + the 2 DLCs I would never bought it at anything above 20$.
But with the package ON the cartridge I think it is nice even if it is a little overpriced
But it is Pokemon after all ... it must be expensive
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
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