@Pizzamorg Well as your saying it, "Games for everyone" then I think there should be an option to take off Blood and gore in some video games, as some people might like the gameplay, but not feel ok with all the blood.
@Pizzamorg Oh do I believe that the more people can enjoy a game, the better! No doubt about it. But almost quoting you, a game won't be made for everyone in the audience.
What I think is wrong is IMPOSING that every game must have all possible difficulty levels. If the devs don't feel like that is a possible way to enjoy their game, whelp it's their creation, and I believe we have to respect that.
Maybe the artistic intent indeed was "let's make a game so hard that only few people will be able to enjoy it", it is an essential part of the work. I'm not saying it makes the work superior or inferior, but it is an intrinsic characteristic to have the experience the devs wanted you to have. Is it a bad experience for you? It's a shame, because of course you would like to have more options to play.
One trivia: I never went too far into Dark Souls, that game is damn hard! It would be nice to have a difficulty selection, but I don't think they are obliged to add it.
@Pizzamorg Oh do I believe that the more people can enjoy a game, the better! No doubt about it. But almost quoting you, a game won't be made for everyone in the audience.
What I think is wrong is IMPOSING that every game must have all possible difficulty levels. If the devs don't feel like that is a possible way to enjoy their game, whelp it's their creation, and I believe we have to respect that.
Maybe the artistic intent indeed was "let's make a game so hard that only few people will be able to enjoy it", it is an essential part of the work. I'm not saying it makes the work superior or inferior, but it is an intrinsic characteristic to have the experience the devs wanted you to have. Is it a bad experience for you? It's a shame, because of course you would like to have more options to pay.
One trivia: I never went too far into Dark Souls, that game is damn hard! It would be nice to have a difficulty selection, but I don't think they are obliged to add it
And I just don’t respect that stance by devs, an easy mode existing alongside a “developers intent” setting, doesn’t take anything away from that “developers intent” setting, it just means more people can enjoy their game. And that is disregarding how ludicrous the idea is that brutal difficulty can be looked at as “artistic intent”.
@Pizzamorg Well then Idk why your complaining, bc there are alot of games that Allow you to turn on a easy mode, But what about games like MK? mass effect? There all popular, and MK is alot about over the top gore then anything else, shouldn't I be allowed to turn that off even when thats its core gameplay?
Again, you are comparing two different things. Difficulty is active, it creates a physical barrier to the media. Gore is passive. You may not like gore, but I am not sure why - if that is your tastes - you’d want to play an ultra violent game, in the first place? Again, if you can’t see the difference between “I want ultra violent video games but with the ability to turn the gore off in every one of them” and “every game should include an easier mode, so everyone can enjoy the title”, then I don’t see the point continuing this discussion.
@Pizzamorg But they made it, so wouldn't it be? I think dead cells is something to look at, as that game is really hard but they added so many things to make it easy to play, thing is, you wont to able to get the true ending unless your beat the game and intended, Which I think is fair enough, Would you want some thing like that?
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@Pizzamorg Maybe I can't injoy it, maybe it just to much for me, so I think every gory game should allow me to turn it off, bc It might hinder it for me, In turn How hard a game may be might not be an issue for me, but could be for some won else, thats how I see it anyway.
And I never said I wanted gory games, It could be something like, You like MK combat, but hate the gore.
And yes I would agree gore is waay more passive then How hard a game is, But this might depend of the person.
@Pizzamorg But they made it, so wouldn't it be? I think dead cells is something to look at, as that game is really hard but they added so many things to make it easy to play, thing is, you wont to able to get the true ending unless your beat the game and intended, Which I think is fair enough, Would you want some thing like that?
If the canon ending was locked behind the highest difficulty, then no, I wouldn’t agree with that. The canon ending should be available to everyone. But if there was some sort of unique ending or something to reward completing the higher difficulty, then I don’t see an issue with that. Although I thought the whole point was the “sense of accomplishment”, there didn’t need to be incentives for the harder difficulties?
@Pizzamorg Maybe I can't injoy it, maybe it just to much for me, so I think every gory game should allow me to turn it off, bc It might hinder it for me, In turn How hard a game may be might not be an issue for me, but could be for some won else, thats how I see it anyway.
And I never said I wanted gory games, It could be something like, You like MK combat, but hate the gore.
Yeah, this is a discussion not worth having any further.
@Pizzamorg Not saying that gore isn't passive, but your acting as of everyone has an issue with hard games, which is not true, but I would agree gore can not be bothered with, But idk, The game is hard, but if you learn it would it be as hard? Instead of an easy mode, maybe a training mode? then that way some won could get better at the game, idk, this is all my opinion and We just don't agree, thank you for being civil about it tho.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Pizzamorg Not saying that gore isn't passive, but your acting as of everyone has an issue with hard games, which is not true, but I would agree gore can not be bothered with, But idk, The game is hard, but if you learn it would it be as hard? Instead of an easy mode, maybe a training mode? then that way some won could get better at the game, idk, this is all my opinion and We just don't agree, thank you for being civil about it tho.
I am not though? I am just saying, in my opinion, every game should have an easier mode. When I say “gaming should be everyone”, I don’t mean there should be a candy and rainbows version of the most gritty, ultra violent, gory video games. There is such a huge difference between the two statements, I would hope that would have been obvious. If you want to include difficulty under the “artistic intent” bracket, then you must surely also understand that level of violence, gore, tone etc are all forms of artistic intent also. However, an easy mode can keep all of the artistic intent intact - bar the difficulty itself, whereas a candy and rainbows version of MK would fundamentally change what that game is, even if the core gameplay itself would potentially not change, either.
I see were your coming from, But I disagree, I like hard games, hard, not stupid, not unfair, just games that need skill, but I feel like if games like crash, or Cuphead would boring if they were easy, but this is your opinion, sorry if I made it sound like it wasn't such.
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I see were your coming from, But I disagree, I like hard games, hard, not stupid, not unfair, just games that need skill, but I feel like if games like crash, or Cuphead would boring if they were easy, but this is your opinion, sorry if I made it sound like it wasn't such.
And I am not saying this should be taken away. I am saying that along side though should be an easy mode. So anyone has a chance to enjoy the game at their skill level. If you want a hard version, it can exist. If you want to just enjoy the story. You can. Then if you beat it on story, maybe you’ll come back and try out the harder difficulty. That is the joy of it.
Alternatively, they can take lessons away from games like Control and State of Decay 2, which offer a fixed difficulty level but allow people to tailor things to make the experience unique for their level of skill. That is true accessibility.
@Pizzamorg That is an interesting discussion indeed: what is art? Why the level of violence, gore, tone, difficulty etc are or are not forms of artistic intent?
It's great that a game offers you the possibility to tweak some parameters the way you see fit for your own tastes, allowing you to enjoy it the in your personal way. Take away the gore from Mortal Kombat and Doom, you don't change the gameplay mechanics. But for sure you change the user/gamer experience.
In the end, we both presented our opinions. They seem to differ in a more fundamental level, which is fine.
@Pizzamorg I have no issue with that, if they can add it like they did with dead cells thats just fine, I just think its kinda messed up to call it bad game design if they don't have an easy mode, I mean not all devs might be good at that sort of thing or they might not be able to add an easy mode without jacking up the whole feel of the game, some games do that, and sometimes the easy mode is worse because you miss out on the fun segments they might have gotten rid for the mode.
All in all, I have no issue with it, but I don't think it should be called bad if it doesn't have it, So i'm not really disagreeing with you here, not at all really.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
@Pizzamorg It can kill “artistic intent”. The game can be intended to have the player experience a feeling of accomplished after beating a boss on the like 6th attempt, learning the game. Then some FMV cutscene builds on that feeling. Making a easy mode and changing values for the damage the player takes would kill that. The experience would change.
Climbing Mount Everest and playing Dark Souls just ain´t for everyone, levelling the mountain or changing the difficulty would change the experience to drastically. Just do something else if you ain´t fit.
You don’t think someone feels a sense of accomplishment at beating a boss at the level of difficulty that suits their skill level? Or are you equating the value of a boss by how many attempts it requires?
Also wow, we’ve now moved on to comparing it to climbing mountains? There are so many straw man arguments in here I feel like I am in a corn field.
@Pizzamorg That is an interesting discussion indeed: what is art? Why the level of violence, gore, tone, difficulty etc are or are not forms of artistic intent?
It's great that a game offers you the possibility to tweak some parameters the way you see fit for your own tastes, allowing you to enjoy it the in your personal way. Take away the gore from Mortal Kombat and Doom, you don't change the gameplay mechanics. But for sure you change the user/gamer experience.
In the end, we both presented our opinions. They seem to differ in a more fundamental level, which is fine.
Yeah I personally don’t see an issue with being able to adjust the level of gore in games. Which is why many games offer this as an accessibility feature. However, if you were able to change fundamental aspects of a game, like the level of violence etc, this is something different.
@Pizzamorg I have no issue with that, if they can add it like they did with dead cells thats just fine, I just think its kinda messed up to call it bad game design if they don't have an easy mode, I mean not all devs might be good at that sort of thing or they might not be able to add an easy mode without jacking up the whole feel of the game, some games do that, and sometimes the easy mode is worse because you miss out on the fun segments they might have gotten rid for the mode.
All in all, I have no issue with it, but I don't think it should be called bad if it doesn't have it, So i'm not really disagreeing with you here, not at all really.
Yeah, to make it clear I am not arguing for a fundamentally altered game in an easy mode. I am just more saying that fundamentally, an easier mode is usually just tweaked values and you can do this without fundamentally changing the actual core mechanics of the game. I think when we come to the point of arguing entire mechanics need to be altered/removed for the sake of accessibility, then we are coming into a very different kind of conversation I wasn’t really arguing for.
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