@FishyS generally, I categorize them in the same way Nintendo did for Odyssey:
In the case of Galaxy duology, I put 'em in a sort of in-between of semi-linear/semi-sandbox, since I feel they kinda try to do both. Same with Bowser's Fury, though I think it does it a bit better than the Galaxies.
@FishyS That depends on your definition of different, but I think if they continue in the direction of Bowser's Fury, we might see a new category. Maybe.
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
I honestly think that Odyssey did enough with the concept that a sequel wouldn’t do a whole lot outside of bring back more Mario characters and locations. I’d much prefer a new idea.
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I know I posted this a long time ago, but I don't understand why some people want Mario Odyssey 2. Nintendo's not doing that. Bowser's Fury was proof. They barely even acknowledge Galaxy 2!
I'm certain that Switch 2's 3D Mario will be something different again, or even just an open-world without a giant Bowser constantly threatening you.
There were some rumors that the 3D Mario on Switch 2 would feature a level inspired by the movie with Chris Pratt voicing Mario in that level (well, for the English version, also assuming if Mario actually has spoken lines during that level).
@konicstar Mega Man X7 is slow and clunky, but I haven’t encountered any glitches. It’s also unique and it has a better soundtrack. I just found running around and shooting enemies to be real fun, and the only time my deaths felt cheap was when I was fighting Red. You also aren’t severely punished for dying, unless you really care about your rank, which does nothing. Mega Man 2’s soundtrack has some good ones, but it also has a few boring and repetitive tracks. Heat Man’s stage sucks, and can easily be cheesed with the jet. Crash Man’s stage also sucks, but that can’t be fixed. All of the Wily stages suck, and Boobeam Trap and the Alien suck because they require special weapons. And I have died so many times in this game due to either incredibly common glitches, stupid enemy placement, or some other form of crap. And the boss weaknesses are a mess. Why is Metal Man weak to his own weapon? I don’t know man, I just think this game is a mess. Say what you will about X7, but at least it’s not incredibly buggy and unfair.
@Novamii Sonic Superstars is far from the worst Sonic game, but it feels unpolished and unfinished (especially on Switch). I agree 2D Sonic co-op platforming doesn’t work very well, the game’s all about going fast so it’s so hard to have everyone on screen.
I haven’t played Mania, but I’m sure it’s a lot more enjoyable. I think the series should’ve continued a pixel art style, it runs smoothly and looks really good overall. Mania did a great job modernizing the OG style, but Superstars kind of went away from it.
@StewdaMegaManNerd I mean, I haven't fully played X7 in a while, but I remember it feeling clunky and... underproduced. It's a finished game, but I didn't find it a very entertaining game. Not horrendously terrible, but not great. But hey, I enjoy Sonic 06 (for the wrong AND "right" reason), and I think pretty similar to Sonic Boom Rise of Lyric as you do X7. X7 voice acting does suck tho.
As for Mega Man 2... I can see what you mean about the repetitive soundtrack, still think it's great personally. I find the game fair (use wood shield and the air weapon for the birds in Crash Man's stage, and using weapons to cheat sections is a very Mega Man thing). The weapon weaknesses are... fine, usage wise and such, but the Metal Blades are the Metal Blades, so it's kinda silly in that area. I like the Wily Stages ( stage 3 boss is annoying because of how precise you have to be). And the final boss has a cool build-up, and using the most useless weapon is very clever in my eyes. It honestly amazed me when I a kid. In fact, this game is what made me a Mega Man fan (that and the Archie comic).
Also, BEST. INTRO. EVER.
And the ending shot is also great.
@Novamii@PikminMarioKirby Yeah, as somebody who has quite a bit of experience with 2D Sonic games, I didn't like Sonic Superstars that much either. It's a game I wanted to like more since I liked the Genesis games and Mania, especially since the game's controls feel pretty good - much better than those of Sonic 4. But yeah, I thought Superstars could have been quite a bit better. And yes, those boss fights are terrible... they're just one waiting game after another. Some of the music is pretty bad too, particularly the ones that try to emulate the Genesis style.
And while we're on the subject of Sonic, I do have an opinion that could very well be unpopular. I don't enjoy the boost era Sonic games, like Unleashed and Generations. I think it's mostly due to Sonic's controls just not working in my favor... I was able to finish Sonic X Shadow Generations earlier this year - both Sonic's story and Shadow's story - and yeah, overall I just didn't enjoy the game nearly as much as I wanted to. I know Generations is a beloved game for a lot of people, and I'm definitely glad if any of you like it. I wish I did too.
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@Novamii I think your complaints about the bosses are a pretty popular opinion. As for the rest... I feel like Sonic games are pretty famous for simultaneously being beloved but also often not very good. The score on NL is 7.2/10 which isn't bad but is pretty low for such a major title (coincidentally the same score as Pokemon Scarlet/Violet)
I've yet to play a Sonic game I thought was superb. Although it's almost unquestionable that the character seems to fare far better in 2D outings than 3D ones,
That being said, I owned Sonic Adventure growing up and am still intensely nostalgic for the Dreamcast version of the game, including the fun little VMU chao game it gave you access to.
I don't know why I've been thinking about this in 2025, but over the years I've seen people dismiss the Wii U version of Rayman Legends and say the ports improved/fixed the game, and I reject these opinions by default. To this day, Rayman Legends to me was still the absolute peak of the Wii U. Both as an utterly brilliant, content rich 2d platformer, but for how it utilized the Wii U's unique features. No other AAA, hardcore game ever matched up to the unique experience of using the gamepad with other people platforming in this game. While that aspect of the game is a bit short compared to what I would've wanted, it was otherwise wildly fun, compelling and creative in the way I wanted Wii U's major titles to have been as a whole. in general a real shame Wii U's asymmetrical multiplayer never went as far as it could have, because I would've played equivalents in all sorts of games.
And in general, I think Rayman Legends, despite being fairly acclaimed, still doesn't get the credit it deserves as an all time great platformer. Not every game relying on "more content" is for the best, but it was for this one. Like when they released the timed missions as a free download months ahead of time, that alone was awesome and gave me a dozen hours of fun before the game even came out. And then you had the core levels, which were awesome like I already explained and then these almost Mario Galaxy comet-like challenges were awesome and then they pulled a Pokemon gen 2/Rogue Squadron 3 and...just put the previous game in this game, like crazy people.
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