Face palm on this one. I've said far less and gotten my comments removed. It was surprisingly a great show this year. And my two GOTY nominees being EoW and Indy were nowhere to be found. I'm not out preaching hatred though.
That mainly why I don't watch or even pay attention to award shows like The Oscar's, or Emma's or The Game Rewards, none of the things that I believe should win rarely do and in the end it comes down to who has the most money and a popularity contest.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki to be honest. I thought the show was better than normal this year. I'm not really complaining. Just saying that indy and eow were lightyears better than anything else I played this year.
Zelda is slowly losing me as a series. BotW was fine, but Tears of the Kingdom feels like the Zelda team is slowly losing themselves- and Echoes of Wisdom feels like an extension of that.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@N00BiSH It's still pretty unpopular from what I've seen given that the majority of the community still loves modern Zelda titles. It's just a loud minority of people who genuinely don't like the direction the series has been headed in.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight that's probably true, but it doesn't change the fact that I'm a bit sick of seeing people debate over Zelda's current direction in some form or fashion. Doesn't feel like anyone actually adds anything to the conversation.
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
@N00BiSH I guess it's because both sides have been argued upon to death. There isn't really anything more to add since there's only three games to talk about at the current, and the rest of the series has been talked about to death as well.
The only way this'll end is when the next big 3D Zelda gets announced and people see what direction they're taking the series. Only for the cycle to continue with the game feeling as if it's just copying and pasting old references to previous games whilst also not committing fully to any of the concepts it presents and somehow shooting itself in the foot mechanically. Either that, or killing the lore once again and killing off all that remains of the Zelda lore enthusiasts (which are dwindling in numbers anyways).
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight Gonna be honest, this take is starting to get less unpopular - I'm hearing it in a lot of different spaces for a while now.
I feel like if you wander forums you can find plenty of all 8 combinations of possible opinions on the recent Zelda games:
BotW +/-
TotK +/-
EoW +/-
Personally, I wasn't a super fan of BotW, am currently undecided on TotK, and EoW is everything I ever wanted in a Zelda game so I guess I am either --+ or -++. Loving 1 of BotW and TotK but not both seems common and opinion on BotW/TotK seems somewhat independent of opinion on EoW since some people just like 2D or 3D games better. And there are definitely plenty of people who love or hate all of them.
Yeah, I'm in the weird space of generally being +-+. Tears Of The Kingdom was such a letdown for me that it left me wondering if I was just ideologically against open Zelda, but then I came away loving Echoes so I think it's just that Tears Of The Kingdom specifically didn't do anything for me. I think Zelda as a series is now in the same position as something like Sonic or the Mario RPGs where the fandom is so fractured between a number of different iterations that we'll probably never get another entry that pleases everyone.
One of my largest gripes with modern Zelda is that the side content is completely meaningless. It isn't really rewarding to do, and a lot of the time the rewards you get for doing it aren't great. BotW and TotK are full of pointless rewards that do absolutely nothing and hold no point. EoW keeps giving you smoothie items that become completely pointless after a while. It creates an off feeling that I genuinely can't bring myself to enjoy.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
If I could interject, I think the largest reason for this Zelda debate and the reason most conversations are so non-productive boils down to the dreaded personal preference. Because there really can never be any valid argument for "open world is objectively better than linear" or "linear is objectively better than open world" because they're so inherently different. I never like Zelda before Botw. And I still vastly prefer the open-ended style. However, I understand that many out there don't really like open world games (especially of the extremely open variety Zelda is.) And this is the thing. This debate will always come down to what style people prefer, which is why I think so many struggle to discuss it, because they're unwilling to see it from someone else's perspective. (At least that was the case for myself, I could be way off for everyone else lol.)
For me, I'm tired of Open World games. Everything has to be open world now, and it really hinders what type of experience you can have. Especially in regards to story- where the Open World basically forces you to have a non-linear narrative.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight That interview with Eiji Aonuma where he basically implies people who don't like open world are stupid and that Zelda will stick with open world forever still scares me. The fact that Echoes of Wisdom was fairly linear even though it is technically open world reassured me a little bit, but not for the 3D games.
@FishyS That interview felt like the man is going off the deep end. Made me seriously see that the devs of this series are pretty much only seeing extremes and not nuance. There's a way to do a good "Open world" Zelda with a more linear path. Link Between Worlds is probably the best showcase of that (and it's the first open world Zelda by technicality). The item rental system allows freedom while still making the game feel pretty challenging on it's own right. It still feels like there's something to progress towards- and that you're making useful progress all the while.
For me, Echoes of Wisdom sorta fell apart in terms of progression. The linearity isn't bad, but I didn't really care for any of the storylines happening in the areas of the map- and I didn't really care for the core gameplay loop or the side content either. I feel like 2D Zelda benefits more from having tighter level design, and that it felt like there was too much empty space in EoW.
Another thing that bugs me about BotW and TotK is that it feels like the experience is less hand-crafted. That version of Hyrule is probably my least favorite because of how bland some of the areas genuinely felt. It didn't convey atmosphere in a way that the other games did (outside of the more linear areas). The NPC designs are pretty much less wild and wacky as previous games as well- with most of them being Miis translated into the game's art style instead of uniquely modeled characters like Granny from Majora's Mask, or Tingle, or the Ordon village people from Twilight Princess. We're missing stuff like Malo, and it makes me sad.
If they do another open world, I hope they take a more atmospheric route that follows the likes of Twilight Princess (which gives me the same feeling as Shadow of the Colossus in vibes funnily enough), or something akin to Majora's Mask with a hugely bizarre feel to it all. I don't necessarily want a dark Zelda, but something with more atmosphere or weirdness is overdue at this point imo. I also want a Lost Woods that's actually good again with the theme associated with it.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@N00BiSH The issue isn't that they don't conform, but rather that the devs only see extremes. They only see either hyper linearity (Skyward Sword) or Open Sandbox (BotW, TotK, EoW). They ignore the two times they actually made an open world game that laid between the two extremes, and act like people only want the old games again.
It would be less worrying if Aonuma didn't put out that interview saying they have no intention to move away from the new formula- or the fact that BotW and TotK are the Ocarina of Time of this new generation for the series. That we're going to be getting tons of games in a style that some are already growing fatigued of.
It genuinely feels like the quality of these games are slipping- and I say this as someone who thought BotW was okay. I don't think the next big 3D game is going to get any better, given the dev's sentiments about the series.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@MontyCircus I love how Kojima looked taken aback by it as well. It feels like a good amount of that wasn't even rehearsed beforehand since even Geoff looked wounded in some parts of that.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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