@Tounushi Okay, so by your Logic, Shin Megami Tensei isn't a JRPG then. Neither is one of the early dragon quest games where your party members are the monsters.
I've bought a number of both series for the 3DS and Switch, but I haven't sat down to play them yet, so I don't have first-hand experience with the mechanics. But I don't think they're the same as Pokemon, where you treat your little monsters as weapons with set techniques tied to them.
Isn't there interaction with your party outside of direct combat with an opponent?
If Pokemon would be counted as an JRPG, then Zelda II would definitely count as one: leveling up stats, talking to NPCs, collecting items, roaming the overworld and having random encounters that open a battlespace. Just because there are RPG elements in a game, it doesn't make it a straight-up RPG. And devs love adding RPG elements to games, leading to this ambiguity.
It's kind of funny how people get so worked up about arbitrary definitions. Like it's pretty much categorically wrong to say that Pokemon is not an RPG, but if someone says it doesn't feel like an RPG to them that's fine, I'm not gonna spend three pages of a forum thread trying to convince them otherwise.
@sunny63 I like the Lego games (especially City) but I see where you're coming from, most of the franchise tie-in games don't actually have much to do with Lego. It would be good if they let you build your own vehicles or something (or maybe some of them do that already, I haven't played the more recent games).
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
Came to this topic for entertainment, and found someone arguing against Pokemon being an RPG, because if it is, then so is Zelda II. Er, yes?
Thank you, Unpopular Gaming Opinions.
My unpopular gaming opinion: Arceus isn’t a mainline Pokemon game, but a spin-off like Conquest or Mystery Dungeon. It doesn’t come in two versions (like Sword/Shield, Black/White etc) and has totally different combat. TBH, I don’t even think this is controversial, but I got flamed in the comments section when I wrote this, so… 🙃
Arceus isn’t a mainline Pokemon game, but a spin-off
It's subtitled, so isn't it pretty clear then? Pokemon Legends: Arceus. Sure, it's listed as a prequal to a mainline title pair, but if it's subtitled, it points to it being ancillary.
But Japanese series and metaseries are rather convoluted to begin with to the point of needing a cork board and red string to figure out where everything fits in terms of being mainline/mothership titles, spin-offs, side stories, gaidens and complete offshoots.
In the spirit of the current state of this thread:
I don't think lego games are lego games, because while they do feature lego, it is digital lego and not real lego, so therefore they are not lego games. If you would like, I have prepared a 10-thousand-word document which outlines my convoluted rules for qualifying what is a lego game or not.
Thank you all in advance for accepting my opinion on this.
After replaying God of War (2018), I am still baffled by how highly regarded this is, given it does a lot of things that other games have come under heavy criticism for.
You take Skill Up's deconstruction of Godfall's combat, and it can be applied to God of War, verbatim. The camera is too tight, the telegraphs are not consistent, and the enemies/combat and environments are not designed well for a game where camera means the majority of whatever you are fighting is always outside of the frame.
There is too much input delay when it comes to cancelling animations, Kratos gets interrupted by basically everything and for far too long and he just feels too slow.
It is also in complete disconnect with the cutscenes too. Kratos is Goku in cutscenes, but a sheet of paper in lead shoes in combat. It sucks.
Both non boss encounters, and puzzle sections, are insanely repetitious, like there is just a small handful of them, and they are repeated over and over again, making huge chunks of the game feel like a complete copy paste. I can't tell you just how much of a slog that middle third becomes when you are doing these same, boring, puzzles over and over while Atreus just shouts the solutions at you every time, like he is also so bored he just wants you to get through these sections as fast as possible. Just a brutal pacing mechanism to bring the games momentum to a crawl.
And it features one of the most egregiously tacked on loot systems I have played in a game in recent memory.
Like you can love the story or love the new direction or whatever else - I actually agree, especially early and late in the game, there are some really cool moments. But that doesn't mean you need to pretend like there is a perfect videogame between those moments.
Cool.
Page 573, the Konami's number.
My unpopular opinion, I'm very disappointed to see a lot of peoples here don't even know or show some interest about Dance Dance Revolution, one of big franchise by Konami that still selling until today.
@Tounushi
How do you even play DDR with VR when literally your main focus is stepping the arrows on dancing pad ?
Not to mention when the DDR songs become too crazy with tons of arrows to step, you will not even thinking to use VR to clear the song.
@Anti-Matter There's a very good reason why people here aren't talking about DDR as much as you do. This is a Nintendo forum and the last console release was on Wii over 10 years ago. As for arcade, most people don't live next to one. Your country may still have plenty of arcades but most countries don't. I doubt there's even a single DDR machine in 150 km radius from where I live.
@Tounushi
How do you even play DDR with VR when literally your main focus is stepping the arrows on dancing pad ?
Not to mention when the DDR songs become too crazy with tons of arrows to step, you will not even thinking to use VR to clear the song.
There are tracking sensors you can strap on your feet. And you can have a greater diversity of environments when it's all virtual.
I'm not sure how unpopular an opinion this is, but I realize I'd rather a game be really good 100% of the time then better than really good but only 70% of the time, if the other 30% is mediocre to bad. I saw someone arguing about Sonic Unleashed being better than Generations, and I fundamentally can't agree because it doesn't even matter if the Sonic stages are better in Unleashed or not, because much of that game is a mediocre action game.
Same reason I prefer Paper Mario to its sequel, definitely why I prefer Xenoblade to its sequel, because I'd just rather reliably enjoy a game all the time then get higher highs and so much lower lows. And I bring up Xenoblade 2 often, but it really is the best example of this. It likely would've been close to being as good as the original (maybe better if the writers and voice actors actually had some more time to improve things) had the game not kept throwing infuriating, time wasting nonsense that make the side content a complete drag to play through. Putting more underwhelming content in your game is not a good idea just because it adds more to do in the game.
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