@Anti-Matter - Ha, that’s a very on brand question to throw out there. I’ll tell you that I can remember when you first started posting comments. I was a regular reader and occasional lurker, but as soon as I saw some of your comments, I started reading the comment sections a lot more. I value your uniqueness. I think you’re earnest and funny.
@ThanonReXXX - Wow, thank you. There’s a lot to digest there, but I look forward to making my way through it. Is the software within the realm of public domain? I’m a bit of an original equipment person, so it would be a little heartbreaking to play the games without the iconic controls for the system. I can imagine how great that keyboard sounds while using it.
You're welcome.
And no, not Public Domain, but Abandonware. A lot of these companies either don't exist anymore, or they have released their old catalog to be freely distributes, such as Gremlin Interactive and Team 17, a large part of their library is freely available with their consent, from Lemon Amiga, the first of the two links I posted in the "here and here" part of my previous comment. It sounds like Public Domain, but on the Amiga, Public Domain games were more games made by what we would now call indies, with the exception that most of their games weren't commercial, and were distributed either as Freeware, or as Shareware, which gave you partial access, and full access upon paying a small fee.
It's called Abandonware because a lot of these companies don't exist at all anymore, nor have they been taken over by any other, still existing company, meaning there's nobody left to distribute the rights to, or lend the rights from, hence the title "Abandonware". Besides all the larger companies like the previously mentioned Team 17, Gremlin Interactive, and other larger companies, the entire catalog of the Amiga, which exists of well over 3500 games (!), largely consists of these non-existent types of companies, meaning that there's a lot up for grabs. Of course there's also a lot of crap, so no worries about having to rummage through all those 3500 titles, but at least half of them are perfectly playable.
Especially Team 17's titles are pretty much all must-haves, so you can hardly go wrong with any of their games, and they made titles in all genres, so there's probably something there for almost everyone.
As for the hardware: I understand the sentiment, but in the case of the Amiga, which was a home computer after all, the difference in keyboard feel is negligible, when compared to the average PC with your bog standard keyboard. Most titles on the Amiga supported keyboard and mouse, and all you'd really be missing, is the actual joystick, to get that authentic feel.
The two best ones were either the Suzo Arcade stick, or the Competition Pro joystick. Both digital, microswitched arcade sticks, which were probably some of the most robust controllers ever made.
And yes, I know both of these gadgets say "Sega adapter", but that's the nice thing: back then, several systems shared the same connector type, so if you had an Amiga system, you could for example use Sega Genesis controllers and Atari 2600 controllers.
I myself actually used a programmable Sega Genesis pad to play Mortal Kombat and Street Fighter with. Hated having to manually perform some of these nearly impossible combos...
And if you're really serious about Amiga gaming, then the previously mentioned Suzo Arcade stick, which is actually a Dutch brand, is pretty much a must-have, and there's still retro game shops that buy and sell them. They aren't the cheapest, but they are the best, and are of the highest quality. This used game store also ships worldwide: https://classiccomputershop.eu/Webwinkel-Product-284886285/Su...
But if you don't wanna go for one of these original joystick + converter type of solutions, then you might be interested in a newer version of the Competition Pro controller that the company themselves have released last year, to celebrate its 20th birthday.This version has a USB connector, so it's compatible with PC as well as the Amiga emulator, straight out of the box: https://www.speedlink.com/en/Gaming/PC-Gaming/Joysticks/COMPE...
You'll probably have to send them an email, to find out if they also ship to the US, but if not, perhaps they can tell you where to get them in the US. I checked Amazon, and they were sold out, but they should still be available somewhere, so you could check some other stores/web shops that you know of.
P.S.
Just in case you're wondering why the Suzo Arcade stick only has one button, and the Competition Pro has four: actually, the Competition Pro's two smaller buttons are just extra buttons, like start and select, but in this case, I believe they are turbo buttons, and the two big buttons are the exact same button as on the Suzo Arcade stick, except Competition Pro wanted to cater to both right- and left-handed people, so you can choose which button is more comfortable to use, which of course depends on with which hand you're holding the stick...
@ReaderRagfish That's pretty impressive indeed, but the sound is absolutely atrocious, so I'd never count that as a serious competitor in the comparison. And obviously, the comparison was only of the Amiga version vs home console versions, not vs handhelds. All in all, across all these systems, the Amiga version is still the clear winner. Even the now almighty PC was inferior back then, as that comparison video clearly showed.
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ReaderRagfish Not hard. I was able to do it despite being a total novice. The tricky parts are the tiny ribbon cables and the ZL and ZR buttons which snap into place and can easily break if you push too hard.
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@Anti-Matter Dude, just be you! There's no such thing as "normal" as the exact definition varies from person to person. Embrace your uniqueness. There's a reason we aren't exact copies of each other. 😁
Granted, part of that is accepting the fact that others may have different opinions on certain subjects. Regardless of any conflicting views, that person is still a person. Sometimes we must just agree to disagree on X thing.
Currently playing: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Switch)
Question.
I just wonder about how do you think about me.
Do you think it's very Unusual / Extraordinary to find a gamer with mindset and favorite things like me ?
I mean, a very different gamer.
Sometimes, i feel lonely to be myself that so... Different.
I dont think youre as different as you think you are. I mean, you found certain hobbies and games that attract you which means there's clearly a market for people who like the same stuff you do. Do you like different stuff than i do? Sure... But that just means were different than each other. Which brings me to another point, were all different and that's fine. Be yourself anti..
@Anti-Matter I think you’re cool. You enjoy what you like to do, and have good art skills.
Just keep being you.
I also think you’ve demonstrated a better sense of letting others enjoy what they do, even if it’s not something you like.
On a different note, anyone else try that “Where are my friends?” game on the eShop? If you haven’t, don’t. I want my 101 gold coins back 😂
#MudStrongs
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Speaking of unusual, I started Wandersong while traveling a few weeks ago, and I’ve been playing it since. The music is exceptional. The humor is good. The gameplay is light. Overall, I really enjoy it. If you think you might like it, you probably will. It’s very pastel, but it approaches serious subjects in a very sweet, funny, melancholy manner. In that way, it very much reminds me of Earthbound. Singing and dancing as The Bard is way more fun than it should be.
@ThanosReXXX - Again, thank you. Seems like abandonware falls on the light side of my grey scale of morality. Once I’ve read the research you’ve provided, I’ll decide how to best approach the Commodore. I’m very tempted to emulate. Seems like that Wii mod would be the way to go for pointer controls if I’m going that route. My ideal scenario would be a one time binge with someone with your level of passion on original equipment. I have my original Genesis controllers. Three button is fine by me. Pressing start to switch between punch and kick in SFII is fine when both players have to do it. I love that system.
I haven't played either game actually. But, I'm playing earthbound for the 1st time ever. I'm trying to play new genres I normally wouldn't to broaden my horizons so to say. I'm normally not a fan of turn based rpgs so I'm definitely out of my comfort zone. I did however play undertale last year and finished it. That was my first turned based rpg I've played( more than 5 minutes) and I'm not going to say I was blown away by It, but it was entertaining. Ive seen people say undertale is the spiritual successor to earthbound so I'm giving it a shot. I'm only about an hour in so not much to say yet. It is quirky but I'm thinking it'll keep me interested because of that fact. The only thing that concerns me is I read it's about a 30hr campaign which usually turns me off. I tend to get antsy to play other stuff after 20-25 hours in a single game. But I'm giving it a shot, and happy I'm trying some thing new.
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