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Topic: Games You Recently Beat?

Posts 3,461 to 3,480 of 3,919

Buizel

@N00BiSH

Honestly I never got that criticism of Wonder - when I think 2D Mario, I don't typically think difficult games.

As for art direction - not sure what you mean here, care to give any examples? I personally think it's aged gracefully, one of the best looking 16-bit games of all time.

As for world theming - couldn't disagree with you more tbh. Part of why I love SMW (and Sunshine even) is the strong cohesion in its world. Unlike most Mario games where it feels like you're jumping from the (frankly, now overdone) generic desert world to generic water world, etc., SMW's map actually feels like it could be a real place and stands out for it. But yeah I guess that isn't for everyone.

[Edited by Buizel]

At least 2'8".

FishyS

Buizel wrote:

Part of why I love SMW (and Sunshine even) is the strong cohesion in its world. Unlike most Mario games where it feels like you're jumping from the (frankly, now overdone) generic desert world to generic water world, etc., SMW's map actually feels like it could be a real place and stands out for it. .

I agree with this. I've never really heard that as a complaint before. Even the whacky post-game shows cohesion. I was slightly disappointed Wonder didn't feel quite as cohesive as World — one of the few minor quibbles I have with the game.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

N00BiSH

Buizel wrote:

As for art direction - not sure what you mean here, care to give any examples? I personally think it's aged gracefully, one of the best looking 16-bit games of all time.

Environments look fine overall, but the character spritework can be a little inconsistent. A good example is when you first start Chocolate Island 1, which is where you first encounter the Dino-Rhinos, who look like this:

Untitled

Their incredibly detailed sprite with the colored outlines and stronger values kind of sticks out in comparison with the other enemies, who all mostly stick to simple black outlines with minimal detail, and they're not the only ones, either: Dry Bones and Blaargs are guilty of this too.

Then you have the Koopalings. Larry, Morton, Roy, Iggy and Ludwig all look fine - they stick to a pretty basic design throughout, but then you get to Lemmy and Wendy, who have much cruder sprites in comparison(something that Mario Maker 2 kind of remedied when they were brought in to that title):

Untitled

Princess Peach has an odd mix - her hair and face are well detailed, but her dress is a few flat colors(SMAS Peach sprite for comparison):

Untitled

I should stress, none of this ruined the game for me or took me out of it and I fully understand why the visuals turned out the way they did, and all things considered it's still a fine looking game - no argument there. I just thought the oddities in the sprite details were something worth considering.

Buizel wrote:

As for world theming - couldn't disagree with you more tbh. Part of why I love SMW (and Sunshine even) is the strong cohesion in its world. Unlike most Mario games where it feels like you're jumping from the (frankly, now overdone) generic desert world to generic water world, etc., SMW's map actually feels like it could be a real place and stands out for it. But yeah I guess that isn't for everyone.

It's not that I don't think the world isn't cohesive, but I think the smaller pool of level themes kind of deprives the individual levels of any strong visual identity(with some exceptions). You bring up Sunshine, which is interesting because I think that does a better job of conveying a more lived-in space thanks to its stronger commitment to its tropical vacation theme.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

Buizel

@N00BiSH Good analysis. I'm not gonna argue with you here - these are some strange inconsistencies. Tbh I grew up with Super Mario World so the art direction is something I just accept (and adore) for what it is; so probably a lot of my own bias there.

On the world variety - yeah I just think this is preference. Tbh it probably helps that I personally am generally less of a fan of desert / snow worlds in particular, but often like island settings in my games. I do agree that Sunshine overall does a better job of making the world feel "lived in" though...2 generations and 3D exploration plays a strong part in that IMO.

[Edited by Buizel]

At least 2'8".

N00BiSH

@Buizel In terms of world themes, they don't even have to be deserts and such - they just have to be a more interesting setting to compliment the garden variety grasslands and caves and water and so on - stuff like Tropical Freeze's Juicy Jungle or Wonder's Shining Falls for example - just themes beyond the usual conventions. I mean, given the game takes place in Dinosaur Land, I feel there could've been a lot more dino-themed areas.

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

NintendoByNature

All this talk of SM, and with mario day rolling around the corner, I've decided I'm going to replay Wonder and whatever other 2d Mario's I have time for before XCX laughed. As soon as I'm finished with DQ3 wonder is my next stop.

NintendoByNature

Magician

Tokyo Xanadu Ex+
An action/rpg from Falcom. Originally developed for the PS Vita, and it shows. The dungeons themselves are constrained in their size. And the overworld areas are equally as small. A fair graphical comparison is the recent Monster Hunter Stories remaster. The smallish size of the tiles in the dungeon can result in your death if you run into multiple enemies in a hallway.

The combat is quick and responsive. Your given enough offensive abilities to power your way through tougher enemies. Along with several handouts of healing items. The game isn't difficult to power through.

At the beginning I like how the chapters slowly introduced each character in your party. There's even some intrigue with a couple side characters. Unfortunately, the story falls apart at the end. Which is mildly disappointing for a developer known best for their Legend of Heroes franchise.

7/10 - Good characters and combat, but a story that faceplants the ending.

[Edited by Magician]

Switch Physical Collection - 1,544 games (as of February 24th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

OldManHermit

Been playing some of my old consoles on my little crt tv as of late. Just beat Castlevania Curse of Darkness for ps2. I got this one used years ago but never actually beat it, just found it kind of dull and repetitive. Hector still runs way too slow, but for whatever reason it clicked with me this time around. Finding materials to craft new weapons and evolving your innocent devils was oddly addictive. The environments aren’t anything to write home about, but the enemy designs are some of the best in the series. Loved that one boss that’s a zombie with a harpoon riding a giant undead fish monster. The final showdown with Dracula, (oops spoilers;)), is also very badass.

Would love to play Lament of Innocence again, I remember preferring that one, but I sadly no longer have my copy.

OldManHermit

D-Star92

I finished Boxboy + Boxgirl. Nice puzzle platformer, and I liked this one as much as the 3DS ones. There were some levels that really had me thinking, lol. I just did the main story.

@NintendoByNature Nice, I just started Axiom Verge 2 recently. From what I played of it, it is a bit different from its predecessor. My first impressions were better with the first game, but I'll still keep plugging away at the second. It's funny you mentioned replaying Wonder since I was thinking of doing the same with Odyssey... maybe I'll start replaying that on Mario Day. It's been a long time since I played it.

"Give yourself the gift of being joyfully you."

Playing: Super Mario Galaxy 2, Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

NintendoByNature

@MarioVillager92 first game is far better. 2nd game is just OK. Still a decent time.

I've played way too much of odyssey so I'll be waiting to play that down the road at some point. I really want to play wonder, NSMB ds and wii, as well as NSMB 2 and maybe even yoshis new island this March. Also considering 3d World and Land. Not sure what order other than starting with wonder.

[Edited by NintendoByNature]

NintendoByNature

Ralizah

Mario Wonder compares well to the older 2D Mario games overall (although it is far easier than the NES trilogy even if you take the whole lives system out of play, c'mon).

The big distinction is that those games are incredibly old, so their deficiencies are easier to overlook. They were peak 2D platformers in their respective release years. Comparing Mario Wonder to... say... Rayman Legends, or Donkey Kong Country: Tropical Freeze, or, hell, Yooka-Laylee and the Impossible Lair, on the other hand...

I'm wondering why we don't get better variety in level design (the Wonder Flower gimmick setpieces don't really count for me), or actually interesting bosses, or better music, or, yes, a more satisfying difficulty curve.

I mean, yes, I'm glad we've left NSMB hell now, finally, but I yearn to see 2D Mario evolve in the same way the 3D games have, which is why those are consistently the best 3D platformers of their respective generations.

It'd be like if every 3D Mario had the same feel and setup as something like Mario 64, only making little iterative changes here or there, and never committing to bold new themes, huge mechanical changes, opening up the level design with new technology, going big with the music, etc.

Honestly, at this point, I still consider the 3D subseries (3D Land/World) to be a better overall evolution of the 2D Mario formula.

[Edited by Ralizah]

Currently Playing: Resident Evil 7: Gold Edition

Jhena

I kinda beat Star Wars Roque Squadron for the Nintendo 64 today. I say kinda because the cardridge does not save anymore. It is also not possible to delete saves, because when I try to, the save will be back after a reset. Thankfully the last user beat every level, so I could just select the levels one by one and beat the game. Still it does not feel like an honest playthrough. I think some of the weapons and shields were at least a little bit improved.

It probably was a great game, when it was still new. It must be challenging to go for 100%. Well, I like the game.

Jhena

Switch Friend Code: SW-2361-9475-8611

Jhena

Sonic X Shadow Generations (PlayStation 5)
Got the platinum trophy, plus S-ranked everything. It was a nice little challenge at times. I watched playthroughs of Sonic Generations, more than a few times and the game is really as fun as it looked, if not even more. Great vibes and locations in Sonic Generations and very refined and fluid gameplay in Shadow Generations. If the next game can combine those things, it will be so awesome.

Jhena

Switch Friend Code: SW-2361-9475-8611

StewdaMegaManNerd

Mega Man X8 for the fun of it (screw Sigma’s Spikey House of Death), and then Mega Man 11, Mega Buster only with no usage of the Double Gear system. It was fine until Torch Man’s Freaking Terrifying Forest of Pandamonium. I then proceeded to cruise through the Fortress stages (I still think the Yellow Devil’s a piece of cake). I love that game. Now I’m thinking about replaying Mario Odyssey. Easter isn’t too far away (which also means I won’t be playing Animal Crossing).

StewdaMegaManNerd

My Nintendo: Stew.0

Ganner

Finally put down Snowrunner (Switch) and finished off DKC Returns HD. Really fun game but I still will say Tropical Freeze was superior in my opinion. I collected all the KONG letters and completed all the bonus levels. Those bonus levels are all over the spectrum in difficulty. Some were a bit easier but there was a few that were straight up a b!tch! Still had a lot of fun trying. Unlike what I did with Tropical Freeze I'm not going to collect all the puzzle pieces this time. Not feeling it.

This fire is burning and it's out of control. It's not a problem you can stop it's Rock and Roll!!!

NintendoByNature

I finished Alone in the Dark on xbox last night. So I'm going to power through DQIII and then start up mario wonder + specter of torment. Both are replays until xcx drops.

NintendoByNature

StewdaMegaManNerd

A few games recently:
1) The most overrated game of all time (i.e. Mega Man 2)
2) Super Mario Odyssey
3) Mega Man X DiVE Offline

1) Mega Man 2: Holy cow, this game was a nightmare. Glitches, constantly respawning enemies, and invisible blocks that have such awkward patterns, this game has it all. I hate pretty much every stage in this game, except Bubble Man, Metal Man, and maybe Quick Man. The bosses range from pathetic to “I’m joining the army”. Flash Man is a joke, Bubble Man’s not too bad, Air Man’s fine if you damage boost through the Wind projectiles and shoot him up, Wood Man has a stupidly large hit box with his leaves and is really annoying, Heat Man is pretty easy, Crash Man’s a pain, and Quick Man is Quick Man. The Balloon Dragon is a piece of cake, the Block Devil ancestor is a stupid jerk, Guts Tank is easy with the boomerangs, Boobeam Trap is very much a creation of the devil, the Wily Machine is fine if you use the Crash Bombs, and Alien isn’t too hard but is incredibly annoying mainly due to the fact you can only hit damage him with the Bubbles. Soundtrack wise, this game isn’t my favorite. I liked Bubble Man’s theme the most, but the rest were kind of “eh”. The Boss theme is great. Wily Stage 1 is the song that got me into Mega Man in the first place, but it definitely sounds a bit scratchy in some parts. Overall, I hate this game.
2) Super Mario Odyssey: I have not replayed this game enough. Sure, some kingdoms are kind of boring, but most of them are fantastic. The bosses are a bit too easy though. The soundtrack is great for the most part, though the music for the obstacle levels aren’t my favorite, besides the first one and the remixed Super Mario World theme. And the ending still makes me laugh. The scene where Mario and Bowser mourn with each other after getting rejected by Peach will always live rent free in my head. This game is a masterpiece.
3) Mega Man X DiVE Offline: This game is fine, but it can be difficult to recommend due to the fact that it can be incredibly demanding. The gameplay itself is a bit mindless, as you’re just getting from point A to point B while destroying enemies. Sounds typical for a Mega Man game, but that’s pretty much where the similarities gameplay-wise end. The bosses feel the same way as the levels; fighting them is mostly just spamming shots in their face while scrambling around. The story is incredibly confusing, thanks to the deplorable translation. What’s supposed to be the cool thing about this game is that you can play as a bunch of different Mega Man characters… most of this roster is filled with alternate versions of the same characters, not to mention the original characters (ViA is awesome, though). And these characters really aren’t differentiated enough, as each one only gets two unique special attacks. But it doesn’t matter, because Next DiVE Armor X is easily the best character. The soundtrack for this game is mostly lifted from other games, with a few remixes here and there. I’m not gonna be able to fully explain this game here, as it contains a bunch of mechanics, most of which I’m still not sure how they work. Overall, if you want a Mega Man game on your phone, this is the best option. But it definitely isn’t for everybody.
…why do I keep writing such ridiculously long comments?

StewdaMegaManNerd

My Nintendo: Stew.0

Zuljaras

One more Classicvania is off my list of unfinished CV games, Castlevania The Adventure. It is not a high point of the series for sure, but it is not that bad of a game either

StewdaMegaManNerd

StewdaMegaManNerd

My Nintendo: Stew.0

Jhena

Dragon Quest III HD-2D Remake (PlayStation 5)
I love it! Easy to see now, how this game became a phenomenon in Japan. It is impressive, how much fun a classic JRPG can be, with some quality of life improvements. A beautiful game, with beautiful music. I feel like trying the hardest difficulty and going for the platinum trophy. Will definetely get I+II when it releases. Thanks Square Enix, your game made me happy.

Jhena

Switch Friend Code: SW-2361-9475-8611

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