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Topic: Games You Recently Beat?

Posts 1,441 to 1,460 of 3,906

Late

AI: The Somnium Files - As a huge fan of Zero Escape, I bought AI day one and stopped playing Astral Chain so I can fully focus on it. Now I finished it last week so how was it? I don't really know yet.

I liked the story. I liked the characters. I didn't necessarily dislike anything. Well, maybe there were a bit too many perverted jokes but that was to be expected. Though Zero Escape series never had this many, even with all three games combined. And also the long pauses when the game was loading some scenes for one or two lines of dialog. Other than that, the game was all around good. The visuals were a nice upgrade compared to ZTD which had really stiff animations.

This may take some time to fully sink in. It didn't have the same kind of impact like Ghost Trick, Phoenix Wright or 999 but I'm happy I experienced it.

Art of Balance TOUCH! - This is a game I bought years ago. I play it for couple of days and then I don't touch it for months. It's perfect for that type of play. Relaxing game that you can play whenever you feel like it without worrying about where you left off.

I decided to play it again on Sunday and noticed I only have the second half of last world left so I finished it. Now I just need to get the last two achievements that require you to beat certain amount of puzzles in a row in Endurance Mode. Give it a year and I'll probably have it completed.

Return of the Obra Dinn Since I beat AI just in time for this game's release, I decided to continue with another mystery game. I'd heard of it before and knew I'd like it. I finished the game today and it certainly was a unique experience. The story of the ship and its crew wasn't what I was expecting going in. I had fun unraveling the story but I felt like it ended too soon and I had only just begun discovering who's who.

The latter half of the game was me going back to earlier deaths and making mental notes on things. I guess writing things on paper would've made the process bit easier but oh well... I liked how many things you had to pay attention to. I had to come up with new ways to identify people all the time. My main issue with the game was the navigation. Finding the correct page in the book was tedious at times, especially when you had to flip back and forth and going around the ship trying to get back to the body you wanted to check again had similar problems. I also had some trouble trying to identify people thanks to the art style. Part of it was probably intentional.

Overall, a game worth playing but might cause you some headache.

Check out my Gaming Nonograms thread here on Nintendo Life if you are into Picross or other similar games.

GutayS5

I just got a 112% on Spyro Reignited Trilogy. I have never played the originals so this was my first outing with Spyro, (aside from skylanders which hardly counts). And let me just say that I loved my time with this game(s).
With that said however, I think 3 full size collection games is to many for me. By the time of the 3rd game I was almost kind of sick of it. That's not to say it was bad by any means, if anything it shows just how much Spyro you get in one package. I do have to say the first game was my favorite.
All in all aside from a bit of 3D collectithon fatigue towards the end, I had an absolute blast with this game and would totally recommend it.

GutayS5

Vinny

GTA IV: Ballad of Gay Tony

The humor was on point like always. IVs driving takes a while to get used to, but I think it's very unique.
The game actually is a lot more colorful than regular IV. There's even clear skies!
A lot of action missions. Not a big fan of helicopter missions.

Overall one of the best stand alone expansions I've played.
Oh, and Yusuf was great, haha.

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

Ralizah

@MrVideoGame903 Are you a time traveler?

Currently Playing: The Hundred Line: Last Defense Academy (PC)

DenDen

The messenger took me 15 hours to 100%
Great game!!

Now playing
Nexomon
Dicey Dungeons
UnderMine
Steamworld Quest

FC - SW 2926-4689-1966

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

Tyranexx

Mega Man Battle Network 2

Due to time constraints, this'll be short and sweet. Believe it or not, I've played the rest of the series before. (3-6 back in the day, 1 over a year ago....)

Likes

  • As usual, the series's unique combat system, which is a combo between an action RPG and a card game, is quite enjoyable. I can spend many hours just customizing chip folders and collecting battle chips!
  • I'm still a sucker for the music in these games.
  • Exploring the Net in this, as with most other Battle Network games (barring the first one...ugh) is fun. Secrets are everywhere.
  • Many of the bosses here, as in the rest of the series, are fun to fight.
  • Style changes were introduced in this game. They also appeared in MMBN 3.
  • The final boss was enjoyable and had a great design to boot. It reminds me of Gregar from MMBN 6, actually....
  • As this is a VC game, you can't battle with anyone even though there's a network option. Even so, it's worth checking out that menu option and then checking your chip pool later. Trust me. Capcom was actually nice here.

Meh

  • I'm not sure if this is because I was playing the game without rose-tinted glasses, but the plot here seemed kind of nonsensical at times. I'd argue that some of the later games made more sense. Then again, I'm probably overthinking this one.
  • Some of the game felt padded at different points, but compared to a later game CoughBattleNetwork4Cough, this wasn't bad at all.
  • Some of the side quests are interesting, but others...eh.

All in all, I recommend this one to series fans and/or someone who wants something a little different in a short RPG. I'd recommend someone play the whole series in order, though be warned; compared to the first game, this one improved on things A LOT and helped set the bar higher as the series changed and came more into its own.

If I were to pick a game for someone who didn't care about chronology and just wanted a taste of the series, I'd choose one of the two Battle Network 3 games (White or Blue) or one of the two Battle Network 6 games (Cybeast Gregar or Cybeast Falzar), however.

"Love your neighbor as yourself." Mark 12:31

nintykid

@Tyranexx Oh wow! I loved Mega Man Battle Network 3 when I was a kid. Good times!

nintykid

Xyphon22

I just finished Fez. I'm honestly not sure what all the hype is about. It's a fine game with some fun puzzles, but I had no idea what I was doing or where I was going most of the time and basically lucked into finding 32 cubes just to be able to beat it.

Xyphon22

Tyranexx

@nintykid Battle Network 3 (White) was my first game in the series. My bro received it as a gift but didn't really get into the game, so I played through it instead! I had seen some of the anime and kinda knew what it was about. XD

The first two games were off shelves by the time I decided I liked the series, but I received at least one version of each after that. The Wii U's Virtual Console was my opportunity to catch up.

"Love your neighbor as yourself." Mark 12:31

Ralizah

Currently Playing: The Hundred Line: Last Defense Academy (PC)

Vinny

Gris
A platformer indie game with amazing visuals.
The gameplay itself was just okay.

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

DenDen

My friend pedro on bana's difficulty.
Also have all the secrets unlocked.

Cat quest next!

Now playing
Nexomon
Dicey Dungeons
UnderMine
Steamworld Quest

FC - SW 2926-4689-1966

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

DenDen

Yust beaten

Distraint Deluxe edition 7/ 10
And cat quest 8/10

Now playing
Nexomon
Dicey Dungeons
UnderMine
Steamworld Quest

FC - SW 2926-4689-1966

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

TimelessJubilee

Just recently beat Metro Exodus. Pretty great game, but those cutscenes are annoying! It felt like I was playing a dumb COD or Battlefield game. Every 12 minutes a cutscene starts, it takes control away from you, and it's infuriating; stop it 4A you're not COD! But at least the characters weren't annoying they were fantastic even. I loved everyone one of them; everyone was looking for something in the barren wasteland, everyone had a goal, a motivation to live, and that made me care genuinely for them. It felt like a family looking for hope. Sadly the writers didn't put much effort into the story of Exodus. It was interesting in the beginning hours after those hours were gone. It went downhill except in the final area.

Gameplay-wise it's the same as the other Metro games, but with more input lag. They patched it, but the delay is still there. Loading times are horrendous(played this on PS4 Slim, so I don't know how the rest of the versions fare) takes 6 minutes to load in the main menu, not even joking. Also, there's some blur effect each time you move the camera around the area. It's jarring. Don't play this on console.

I must be blunt here; the open-world segments are awful and uninspiring; these segments bring nothing new to the open-world table. Yes, you can get immersed, but you're only going to get that in the first area. After that? The open-world is a big pile of nothing.

I know I'm crapping on this game, but I did like it a lot. Especially in the last area, my goodness!! I'm not going to spoil anything! But wow! That area curb stomps the rest of the game, nothing you played before it touches that area. It's so atmospheric, so damn immersive that I just wanted to keep playing it! I didn't want to leave. I wish the entire game were like this, but sadly it wasn't. The lousy ending I got was the icing on the cake, so bloody dark that it made me feel glad I got it. I do not regret playing this, it has flaws, but it was still an enjoyable experience.

[Edited by TimelessJubilee]

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

Heavyarms55

Finished the main story for Dragon Quest 11. I have to say, I can totally understand why the series is popular and has lasted so long. But at the same time, hype led me to have very high expectations that were not quite met.

What I liked: Gameplay, supporting characters and visuals. The gameplay is exceptionally solid turn based JRPG classic gameplay. The battles felt interesting, the variety of abilities and enemies small but diverse. And the game is well paced in a way that you really only need to grind if you avoid fighting too often, which is very easy to do. Visually the game looks amazing on Switch. Everything is bright and colorful and crisp even in portable mode. There is nearly no slowdown or serious frame drops. Although I'm not a big fan of Akira Toriyama's art style, he IS talented and it shows. Even if his character designs tend to be comically repetitive. The party in the game carry it for me. Jade, Erik and Rab mostly. Their personal stories, though minor in the grand scheme, were the most interesting part of the game for me.

What I didn't like: The silent protagonist and the story, although the story comes with an asterisk. Yes, I am aware that silent protagonists are tradition with Dragon Quest - or at least that's what I am told - however there are so many points in the game where it ruins what should have been powerful moments. Jade telling Luminary her story after saving him from the river, Serena crying over Veronica's death, saving the Luminary's father from the curse, and the party breaking free from Jaspar's final trap Just to name a few. The protagonist doesn't need to speak in a game. But they need to behave like a person. With other characters constantly just stepping in and speaking for the Luminary and deciding things, he himself just feels like a human weapon, not a character at all. And the story is unbelievably generic. So many times did I predict exactly what would happen next that someone watching me play probably would not have believed I was playing for the first time. A couple times I even got the exact line the person would say! However, and this is the asterisk, despite that super generic-ness, I give it credit for a generic story that is super well done! They took a very very standard story and portray it very well.

All in all, I had fun and that's all that I really want from a game, to sit back, have fun and be entertained. This game delivers that easily. I wouldn't rank it in my top 10 RPG/JRPGs of all time, but it is at least top 10 on the Switch for me. If I were to give it a number, I'd give it 8/10 a solid B-

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx

RR529

Tearaway Unfolded (PS4) - A 3D platformer set in a papercraft world. Though there are exceptions to the rule, the first half of the game is light on pure platforming & focuses more on environmental exploration & light puzzles, while it focuses more on platforming later on (though for the most part it remains a pretty chill experience).

Pros:

  • While Iota doesn't have much moveset variety (he/she can jump, grab & throw objects, and curl up into a ball), the game more than makes up for it with generous use of the controller's touch pad & gyro capabilities to manipulate the environment and the objects within. It really does make use of everything people say Playstation exclusives don't, including the camera (if you have it), which is used to show a tear into the real world in the sky.
  • While early levels are pretty standard fare thematically, it gets really abstract later on, providing some really neat sections.
  • It looks quite good, and if I hadn't known it started off as a Vita title, I would have assumed it was developed with the PS4 in mind.

Mixed:

  • I'm not sure how I feel about the vibe of the game. Of course, this isn't true of the entire game, but it too often feels almost sad & melancholy, both in terms of color palette & music (similar to Unravel & I assume Ori & the Blind Forest, maybe it's just a thing with European developed platformers & as an American I don't quite "get it" compared to the more colorful & upbeat platformers that come out of Japan & the US. That said, I think the approach worked a lot better with the naturalistic environments of Unravel & Ori, as opposed to the papercraft world of Tearaway).
  • Late in the game introduces gyro controlled platforms, and while they work well for the most part, there is a specific section with sheets of foil formed into circles that rearrange and invert themselves based on gyro movements that is genuinely infuriating (maybe the correct motions just didn't click for me, but I died so many times here).

Cons:

  • Nothing game breaking, but I ran into quite a few bugs along the way. Mostly stuff like objects being invisible (though nothing necessary) and enemies or myself getting stuck inside the environment.

Overall it was pretty decent and well worth the sale price I paid for it. It's a step above Knack, but below Astro Bot & most first party Switch platformers IMO.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

GiantessSkyla

I beat Paper Mario Color Splash recently.

Flying Types rule!

NintendoByNature

Been a while since ive posted but I have beaten Aladdin(genesis), luigis mansion 3, and resident evil 4 in the last few weeks. Next to the revelations games, 4 is easily the best in the series. I'd say a 6 for Aladdin, a 9 for both lm3 and re4.

[Edited by NintendoByNature]

NintendoByNature

RR529

One Piece Pirate Warriors 3 (Switch) - the long running anime series gets the Musou treatment.

Pros:

  • The core Musou gameplay is here and as strong as ever (if you're into it). While I don't think it shakes things up as much as Hyrule or FE Warriors, many of the story missions do have unique elements such as a giant boss or a battlefield that shrinks as large portions of it become cut off over time. Plus, it looks good both docked & portably with no performance issues that I was able to notice.
  • It has a large array of varied characters & tons of maps. I'm personally not a huge One Piece fan, but it feels like they really wanted to do the series justice, and I'm sure bigger fans would be giddy at the options on offer.
  • Like the two Nintendo varieties, it features both a decently lengthed story mode (I'd say just north of 20 levels) that isn't too much trouble to get through (that can really showcase the excitement of the anime with action packed cutscenes, usually after defeating the enemy commander), as well as a seperate mode with tons of extra levels that later on can really challenge the most hardcore Musou players (that I'm not one of, lol). Oh, then there's also the "Free Mode" that lets you replay the story missions with anyone.

Cons:

  • You can't swap between characters mid battle, nor command CPU characters from the pause menu like you can in certain other entries. I never found this to be a huge detriment, the abscence of the QOL features was missed.
  • Really digging for negatives here, but it doesn't feature your character doing a victory celebration cutscene whenever you clear a battle (like the other Musou games I've played have featured). It's not a "real" issue, but a nice touch I missed.

Overall it's a very solid Musou game. Not the sort of experience that'll win any awards, but if you like it's brand of gameplay there's quite a bit of fun to be had here (especially if you're a One Piece fan). I'll admit I let my inner teenage self take over as I took tons of closeup screenshots of Nami & Robin in their various costumes, lol.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

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