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Topic: Petit Computer

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twinArmageddons

Gimmemorecoinz wrote:

twinArmageddons wrote:

swordx wrote:

twinArmageddons wrote:

twinArmageddons wrote:

Gimmemorecoinz wrote:

Hey everybody. I just posted the QR codes for Petit Smash bros V1.1 the one in the video.
You can find them here: https://dl.dropboxusercontent.com/u/4753340/Online%20posting/...
Or on the wiki page under Petit Smash bros: http://petitcomputer.wikia.com/wiki/Petit_Smash_Bros

I hope you enjoy!

EDIT: you need these QRS as well for mario's sprite to load: http://images.wikia.com/petitcomputer/images/a/ac/Mruns_.png

i just edited it to replace mario with pikachu :3
its really good i cant wait until its done
EDIT: im going to try adding pikachu as a separate character and add a projectile

ok i added a character select now all i need to learn is how to shoot a projectile :3

Hmmm...perhaps you two could work together. Twin could program characters, and Coinz AI. I'm not sure if you two want to do that, but it could make the development go by quicker.

all i really did was make sprites and add a bit of code o-o
oh also heres a screenshot
http://img580.imageshack.us/img580/3739/qhld.jpg

cool! if you want to help me add characters that'd be fine with me. actually. we could work on it together.
I'm still half asleep though.
if you want to, you can feel free to post the updated QR codes on my official page just don't over write the current ones? Link to your modified version??

http://img571.imageshack.us/img571/235/pzyd.png
i removed the menu so it would be easier to edit and the character select is still a bit buggy

get in loser we're going titan hunting

twinArmageddons

i figured out how to make projectiles :3
right now it can only shoot 1 at a time and only in one direction

get in loser we're going titan hunting

InsertPi

Well... I have finished the menu for Raycraft, with fully functional touch screen buttons and use of PNLSTR. All that is left is to add the ability to add custom "Texture Blocks". Will try to release QRs tomorrow. You guys can go on and start making Texture Blocks. Just do this:

DATA #,#,#,#,#,#,#,#

Do this 8 times for an 8x8. For a 16x16, do:

DATA #,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#

Times 16. Of course, replace # with a graphic color number.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

InsertPi

twinArmageddons wrote:

http://img834.imageshack.us/img834/2942/mfn1.png
http://img825.imageshack.us/img825/2749/vqpi.png
this is the prototype for a platforming game im making :3
so far its just a bunch of animations
let me know how i did this is my first program with sprites c:

You did a good job on this! But please post QR codes in the QR Code Sharing Thread. Thanks!

[Edited by InsertPi]

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

twinArmageddons

IAmAPerson620 wrote:

twinArmageddons wrote:

http://img834.imageshack.us/img834/2942/mfn1.png
http://img825.imageshack.us/img825/2749/vqpi.png
this is the prototype for a platforming game im making :3
so far its just a bunch of animations
let me know how i did this is my first program with sprites c:

You did a good job on this! But please post QR codes in the QR Code Sharing Thread. Thanks!

oops sorry

[Edited by twinArmageddons]

get in loser we're going titan hunting

boot

On the wikia for petit computer I coudnt scan the qrs for ssb and ive been waiting for it. I was wondering if the creator could make the less blurry(sorry I cant spell your name)

Just your average talking boot. FC: 0791-4881-1672 for Smash and Pokemon.

randomous

@boot Someone already commented on this on the wiki (unless that was you lol). Just click the image, then click "See full size image" up on the top left of the window that pops up.

randomous

Gimmemorecoinz

I'm going out somewhere tonight. When I get home I might try to work more on petit smash bros. I think I'll add more music, and a better menu.maybe.
I"ll start adding in enemies you can fight, and a health gauge. A tiny hud. Some other stuff would be cool to if I find the time to finish all that tonight.
No promises yet though it might take me a few days to get back to the pace I was at because all my stuff is on my desktop atm and it's being used by a friend. I really don't want to have to use a TV to do it. which is what I'm using atm because my laptop screen is broken.

Also.. if anyone has any ideas on why mario's punching pallete keeps glitching up in my game and has any advice that'd be helpful
I"m trying to use two completely seperate pallete files for each sprite sheet. I can't merge them into one pallete file then just select a different Color right now I don't know how to do that.

[Edited by Gimmemorecoinz]

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

noxuss

can someone give me a quick tutorial on how-to have multiple things like bullets? The way I have it, is when they click right button, it sets the bullet sprite, moves it, then right as it gets to the destination, I use SPRCLR to delete it.

noxuss

ramstrong

noxuss wrote:

can someone give me a quick tutorial on how-to have multiple things like bullets? The way I have it, is when they click right button, it sets the bullet sprite, moves it, then right as it gets to the destination, I use SPRCLR to delete it.

Don't use SPRCLR. Just use SPOFS and move it off-screen. My suggestion to you is to just keep a reserve of bullets off-screen. Then when you shoot, move it to the player and shoot it, then when you're done, move it off-screen again. Obviously, you create all the bullets during initialization phase

I have not tested this, but let's say sprite 20-25 are bullets, you can use modular arithmetic like this:
CB=0:'Current Bullet (0-5)
MB=6:'Max num of bullet

@SHOOT
IF SPCHK(20+CB) AND 1==0 THEN @FIRE
RETURN

@FIRE
SPOFS 20+CB,...:'Move bullet to player
'Move bullet to target, with time
CB=(CB+1)%MB
RETURN

Edit:
Regarding keeping extra sprites for the bullets, depending on the game, that's not a handicap. Let's say you're doing a six-gun shootout game. Instead of keeping the extra bullets off-screen, you can simply keep them on-screen as ammo count!

[Edited by ramstrong]

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

InsertPi

How do I use strings in DATA? I'm using something like this:

@TPLOAD
RESTORE @8PACKS
READ EX(1,1)
RESTORE @16PACKS
READ SX(1,1)
IF EX(1,1)==0 THEN RESTORE @TEXDATA2:RETURN
'@TEXDATA2 is the default 8x8 texture
IF SX(1,1)==0 THEN RESTORE @TEXDATA1:RETURN
'@TEXDATA1 is the default 16x16 texture
RESTORE @8PACKS
FOR I=0 TO EX(1,1)
READ ETEXTRS$(I,1)
NEXT
RESTORE @16PACKS
FOR I=0 TO SX(1,1)
READ STEXTRS$(I,1)
NEXT
PRINT STEXTRS$(2,1)
PRINT ETEXTRS$(2,1)
@8PACKS
DATA 1
'This line tells the program how many textures are installed
DATA "TEST8PACK
'This line tells the program the name of this texture
<Blank line>
@16PACKS
DATA 1
DATA "TEST16PACK"

All this does is appear as a blank screen. What do I do?

[Edited by InsertPi]

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

InsertPi

Will somebody please make a grass 8x8 and 16x16, stone 8x8 and 16x16, and cobblestone 8x8 and 16x16 textures for Raycraft? I'm asking this so that we already have a few textures out there, and also because I need some for testing purposes on my Texture Blocks loading system. If you look back a couple pages, you will see how they need to be made. Thanks!

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

ramstrong

IAmAPerson620 wrote:

How do I use stings in DATA? I'm using something like this:

@TPLOAD
RESTORE @8PACKS
READ EX(1,1)
RESTORE @16PACKS
READ SX(1,1)
IF EX(1,1)==0 THEN RESTORE @TEXDATA2:RETURN
'@TEXDATA2 is the default 8x8 texture
IF SX(1,1)==0 THEN RESTORE @TEXDATA1:RETURN
'@TEXDATA1 is the default 16x16 texture
RESTORE @8PACKS
FOR I=0 TO EX(1,1)
READ ETEXTRS$(I,1)
NEXT
RESTORE @16PACKS
FOR I=0 TO SX(1,1)
READ STEXTRS$(I,1)
NEXT
PRINT STEXTRS$(2,1)
PRINT ETEXTRS$(2,1)
@8PACKS
DATA 1
'This line tells the program how many textures are installed
DATA "TEST8PACK
'This line tells the program the name of this texture
<Blank line>
@16PACKS
DATA 1
DATA "TEST16PACK"

All this does is appear as a blank screen. What do I do?

That's a bit confusing. You're using double dimension array to keep track of count? Why not just use a simple variable?
The way I see it, you have 2 errors:
1. When you do restore, you're resetting the pointer to the beginning. You're not reading the string. You're reading the value of "1"
2. You're reading (0,1) and you're printing (2,1), which are two different strings. I'm guessing string$(2,1) are untouched, which means blanks.
HTH

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

InsertPi

ramstrong wrote:

IAmAPerson620 wrote:

How do I use stings in DATA? I'm using something like this:

@TPLOAD
RESTORE @8PACKS
READ EX(1,1)
RESTORE @16PACKS
READ SX(1,1)
IF EX(1,1)==0 THEN RESTORE @TEXDATA2:RETURN
'@TEXDATA2 is the default 8x8 texture
IF SX(1,1)==0 THEN RESTORE @TEXDATA1:RETURN
'@TEXDATA1 is the default 16x16 texture
RESTORE @8PACKS
FOR I=0 TO EX(1,1)
READ ETEXTRS$(I,1)
NEXT
RESTORE @16PACKS
FOR I=0 TO SX(1,1)
READ STEXTRS$(I,1)
NEXT
PRINT STEXTRS$(2,1)
PRINT ETEXTRS$(2,1)
@8PACKS
DATA 1
'This line tells the program how many textures are installed
DATA "TEST8PACK
'This line tells the program the name of this texture
<Blank line>
@16PACKS
DATA 1
DATA "TEST16PACK"

All this does is appear as a blank screen. What do I do?

That's a bit confusing. You're using double dimension array to keep track of count? Why not just use a simple variable?
The way I see it, you have 2 errors:
1. When you do restore, you're resetting the pointer to the beginning. You're not reading the string. You're reading the value of "1"
2. You're reading (0,1) and you're printing (2,1), which are two different strings. I'm guessing string$(2,1) are untouched, which means blanks.
HTH

Thanks! I haven't derped that bad in ages (since I forgot how to save)... Have it working now! (BTW I like using double dimention arrays with DATA. It makes reading it easier (for me).)

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

Gimmemorecoinz

Hey everyone! I posted an update section on the petit smash bros page on the petit computer wiki.
You can read about the planned updates there.
Meanwhile I might work on my lttp game at the same time.
I just realized, I also want to add link as a playable character in petit smash bros in celebration of my lttp for petit computer
upcoming update. (I have to fix link's pallete glitches) derp.
Anyways. Happy coding everyone. I'm off to work on petit smash bros and my lttp game tonight.
Will post most recent updates when I have completed the bullted list on the petit smash bros wiki page!

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

Gimmemorecoinz

Guess what. I've started creating the concepts I need in order to code the more complex version 1.2 Petit smash bros game engine.
This is getting interesting. And I wrote all my ideas down on paper so they're not just floating in my head. Wish me luck!

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

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