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Topic: Petit Computer

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Gimmemorecoinz

Here's a video update of my smash bros demo!
it's nothing yet.
But I have movement and sprite animation working for mario. Now things are getting easier.
All I have to do is re import some of his sprites because my other code was messed up and didn't work how I wanted
I have to create a way to know exactly what frame I'm on sprite-wise or else I won't be able to do smooth animation.
Anyhow video HERE: http://youtu.be/NKCxy1Nx0pE
The funny thing is as I was adding movement in the left direction and trying to smooth out the animation, the video still wasn't done uploading.
In the time the video took to upload I already updated it and now the video is outdated. you can move left and right now.
And... yeah.
Now to add jumping, and some gravity.
Then some background.
tile layers.
Etc.
It's coming along.
I'm going to have to create a generic tile based collision engine for this. Oh boy... >.<
I don't like how because I'm using 32 by 32 sprites I have to tell petit computer that the next set of sprites starts at the 32 Y position, it should indent the chr number of the sprite by specifically the size of the sprite. >.<

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

swordx

Gimmemorecoinz wrote:

Here's a video update of my smash bros demo!
it's nothing yet.
But I have movement and sprite animation working for mario. Now things are getting easier.
All I have to do is re import some of his sprites because my other code was messed up and didn't work how I wanted
I have to create a way to know exactly what frame I'm on sprite-wise or else I won't be able to do smooth animation.
Anyhow video HERE: http://youtu.be/NKCxy1Nx0pE
The funny thing is as I was adding movement in the left direction and trying to smooth out the animation, the video still wasn't done uploading.
In the time the video took to upload I already updated it and now the video is outdated. you can move left and right now.
And... yeah.
Now to add jumping, and some gravity.
Then some background.
tile layers.
Etc.
It's coming along.
I'm going to have to create a generic tile based collision engine for this. Oh boy... >.<
I don't like how because I'm using 32 by 32 sprites I have to tell petit computer that the next set of sprites starts at the 32 Y position, it should indent the chr number of the sprite by specifically the size of the sprite. >.<

Looking good! Wow, you work QUICK!

swordx

Gimmemorecoinz

swordx wrote:

Gimmemorecoinz wrote:

Here's a video update of my smash bros demo!
it's nothing yet.
But I have movement and sprite animation working for mario. Now things are getting easier.
All I have to do is re import some of his sprites because my other code was messed up and didn't work how I wanted
I have to create a way to know exactly what frame I'm on sprite-wise or else I won't be able to do smooth animation.
Anyhow video HERE: http://youtu.be/NKCxy1Nx0pE
The funny thing is as I was adding movement in the left direction and trying to smooth out the animation, the video still wasn't done uploading.
In the time the video took to upload I already updated it and now the video is outdated. you can move left and right now.
And... yeah.
Now to add jumping, and some gravity.
Then some background.
tile layers.
Etc.
It's coming along.
I'm going to have to create a generic tile based collision engine for this. Oh boy... >.<
I don't like how because I'm using 32 by 32 sprites I have to tell petit computer that the next set of sprites starts at the 32 Y position, it should indent the chr number of the sprite by specifically the size of the sprite. >.<

Looking good! Wow, you work QUICK!

Yep. and I've settled on using a global animation timer that's seperate from the frame update timer
They work differently. I also found a really easy way to combine timers to get more precise timing.
Not sure how I'm going to get things in real time yet as I tried reading the tmread(time$), h, m, s command.
It did return exact seconds but the command I think itself is slower than a few seconds.. which means that I can't rely on it to get real time seconds.
Unfortunately the algorithm tmread(time$), ch, cm, cs
if curtime>cs then gosub @updateframes doesnt work
where curtime=seconds value of start of program. lol.

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

InsertPi

Is it possible to edit a DATA string whilst in a program? I was thinking about editing the Raycast game even further by adding the ability to place/break blocks! But I need to know how to edit DATA from a program.

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

swordx

I'm currently uploading a video of Dungeon Adventure 2. In this video, I attempted to fight the first boss, but I only had one hand to play the game with because I was holding up my phone to record. It didn't go well...I died...

I ended up using bombs A LOT instead of my sword in order to keep my self from being damaged. It helped, but not enough. I hope you guys enjoy the video! I'll post a link when it's done uploading.

swordx

Discostew

IAmAPerson620 wrote:

Is it possible to edit a DATA string whilst in a program? I was thinking about editing the Raycast game even further by adding the ability to place/break blocks! But I need to know how to edit DATA from a program.

Unfortunately, you can't. Think of it like ROM (Read-Only Memory) that, while editable in edit mode, cannot change during run-time

Discostew

Switch Friend Code: SW-6473-2521-3817

Pixelrobin

The raycasting demo is quite nice, but also a very good example of PTC's limitations.

Everybody do a chirp. CHIRP.

InsertPi

Discostew wrote:

IAmAPerson620 wrote:

Is it possible to edit a DATA string whilst in a program? I was thinking about editing the Raycast game even further by adding the ability to place/break blocks! But I need to know how to edit DATA from a program.

Unfortunately, you can't. Think of it like ROM (Read-Only Memory) that, while editable in edit mode, cannot change during run-time

Aww [PG] it... Well, is it possible to input as a string, save as a file (what kind?), load the file, convert string to data, then read it? (Or something like that...)

[Edited by InsertPi]

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

swordx

BTW, I used a mix of RND and variables to make that boss fight in order to keep it from being too hard.

swordx

Gimmemorecoinz

@swordx: I really liked the video, nice work. It must have been really hard to make some of this stuff with petit computer great work. You must be improving alot and it seems really fun to play. With a bit more work it could be a real hit I think! keep it up if you add a huge overworld with more dungeons you could have yourself a very longplay game worthy of a speedrun attempt.

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

swordx

Hairmanban19 wrote:

@Swordx the video was GREAT!!! I really can't wait for the demo!!

Thank you. I'll be making the AI for the second temple very complex in order to make the game very difficult. By the way, that boss was coded in March. I took a long break from PTC after that.

swordx

Gimmemorecoinz

On that note... now I need to think of a way to run a petit computer game on pc so that tool assisted runs can happen.
Or, a way to port all petit computer games to pc. hmm...

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

swordx

Gimmemorecoinz wrote:

@swordx: I really liked the video, nice work. It must have been really hard to make some of this stuff with petit computer great work. You must be improving alot and it seems really fun to play. With a bit more work it could be a real hit I think! keep it up if you add a huge overworld with more dungeons you could have yourself a very longplay game worthy of a speedrun attempt.

Thank you. I'll be honest here...I haven't found any of the coding difficult. I only had trouble finding bugs. Everything else has been easy. I'm happy you enjoyed the video. I'm going to limit the number of bombs that can be held at once to 10 in order to prevent people from overly using them like I did. I hope you're right about it becoming a huge hit. That would be very cool.

By the way, that incomplete enemy shown at the start is going to be similar to Wizrobe, except he'll be a little more complex.

[Edited by swordx]

swordx

InsertPi

Gimmemorecoinz wrote:

On that note... now I need to think of a way to run a petit computer game on pc so that tool assisted runs can happen.
Or, a way to port all petit computer games to pc. hmm...

Possibly use a DSi/3DS emulator with PTC installed?

If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.

X:

Gimmemorecoinz

IAmAPerson620 wrote:

Gimmemorecoinz wrote:

On that note... now I need to think of a way to run a petit computer game on pc so that tool assisted runs can happen.
Or, a way to port all petit computer games to pc. hmm...

Possibly use a DSi/3DS emulator with PTC installed?

Oh good point. petit computer is a DSIware so it COULD be emulated.

[Edited by Gimmemorecoinz]

Got a project? PM ME on here!
Youtube: lostkitty64x
Want help with coding? PM ME! PM ME PM ME!! XD
FC: WIll post later.
Systems I own: ds lite, 3DS, PC/gaming, steam platform. I play alot of games. Just ask ! Minecraft anyone? :D

swordx

Gimmemorecoinz wrote:

On that note... now I need to think of a way to run a petit computer game on pc so that tool assisted runs can happen.
Or, a way to port all petit computer games to pc. hmm...

You COULD hand copy the code to some other type of BASIC. My game's coding doesn't even use any arrays, so it would be very easy to port my game.

By the way, I'm aiming to include at least 3 dungeons in DA 2 .I hope I have enough space...

Looking over my video, I noticed that my voice sounds very young. Well, THAT sucks! lol

[Edited by swordx]

swordx

Discostew

swordx wrote:

Gimmemorecoinz wrote:

On that note... now I need to think of a way to run a petit computer game on pc so that tool assisted runs can happen.
Or, a way to port all petit computer games to pc. hmm...

You COULD hand copy the code to some other type of BASIC. My game's coding doesn't even use any arrays, so it would be very easy to port my game.

By the way, I'm aiming to include at least 3 dungeons in DA 2 .I hope I have enough space...

Looking over my video, I noticed that my voice sounds very young. Well, THAT sucks! lol

The problem with copying to some other form of BASIC is that it will lack all the functions that are specific to PTC, mainly those that deal with visual representations like backgrounds and sprites. Even many of the graphic functions that exist in other versions are formatted differently.

Discostew

Switch Friend Code: SW-6473-2521-3817

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