So what does everyone think of the new changes to the Zelda Formula. I'm a bit conflicted as I feel it takes the adventure of finding items in dungeons. Id go with a half step with Items you can buy, but others you have to get from dungeons and then you have the choice to upgrade them or not. Add in a few smaller dugeons with upgrades like from Link's Awakening and it should be good.
WAT!
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I'll give Nintendo a lot of credit. They're one of the only big gaming companies making a game that is non-linear without trying to go open world. We need more of that.
Honestly, I won't say I'm super excited about this Zelda or anything, but I think it's gonna be a lot of fun. Maybe like it more than the original even.
Though I'm amused that one of their big announcements with this game is that "no, it is a different character than Nabbit". I'm not sure what's more amusing, that that was an announcement at all or that unconfirming connection with a Mario game would be a good idea. That was weird.
I hope this game gets a demo. Kid Icarus: Uprising's first chapter would have been a great demo to get more people's attention. Luigi's Mansion 3D's first level also would have been a great demo to get more people's attention. Sonic Lost World really needs a demo. I really hope we get one soon so I can decide should I buy it on day one or not. Zelda: A Link Between Worlds could benefit from a demo just to give a tiny taste on how the game is.
I wonder how they'll handle the dungeons in this one, though. I love ALttP, but the one thing I don't care for in older Zelda games is that the dungeons don't feel like organic parts of the game world.
Unlike the dungeons in newer Zelda games (like the Goron Mines, Jabu Jabu's Belly, & City in the Sky) which are really designed around their specific themes and have an understandable history of why they're there, most of the dungeons in older games feel like they're just there to be there, and instead of having their own unique themes, usually just recolor tile sets, & feature harder puzzles that don't tie into one particular theme (except for some fire or water hazards in a water or fire dungeon).
Minish Cap managed to have organic dungeons that fit specific themes though, so I'm sure they can do it here, too.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
The whole balance between renting and buying items is definitely something I'd like to hear more about. Renting itself looks cheap enough, but is there a time limit on rentals? Can you only rent a limited number of items at a time? How much more expensive is it to buy the items outright? How frequently will Link come across rupees in his adventure?
As much as I love hearing about how much more open this adventure will be, I would prefer not to break the pacing of the game just to grind for cash.
Okay, I have to admit that the artwork looks nice! And who's that guy with the paintbrush?! The villain of this game? It probably also has to do with Links wallpainting ability! And: So there is a dark world Zelda, called Hilda?! That means there's also a dark world Ganondorf and Link, wich could make things a little more interesting!
But I have to say I am pretty worried, and here's why:
-It's a sequel to one of my least favorite Zelda's
-The graphics aren't very strong
-Every item works with the magic meter that fills up again over time, so you never need to collect arrows, bombs etc
-The overworld is the same
-No more items in dungeons. I appreciate that they want to give us more freedom, but one of the charms was finding certain items in dungeons. Besides, if all the items are available at shops, wouldn't that mean that every area is accesable with every item? Or that every puzzle can be solved/every boss can be defeated with every item? It would give you freedom in the way you play, but could also make the game less magical (and easy).
-Are there any new items? I know you can't create new items forever, but so far we only saw returning ones! Hopefully they are used in new, interesting ways! So far the only new mechanic that we saw was the wallpainting!
-Bosses: What if all the bosses would be old ones? We already saw Moldorm, and in one of the trailers we saw the face of the Helmasaur! I hope we also see new bosses!
-The game plays quick wich is nice, but could potentially shorten the game drastically! Especially if it's super easy!
Of course I'll buy the game to try it for myself, but so far it feels like a quickly thrown together Zelda! A fun little time-waster, but far from a epic! After Phantom hourglass and Spirit tracks (wich where great, especially the latter) I expected more!!
@Henmii -the game is harder we want that..you have not been here long have you
-there will most likely new bosses in the new world
-why would it be short?
-its a 3ds do you expect the graphics to be in HD and its the art style
-the overworld is slightly different if you look at comparison videos plus its top down veiw plus you can go on walls now
-what does it having to be a sequel have anything to do with it technically every zelda game is a prequel or/and a sequel
Playing: Wargroove on Switch and Fire Emblem on GBA
When did you hear that the game is harder (then alttp)? I never heard it! To me it looks easy! Sure there are some overworld differences, but it's almost the same! How long have you been here? The graphics look like they are made by some fans, not Nintendo professionals! The 3DS can do much better (just look at Kid icarus uprising, Luigi's mansion 2, etc)! Also, this is the first PROPER sequel. And they chose exactly one of my least favorite Zelda's! I much rather had a sequel to Minish cap! Or even better, a Zelda that isn't a proper sequel to any Zelda! As for the lenght: Alttp had 10 (or so) dungeons, right? Lets say that the sequel also has 10 dungeons (it won't be 20, that's unreasonable). Wouldn't this game be very short then, if it's so quick?!
@Henmii
-watch the direct they said its less leaner(more harder in a way as you get to explore more)
-You should not judge nintendo art style i like it and thats your opinion
-Plus have you played the game???
-I think they will add maybe 1 or 2 more dungeons
-now with the wall paintings you can explore more right!!!so maybe new areas that was not their before
-plus now with the second triforce that means a new story line, new areas and new bosses
-off course the area would be similar, and of course some bosses will come back it takes place,i dont remember but centuries after Alttp
-plus you dont have to buy the game
Playing: Wargroove on Switch and Fire Emblem on GBA
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