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Topic: System memory full with 16 DSiWare titles

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Number_6

I am not too pleased that I have less than 150 "blocks" of system memory remaining after downloading only 16 DSiWare games, especially since many of them are not exactly large files (Jason Rohr Anthology, Mario Calculator and a number of Elecroplankton titles). I can't believe that Nintendo recreated the same situation that originally existed on the Wii for WiiWare titles, i.e. limited internal memory and an inability to launch downloaded games directly off the SD card.

Here is the kicker; going back and saving to SD card a dozen or so photos that were in system memory, then deleting the photo from the system memory had ZERO effect on the amount of memory available for DSiWare titles. Huh? Are there two different types of internal memory?

This really is an oversight that will result in lower sales, if I am at all reflective of other gamers. I'm a download addict, my Wii has ~120 WiiWare/VC titles that I've downloaded, and I would love to spend more money on DSiWare games that I missed out on by not owning a DS prior to the 3DS, but hell if I am going to erase a game/copy it TO the SD card, then copy the other game I want to play FROM the SD card, and repeat the process each time I want a different to load up a different title,

Anyone else ran into this yet? What do you think, will this be an issue for the e-shop service on the 3DS?

[Edited by Number_6]

I am not a number, I am a free man!
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bboy2970

Yep, this is a huge issue. I am totally baffled as to why Nintendo doesn't let us play DSiWare off SD card in the same way the Wii does. Especially because 3DS downloads such as Excitebike, Pokedex, VC, and 3DSWare(If we ever get any!!!) sit on the SD card and are playable just as DSiWare should be. It makes virtually no sense. Please fix it Nintendo!

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Ecto-1

Number_6 wrote:

Here is the kicker; going back and saving to SD card a dozen or so photos that were in system memory, then deleting the photo from the system memory had ZERO effect on the amount of memory available for DSiWare titles. Huh? Are there two different types of internal memory?

As I understand it based on the operations of the DSi, sort of. A certain amount of space in system is allocated for pictures to be saved to the system itself. Even if you delete every picture from the system's internal memory, that amount of space is still set aside for pictures. Unfortunately, I don't think there is any way to change that. As for running DSiWare off of the SD card, I have no idea why that wasn't implemented.

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Chris720

I was going to say: Get a nice big juicy SD Card that can hold all your DSiWare games. However, after reading these comments, that sounds stupid.

Anyways, why is DSiWare not saved on the SD Card? That sounds rather stupid...

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Terave

Well, I've a few DSi titles and I was suprised that you couldn't play them from your SD... Or they are not anymore on your menu.

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rolLTheDice

Personally i really like that. Though only because this way i'm not very tempted to tranfer my DSiWare to the 3DS and don't have to worry about if they will look worse on the 3DS.


No, there's no denying that this is bad and i can't understand why they did it / had to do it either. It would really be interesting to hear an explanation from Nintendo. If they don't decide to fix it with the next firmware update that is.

[Edited by rolLTheDice]

rolLTheDice

lord_hades

its kinda solved on the 3DS with VC games because there saved to the SD card and you can lauch them from the SD card too and theres like 10,000 blocks

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Hardy83

With the DSi, I tried to figure out where all the memory went since what the DSi was saying was available didn't add up to the actual amount of memory on the system.
What I figured out is that Nintendo "partitioned" the memory and set aside chunks for various things, such as the OS, the camera and a set amount of pictures you can save, the calender, etc.

What I can assume with the 3DS is the Nintendo has done the same thing, that you don't actually have a full 2GB of memory to save games too.

And yes, it's incredibly stupid you can't load 3DS games from the SD card, I thought they would've fixed that since the DSi sucked so much for downloadable games, but it appears their fear of piracy once again makes honest consumers suffer from stupid system design.

Another minus on the 3DS. Just throw that reason in the pile of reasons why the 3DS sucks. lol

Hardy83

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Papa_Godzilla

well... unless you play 16 games at the same time, or play 16 games in a row, i dont see much problems there.

my guess is that they want to counter piracy or viruses/hijacks. by limiting the softwares accessibility, they can keep the games legit and safe to play. everytime you swap, its scanned and check for versions and legit.

the real shame isnt the fact you cant play them form the sd card. the shame is that the 3ds itself doesnt have a suitable intern memory. i would even say its ridiculous. we're in the terabyte era, not under 1gig era. comon. the cheapest memory sticks or mp3 players can have 2 gig and over. why allocating so few room for the biggest feature of your console ? i dont care to store photos on my 3ds, they can be checked on my sd card. leave that room for gamiiiing.

Papa_Godzilla

Number_6

Ecto-1 wrote:

As I understand it based on the operations of the DSi, sort of. A certain amount of space in system is allocated for pictures to be saved to the system itself. Even if you delete every picture from the system's internal memory, that amount of space is still set aside for pictures. Unfortunately, I don't think there is any way to change that. As for running DSiWare off of the SD card, I have no idea why that wasn't implemented.

With all due respect to Nintendo, that sure seems like an absurd allocation of system resources. They allocated a sizable portion of internal storage to photos, which can be saved and viewed directly off the SD card, which they even included with the 3DS. At the same time, the amount of storage allocated for the sizable catalog of downloadable DSiWare titles that are predominantly featured on the 3DS's e-shop is severely limited and forces storage on SD cards where they are not readily accessible.

Seriously, a process that requires (1) save game A to SD card, (2) erase game A from system memory, (3), copy game B from SD card to system memory....OOPS, game A used less memory than game B so there still isn't sufficient memory.... (4) save game C to SD card, (5) erase game C from system memory, (6) try again to copy game B from SD card to internal memory, (7) Finally, game B is in system memory and available for use! (8) Turn off 3DS without playing game because you just spent the time you had to play a quick game to enable the 3DS to play that quick game, and now you have to leave. (9) Post to N-Life forums about redonkulous 3DS design for DSiWare storage and use.

Maybe it's just me, but that seems like about 8 steps too many. I'll take the blame for step 9, seeing as how I'm a nice guy and all.

[Edited by Number_6]

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Hardy83

Samholy wrote:

well... unless you play 16 games at the same time, or play 16 games in a row, i dont see much problems there.

my guess is that they want to counter piracy or viruses/hijacks. by limiting the softwares accessibility, they can keep the games legit and safe to play. everytime you swap, its scanned and check for versions and legit.

the real shame isnt the fact you cant play them form the sd card. the shame is that the 3ds itself doesnt have a suitable intern memory. i would even say its ridiculous. we're in the terabyte era, not under 1gig era. comon. the cheapest memory sticks or mp3 players can have 2 gig and over. why allocating so few room for the biggest feature of your console ? i dont care to store photos on my 3ds, they can be checked on my sd card. leave that room for gamiiiing.

The funniest thing about your suggestion is that Nintendo supplies all 3DS's with a 2GB SD card. If they just didn't include it and just add 2GB to the internal memory, I doubt the cost would've been much of a difference.

Hardy83

Number_6

Samholy wrote:

well... unless you play 16 games at the same time, or play 16 games in a row, i dont see much problems there.

Keep in mind I have a lot of titles that are quite small in terms of storage requirements. Some examples of memory "blocks" required:
Mario Calculator - 14
Electroplankton Hanenbow - 22
Electroplankton Luminarrow - 23
Electroplankton Trapy - 24
Surfacer+ - 25
Extreme Hangman 2 - 39
Aura-Aura Climber - 38

Here are some of the larger titles:
X-Scape - 126
Picdun - 95
Inchworm Animation - 121
Maestro! Green Groove - 91

Obviously I don't want to play all those games in a row, which you suggest negates the majority of the problem. However, let's suppose one wishes to play X-Scape, which is saved on the SD card because it is a larger file. To merely play that ONE title that isn't in system memory requires the first SIX smaller titles be copied to the SD card and erased from system memory in order to free up enough space for the one larger title.

Clearly I am cherry picking small and large file sizes to illustrate my point, but it still remains a fact that it isn't always just a quick swap out of 1 for 1.

And keep in mind if most of your downloads are games with larger file sizes like X-Scape, the number of titles you could have available on your 3DS before filling the internal memory could be a mere SIX OR SEVEN GAMES!

[Edited by Number_6]

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Papa_Godzilla

Number_6 wrote:

Samholy wrote:

well... unless you play 16 games at the same time, or play 16 games in a row, i dont see much problems there.

Keep in mind I have a lot of titles that are quite small in terms of storage requirements. Some examples of memory "blocks" required:
Mario Calculator - 14
Electroplankton Hanenbow - 22
Electroplankton Luminarrow - 23
Electroplankton Trapy - 24
Surfacer+ - 25
Extreme Hangman 2 - 39
Aura-Aura Climber - 38

Here are some of the larger titles:
X-Scape - 126
Picdun - 95
Inchworm Animation - 121
Maestro! Green Groove - 91

Obviously I don't want to play all those games in a row, which you suggest negates the majority of the problem. However, let's suppose one wishes to play X-Scape, which is saved on the SD card because it is a larger file. To merely play that ONE title that isn't in system memory requires the first SIX smaller titles be copied to the SD card and erased from system memory in order to free up enough space for the one larger title.

Clearly I am cherry picking small and large file sizes to illustrate my point, but it still remains a fact that it isn't always just a quick swap out of 1 for 1.

And keep in mind if most of your downloads are games with larger file sizes like X-Scape, the number of titles you could have available on your 3DS before filling the internal memory could be a mere SIX OR SEVEN GAMES!

yeah, it much clearer with numbers.

and what is stupid too is that you dont want to copy/delete things like mario clock. when you wanna use those small app, its for a quick access. youll end up saying screw this, it will stay on the sdcard because i dont want to go to the delete and copy process again. a lot of games will suffer from that. sometimes you just want to have a 5-10 minutes go on game, like... cough*cough*on the toilet*cough*

like the other guy above said, why did they include a 2gig card and not included that much memory inside the thing.
and, those e3 movies, i i think they take eshop room too, no ? i didnt really care checking where they were copied, but they sure take some room too.

Papa_Godzilla

BiasedSpring5

The problem is solved with 3dsware and VC, but not the older DSiware. The Wii SD channel actually does the same thing that you would do (copy, paste, delete). It just creates a shortcut. I don't know why they didn't implement this shortcut on the 3DS, though.

BiasedSpring5

TubbyGoofyGooba

Can you launch VC and 3DSWare from the SD card? I just want to know if I can have all the titles and DLC on my main menu and be playable without any extra work. Sorry, I'm pretty sure you can because of the post above.

[Edited by TubbyGoofyGooba]

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rolLTheDice

@TubbyGoofyGooba: Yes, we can.


Hardy83 wrote:

Nintendo supplies all 3DS's with a 2GB SD card. If they just didn't include it and just add 2GB to the internal memory, I doubt the cost would've been much of a difference.

I like SD card support because it gives everybody the opportunity to have as much space as he wants for a relatively low price. And it's still quite comfy and compatible.
Don't include a SD card and you might have to explain why people have to buy one later. Not that easy imo.


Samholy wrote:

my guess is that they want to counter piracy or viruses/hijacks.

The question here is why they decided to enable it on the Wii and 3DS' VC and 3DS Ware then.
I guess it must have something to do with the DSi and emulating it on the 3DS. Isn't the DSi powerful enough to load the games like the Wii does it ?

[Edited by rolLTheDice]

rolLTheDice

GreenSpleen

YES!!!! This is the most frustrating thing about the 3DS. My son and I have downloaded a TON of Dsiware that we had to transfer from his DSi to the 3DS. That process took hours due to so many games and now he can only keep a limited amount on the menu screen at a time and has to go thru the tedious process to play something saved to the sd card or he has to redownload a transferred title to play it. It kills me how inventive and forward thinking a company Nintendo can be but then continues to be really short sighted in so many simple aspects. Hopefully a SD Card Menu update will be coming down the pipe soon. Just like on my Wii, Ive got lots of empty menu boxes... taunting me.

GreenSpleen

iphys

Man, I thought this wouldn't be a problem on the 3DS, as I assumed they'd allocate a reasonable amount of space for DSiWare. I wonder if all they gave us was just the same 1024 blocks we got on the DSi. They really have to do an update for the DSi and 3DS to make DSiWare playable from SD, because it's annoying to the point that I stopped buying DSiWare when I ran out of space. I pretty much know that any game I move to SD will most likely never be played again because of the hassle, so I feel like I effectively have to throw away an old game now in order to buy a new one.

Number_6

I actually called Nintendo about this to see if I was missing something and if there was a way to free up additional storage for DSiWare games. Nope.

However, the very helpful CS rep did make one suggestion when I asked about a possible WiiWare/SD card type solution: Have your friends call and ask about it. She said that they are required to log every issue that customers call in about, and the more calls there are on an issue with a system, the more attention is paid to it. It may be worth a few mins of your time to give them a call and help bump up the stats on the problem if you think as I do that the lack of capacity for DSiWare is a serious shortcoming with the 3DS that Nintendo can and should address.

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