Whoa whoa whoa, The 2nd revision of it would be bad for DS games, since the d pad is near the buttons. Unless, the slider can be used in older DS games?
Lol Valid points all around, It's funny though, I had the DPAD and the ANALOG both on the right and people found problems with both- which they are not wrong.
Problems with the Analog on the right means playing 3D games is harder Problems with the DPAD on the right means playing 2D games are harder
Instead of relocating the analogue or D-Pad, would be nice if they put a second analogue below the ABXY buttons. Might make it kinda ugly to look at, but it means that lefties like me can play games that use analogue+touchscreen, and it offers better camera control than trying to use a stylus and all the face buttons whilst playing.
I do not agree. The best thing to do is just move the DPAD up a little so it isn't so far out of reach and the player can press the DPAD if needed and the thumb can get back to the Slide Pad quickly.
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As a right-hander, Nintendo's current design is just fine. However, having a second slider on the right would be ideal for people of all handednesses. Makes me wish for a return to the (brace yourself, readers, praise for the hitherto unpraisable is fast approaching) the ambidextrous mirror-imaged design of the Virtual Boy's controller.
I am left handed, but I am fine with the official design overall to be honest. I'm just glad and interested people are talking about it to get some feedback on the forums to see how others feel.
As a right-hander, Nintendo's current design is just fine. However, having a second slider on the right would be ideal for people of all handednesses. Makes me wish for a return to the (brace yourself, readers, praise for the hitherto unpraisable is fast approaching) the ambidextrous mirror-imaged design of the Virtual Boy's controller.
i dont care, that would be fin too, but I like the gamecube and xbox 360 placement of the joystiqs, plus it would make it not as ussual. Even though it would probably get so much crap from other people who dont really like nintendo, unless its the way you would eant it.
I've accidentally powered off system instead of pausing over ten times.
How?! You have to hold it down for like 3 seconds to turn off, plus its on the other side of the Start and Select buttons. And the DSLite/DSi/DSXL don't even have buttons on the face of the hand held.
I forgot about DSi system reset, I should've said system reset. If it's late and I'm playing a game that uses touch screen and d-pad, my reaction is to hit power instead of pause (start.) It's a reflex habit from keyboard and mouse flash games.
Put sticks on both sides. Give us a, b, x, y on both sides (no d-pad). Then just give us a plastic d-pad piece we can place over either side. Ultimate handedness support
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The relocated D-Pad would be horrible for playing DS games.
I agree with this. Could you imagine playing New Super Mario Bros or Mario Kart DS on the 3DS if the d-pad and a/b/x/y buttons were on the same side? It would be almost impossible to hold the system while playing.
They're probably gonna map the D-pad to the analogue pad for DS games, like the Wii does with a GCN controller and SNES games. I find that this worked surprisingly well on VC, and don't think we're gonna have problems with a similar solution on the 3DS.
Some IGN interview with the hardware designer said that the original will most likely be the final. I'll go hunt it down now, but I'm hoping its true, I doubt I'll use the D-Pad much anyways.
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Keep it PG-13-ish.
Found it, here ya go. "IGN: Knowing what happened with the DS, when they first showed the DS back at E3 2004 -- it changed. When it came out there were a number of differences in the form factor, and some other more subtle changes. Are we going to see this exact 3DS system at its launch, or will there be subtle differences?
Konno: I think you should be looking forward to this one right here."
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