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Topic: Monster Hunter Generations (Our Toothy Lord and Savior)

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Haru17

Untitled

Article: http://www.siliconera.com/2015/04/11/monster-hunter-stories-a...

Official Site: http://mh-stories.jp/

Teaser Trailer: https://www.youtube.com/watch?v=Zp-wlTYVLIY

In 2016 Capcom will release this Monster Hunter spinoff on 3DS in Japan. It looks to be chibi cel-shaded, partially open world, and have the player ride a tiny rathalos around. The story is also being emphasized, fittingly enough.

The only interesting qote I could find is; "Capcom have yet to reveal much as far as gameplay goes, Monster Hunter producer Ryozo Tsujimoto explained that it’ll be a game where players will take on the role of “Riders” instead of Hunters this time around, and it will be an RPG that tells the tale between these Riders and monsters."

So, what do we think of this?

Edited on by LaserdiscGal

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Hy8ogen

As long as they are making MH5, I'm totally fine with a little spin off to cover the gap. As long as Tsujimoto is involved, I'm optimistic. Dayum MH4U is one fine master piece.

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CaviarMeths

I like the art! ^_^

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Haru17

CaviarMeths wrote:

I like the art! ^_^

Yeah, it's much brighter than the series' traditional concept art.

Untitled

The style for the player character, or at least his clothes, remind me of the art from A Hat in Time. That kind of Wind Waker-but-with-a-little-better-lighting look.

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pXm

I'm really excited for this one. Also hoping for the multiplayer to be in the game, as one does not simply play MH without co-op ^^.

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Sisilly_G

Looks lovely. Judging by the images that I had seen, I initially thought that it was a Dragon Quest game (I've never played a DQ game).

Edited on by Sisilly_G

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Haru17

I'm hopeful for the level design. Less so for the character design. Monster Hunter Stories monsters are to Monster Hunter proper monsters what Pokemon Rumble pokemon are to ORASXY Pokemon. The character models look a 'lil jank atm. Granted, it's alpha, so we'll have to see how that turns out...

How amazing would it be if the game was one giant egg delivery quest?

Edited on by Haru17

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6ch6ris6

wow the trailer looks awesome ! i love cel-shading

what are riders in the MH universe? never heared about that.

so 2016 for japan release? that means 2025 for europe and north america i guess

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LaserdiscGal

Looks cool, but I doubt we'll see it out of Japan (ala MHO)

LaserdiscGal

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Blast

CaviarMeths wrote:

I like the art! ^_^

Same here!

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iKhan

Seems interesting. It's seeming more and more like 2016 will be the 3DS's last hurrah.

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Joeynator3000

I'm kinda glad this is on a Nintendo system, but...why 3DS? :c
Also wonder if we'll get the other spin-off series as well, looks like Monster Hunter is on Nintendo's side completely.

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MysteriousBebsi

I'm glad this is on the 3DS. I'm very excited for this. I prefer portable gaming over console gaming, HD doesn't matter to me much. The art looks beautiful, I hope we get this in the West.

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Haru17

iKhan wrote:

Seems interesting. It's seeming more and more like 2016 will be the 3DS's last hurrah.

I kinda hope so. The 3DS' low resolution let Monster Hunter 4 down a bit and that will only be exacerbated as this game 'goes open world'. The higher end games on 3DS could benefit from a tech swap.

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Joeynator3000

...So no Monster Hunter Snap spin-off then? o.o lol

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Haru17

So, whatever Stories pans out as, my dream open world Monster Hunter game is something like this; It's a big, explorable open world. Not too big, so that you get all the walking from Far Cry, Skyrim, or Xenoblade, but big enough that you feel like it's vast. You start basically in the center of the map, a standard fantasy plains area. You can hunt the typical great jaggi and low level monsters, but you need to venture to other areas to progress.

There are no quests, you can just go to a monster's habitat to find it. There is drop in, drop out coop and you can track monsters in a Witcher 3-like way. To explore you have a horse (just ripoff SotC already, devs!) that you can jump off of and launch aerial attacks.

In all of the directions there are desert, mesa, caverns, tower, plains, forest, river, beach, ocean (underwater combat is a component again), abyssal trench, tundra, alpine forest, snowy mountain, ashland, volcano, and caldera areas with the natural progression that that suggests. So you don't just start off in the central plains area and bump into an Alatreon. You would have to journey to the volcano's base, unlock that fast travel base camp, ascend the volcano in part, fight a rathalos, continue into the volcanic caverns, fight an Uragaan, reach the caldera, hunt an Agnaktor; then and only then would you be able to ascend the slope to the mountain's peak and challenge the Alatreon.

There needs to be that kind of progression to the areas; both thematically and with difficulty. I think Shadow of the Colossus did that very well, the build up; setting the perfect tone for that battle (granted this game needs to be a lot less sparse that SotC). The game is open world, but the more elite progression is gated by monsters that will chase after you until either you or they are dead. You have to go to the icy mountain area for Kushala, you have to best the open ocean and swim down into the trench for Ceadeus, etc. The areas they devise for Gogmazios, Kirin, Shagaru, etc could be really amazing.

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Kaze_Memaryu

@Haru17 They already did something like that. But it's doubtful that Monster Hunter Online will ever see a western release, since the servers are costly, and only very few paid-subscription MMO's actually succeed here.

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Haru17

ricklongo wrote:

It looks awesome, and immensely more appealing to me than the main series. I'll certainly consider getting it, but a Wii U version would make it a day-one buy for me.

If MH4U isn't coming to Wii U then this certainly isn't...

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