Dragon's Dogma: Dark Arisen turned 10 years old this week, and to celebrate, Kate's been reminiscing about her first time playing it, and her love for Grocco...
On the surface, Dragon's Dogma looks like any other 2010s RPG. It's got dragons, it's got swords, it's got side quests. You've played Skyrim. You've played Dark Souls. You know what to expect.
In fact, from the very beginning of Dragon's Dogma, you're a knight, tasked with killing a dragon. So far, so RPG, right? But that's just the prelude, because you're actually some random villager who gets their heart stolen by a dragon after the prelude is over. Who was that knight? Don't worry about it! You are now the Chosen Undead Dovahkiin Arisen, because anyone who can survive having their heart ripped out by a scaly monster must be important. What's your role as the Arisen? DON'T. WORRY. ABOUT. IT.
You're quickly shunted off into the wilderness, in the company of your pawn — a sort-of-human, sort-of-AI sidekick who will help you fight the various enemies and creatures that threaten your life outside of the safety of your village. You get to design this pawn from scratch, from their hair colour to the pitch of their voice, which is surprisingly unusual in video games.
It's the pawn system that people tend to love most about Dragon's Dogma, and I am inclined to agree. On the surface, having an NPC with you on your journey seems like a tiresome escort mission combined with nearly-useless AI combat help, but what your pawns end up being — you can have up to three at any time, created by you or borrowed from other players — is a mixture between your steadfast companions, your best friends on a roadtrip, and your sweet, idiot children. You can dress them up, tell them how to behave in battle, equip them with good gear, and send them out into the world to be hired by other players. They'll even give you hints while you're on quests or fighting monsters, based on their own experience.
To be honest, Dragon's Dogma really drags for the first few hours, and I don't blame people for not getting past that hump. Your pawns won't shut up about really basic things, giving you tips about low-level enemies over, and over, and over again, and constantly saying things like "Wolves hunt in packs!" and "They're armed, Master!" with all the helpfulness of a GPS telling you to make a U-turn as soon as possible. There's not much in the way of a tutorial, and the combat system doesn't open up properly until quite far in.
Your pawns won't shut up about really basic things... with all the helpfulness of a GPS telling you to make a U-turn as soon as possible
But once you've got a few talented pawns, a grip on the combat, and a few thousand XP in your pocket, Dragon's Dogma becomes a much more exciting experience. It turns from a "stab the man until he dies" game into a test of how many completely overpowered spells and attacks you can use one after the other, spamming massive damage moves until the griffin you're fighting explodes.
I'm not sure why I kept going past the rubbish start of Dragon's Dogma to get to the delicious meat inside, because my patience is usually quite limited with things like that — but I'm glad I did, because it's much more than it looks on paper. It's more than it looks in general, too. It looks old. It's got that janky Skyrimmy NPC business going on, where everyone zooms in when they're talking to you, and their faces all look smooth like a peeled potato. All the best pawns you can download are dressed like clowns, with names like "CRUNKUS THE BUM-SLAYER", which makes it a bit embarrassing to add them to your party. And did I mention that they never shut up?
But somehow, all those janky parts come together to make an incredibly fun whole. Raise them right, and your pawns will become far more powerful than your main character, and you'll be content to just stand back and watch while they slice an entire horde of zombies into undead ribbons. And then, like eager-to-please puppies, they'll yell a bunch of things like "I've got this one!" and "let me take him!" — there's no other co-op system like it, partly because your pawns are endlessly entertaining.
They routinely open chests that you were about to open, or run over to smash a crate that you were in the middle of smashing, under the guise of being helpful
Pawns are, in fact, the perfect solution to the co-op problem. You don't have to have a group of willing friends, or perfectly-synced-up schedules; you also don't have to babysit a bunch of useless AI companions with a deathwish.
With just a little training, your pawns become incredibly capable, and they're a unique mixture of personal bodyguards, D&D entourage, and Data from Star Trek, chiming in with their thoughts whenever the feeling takes them. Sometimes it's helpful. Sometimes they'll just yell OGRES when there's no such threat around. They routinely open chests that you were about to open, or run over to smash a crate that you were in the middle of smashing, under the guise of being helpful. I love them.
My party consists of: Jorts, my main character, a badass rogue/ranger who's always wearing a robe and tiara because those are the outfits that came with the DLC and they're much more powerful than anything else in the game; Geralt, a heavily-armoured lad I downloaded whose main ability is to die every few seconds; Alice, my healer, who is very much into the "chainmail bikini" genre of fashion; and... Grocco.
Darling Grocco. He's the pawn I created at the start of the game, and much like that one overlevelled bird that you take to the Elite Four in the Pokémon games because you're really attached to him, Grocco has been with me all this time. I'm oddly sentimental about Grocco. He's got a helium-high voice, which means that his warnings to "watch out, master" are made even better by the fact that he sounds like a chipmunk. He's also tiny.
Grocco began life as a bit of a liability, like being forced to take a toddler camping with you. He kept rushing into battles he was ill-prepared for, dying repeatedly and forcing me to carry his stupid unconscious body with me to safety. But by the end of the game, he was braver, more powerful, and MUCH smarter than me, constantly coming up with wise tips like "'tis not defeat to run from battle, master. 'Tis survival."
Every now and again, we'll sit down at the "Knowledge Chair", which is how the game handles your pawn's combat settings. It's a touchingly human way to do it, because it means sitting opposite dear Grocco while he asks me if he's doing a good job in battle, and if I would like him to talk less. No, Grocco. Never change.
I don't want to spoil the really cool parts of the story that happen later on, because I think Dragon's Dogma holds up well enough that you should play it, but safe to say that it goes places, and if you're one of the people that saved your dog instead of humanity at the end of Fable 2, you'll probably love this, too. Don't be afraid to seek help from the internet on how to get through the tricky bits, or how the confusing inventory and class systems work; and don't be ashamed to hire some beefy pawns from the Rift. Lean into the weird, earnest goofiness of the game. Learn to love your Grocco.
Are you a Dragon's Dogma fan? Tell me about your pawn!
Comments 50
One of my favorite JRPGs. The pawn system is quite fun especially if you train your pawn properly. And the way the underling factions are connected (dragons, pawn, arisen) was a nice story hook for me. Still need to max out my level.
Last time I played it I was 9... didn't get far (reading then understanding is my weakest skill) but it was fun keep on restarting to a new game, my dad laughed and never helped to get me farther, what a nice memory.
Oh, the joy of making a really tall, super built lady?, with a deep voice.
The game is dope. Do yourself the favor, forgive its last gen trappings and buckle up for some of the best combat you’ve gotten a hold of. Might I suggest magic archer. A hybrid class, that has the best of all worlds.
Is there an option to get it physically here in the EU? If so, I would absolutely want to play this gem for the first time (I've never once played it before and all I know is that it basically takes generic fantasy tropes and makes them weird. The good kind of weird).
Literally the only thing stopping me is Capcom's frustratingly high Switch file sizes. Everyone complains about CC's Switch Tax (rightfully so) but I hear no-one complain about their ludicrous file sizes on Switch. DD here takes up half of your Switch's base space just on it's own!
@Fizza nope unfortunately. Just the American release had English. I was lucky to get my copy from eBay in the UK. Can't recommend it enough though.
Hey. So the pawn's excessive chatter was never addressed in any of the remastered releases? I remember hearing about this when the game was first released but thought the devs "fixed" the chatter, or made it less so?
heaven forfend, last gen trappings! :0)
I just learned of this game the other day (it existed vaguely in my mind on the same dusty shelf as so many other games with "dragon" in the title,) then learned it had been ported to switch, and now here it is on my favorite website! im intrigued!
@jorel262 If you want to remove the pawn voices, you'll want to play on PC and use mods from Nexusmods. It's WAY better without the incessant chatter. To my knowledge, devs never made changes to that aspect.
It was alright..maybe a 5.5/10. Making it so using the Rogue as your main nearly impossible was pretty dumb, and just not as fun as a warrior, which is sad since I never play warrior types but was almost forced to if you wanted any enjoyment of the climbing in beasts part.
Amazing game and the Switch port is great, i really hope the rumored sequel is true.
I kept Rook, the tutorial pawn, in my party for the whole game, and boy was he not helpful at all, but I still like the guy. I had some conflicting feelings when I was 3/4 of the way through and realized he had the same voice actor as Mr. "Do you get to the cloud district often?" from Skyrim. My custom pawn was meant to be like a daughter to my giant mountain man player character, which made a certain twist pretty weird.
@Realness I'd have to go with the Mystic Knight for pure, overwhelming force. You can put down a couple of those magic orbs and just keep whacking them until everything is dead.
Janky, weird and aging?
Congratulations, you just completely failed at describing Dragon's Dogma.
It still has one of the best combat systems in 2022.
The story surrounding the arisen is also really interesting when compared with something like the dragonborn from skyrim.
everyone should play this gem, I started playing Dragon dogma recently on PC, and its now one of my all-time favorites.
@Bayjax I mean, if you read the article, it is overwhelmingly positive. In fact, my comment was going to be that after like three years on the fence about Dragon's Dogma, I think Kate finally managed to convince me I need to buy it.
DD is incredible. It's pawn system beats any other game that has AI companions, the world is large but not too large, the combat is engaging and best of all, it's not scared to let you enjoy chainmail bikini armor and thongs if you're into that sort of thing. Elden Ring could learn a thing or two, haha.
I'm kidding, sort of, I love Elden Ring too.
@Anachronism can’t fault you for that. I used the rivet shot extensively. This was a triple shot of arrows, with grenades strapped to them, that only went off when they got hit. I would stick a chain of them, from foot to head, into what ever monster. Then I would do a dashing slash at the bottom arrow, to set off a chain reaction. It would be like, 18 - 20 rapid fire explosions across the whole body. No monster appreciated this move, but I sure did. It made me giggle.
Play it and like it just cause I want an alternative to Skyrim for so long.
How does it compare to Amalur? I’m playing that right now and am enjoying more than I ever did Skyrim just because the combat is fun.
@Dualmask Not sure if modern day Capcom could still pull that off. Does Elden Ring have any lewdly dressed characters that are men or women?
I imagine Fromsoftware wouldn't want to deal with controversy by having articles from western gaming journo websites mentioning them as misogynistic for having any fan service for players.
Removed - spam
The story is dull, the side quests are dullerer, the NPCs are completely uninteresting.
The city is empty, the map seems small with few points of interest, yet conversely it takes ages to walk anywhere. By any measure, it's a rubbish game.
I played it for over 170 hours cos I loved it. It has that certain magic, it's just fun
The combat especially, the progression from 'run away!' to 'hmm, maybe' to 'let's get 'em!' is so rewarding and fun. The different weapons and skills, the approaches like climbing the beasts - it's everything I hoped Monster Hunter would be, but isn't.
Brilliant, rubbish game.
@Fizza I recently purchased a physical copy from Amazon here in the UK. It's a North American version and was around £35. Hopefully, if you find that price agreeable, Amazon will deliver wherever you are.
@Realness Yeah, those cheese attacks were great. I remember there was also a mage AOE attack pretty early on that would tear through some larger enemies because they would take multiple hits from it when everything else only took one.
I really love this game's mechanics but this game always felt like a "proof of concept" more than being a super fully complete game, don't get me wrong it is a complete game. But the story, or lack of, does leave a lot to be desired, and the whole existential question of why the game's world is the way that it is, does feel weird. It just all being an endless cycle with a dragon that always has too be slain and the slayer has too either choose to be the dragon or take the place of this game's equivalent to God, only to then choose to sacrifice yourself so that your pawn is free from you and... they finally have their own personality, finally?
I know I might be over-simplifying the overall story of the game, oh yeah Spoilers , but I don't particularly like the story much because it doesn't feel like there much there at all, only subtext.
Honestly, seeing how this game takes heavy inspiration from Berserk, I'm getting sick of Japanese-style western RPG games like the Souls-series try to tackle the theme of existentialism. It's so needlessly complicated and weird that I rather have a character focused traditional story than a story that tries to ask the question, "Why do we humans exist, just to suffer?
At least the only thing that aged well about this game is the gameplay and combat mechanics. Otherwise, the rumored Dragon's Dogma 2 has potential to improve upon everything and be a fully expanded game maybe even rivaling Elden Ring in terms of innovative gameplay.
But we'll have to see...
I never managed to get into it but people love it so it’s definitely got something going for it. In fact whenever I pointed out the Steam Deck not really being direct competition to the Switch the retort was always something along the lines of “but the Steam Deck let’s you play Dragon’s Dogma on the go and it’s only 0.003p on Steam right now!” . Ignoring both the much higher cost of the Steam Deck system and the also pretty low cost of Dragon’s a Dogma on the Switch. But always, without fail, mentioning Dragon’s Dogma.
But then I didn’t like Skyrim either. But didn’t play it at the time but much later on Switch and after BotW and frankly without the nostalgia it’s a janky mess and the opposite of fun. Lots of objectively bad game design and bugs. But again people love it so who am I to judge?
Maybe all I needed was a Grocco of my own?
@russell-marlow “I'm getting sick of Japanese-style western RPG games like the Souls-series”
The Souls series is made by From Software, a Japanese studio.
@Ogbert Yeah, that's what I mean.
Japanese game developers trying to emulate western-style RPGs with Berserk influenced themes. I don't have anything against the gameplay of the Souls games or Dragon's Dogma, it's just the plot of those games is always so dreary.
Fun fact: before the popularity of the Berserk manga, Japanese developers always took creative inspiration from Dragon Quest when it came to the western aesthetic of games taking place in a European fantasy-type setting because there weren't any other types of games before it that looked how it did.
Since the Tolkien fantasy novels never really made their way to Japan, they never really had much of an influence on their media compared to how we had it.
Dragons Dogma still has one of the best create a character options. Prob still my favorite after all these years.
It’s currently about £8 on the UK eshop, an absolute bargain.
The Skyrim comparison is unfair... Skyrim's animation was stiff, and its combat sucked big ol' iguana banana even WITHOUT the comparison to Dragon's Dogma.
Janky my JORTS.
I have it on Steam, I...well, I dunno...I couldn't stay interested in it. I never got far before I just moved on to other games.
I finally, FINALLY checked out this game (the Switch edition) about 2 weeks ago.... and I absolutely LOVE it. I am only a few hours in, but there is just some magic to it, that makes it all so much fun.
My pawn's name is a combination of my 2 kids' names, and is just a talky, loveable idiot. He is soooo much weaker than the other pawns I have downloaded, but I just love the dork.
There is just something about this game! So great.
@Ogbert I have just started it recently, and I shouldn't like it as much as I do... but I do. It makes no sense, but it has this weird fun factor (for me) in spite of all of it's low budget wackiness.
It's like recommending Ice Pirates to a Star Wars fan. Most people might think it is absolutely nonsense (and it is!), but some of us will still love it anyway.
I do love this game. I originally played through as a fighter and Assassin, but discovered Mystic Knight and Mystic Archers and never looked back. The story, as others have said, is a bit of a mess that seems to be half missing. However lore, especially Bitterblack Isle is amazing.
Definitely recommend. In fact let me go start it up.
@Toshiro_Baloney I love Amalur, but Dragon's Dogma is a different beast that I still love for different reasons. Personally, I think Amalur is a better game, but Dragon's Dogma is just as much fun in a weird, kind of broken way.
The combat is pretty amazing though. Being able to climb on big monsters is a huge thrill.
Does that make sense?
I've been on the fence for quite some time as to whether or not to get this game, but this article has convinced me enough to go get it next time it's on sale. Thanks, @KateGray.
I picked up a used xbox 360 copy for like 5 bucks a number of years ago. I think I got stuck early on and didn't really give it a chance. I oughta give it another go.
One random thing I do like is the creature designs. I like that the cyclops have tusks, which is a reference to how people in the middle ages misinterpreted the central hole in mammoth skulls, (where the trunk attached), as an eye socket.
I read about how amazing it was for years and tried it recently, it kind of sucked. The levels are all screwed up so you have no challenge at all or enemies that take way too long to beat. I never found a good challenge the whole time I was playing.
It's an okay game. With all the praise I read about it, I was let down when I finally played the game. Pawns are definitely annoying and the map is so small and kinda limited where you can walk. Get it at discount.
Just my Opinion, but: the game is boring as hell, from the beginning to the end. The Story is... well, there is a Story present, but I refuse to call it a "Story". I was not just disappointed by the game, I really had no fun playing it. And I love RPGs of every kind and color.
Honestly, I played through the whole game in hope of "getting" it at some point, but I did not. I simply can not recommend this game to anyone.
@russell-marlow Ok you said the opposite of what that was then. You meant Western-style Japanese games not Japanese-style Western games. The former is a game made in Japan imitating the West, the latter is a made game in the West imitating Japan. You stated the latter but now state you mean the former.
Also if you don't like them don't play them.
This game killed two launch PS3s; one new, one refurb!
Still got it on the PS4 Pro and no console casualties so far! I'm not sure if it's worth a purchase on Switch for me, though some classics on the go are always welcome, I suppose!
I really wanna like it and I've tried to get into the game many times, but it's just not for me.
@Mii_duck This is the best review I've seen for DD. I got the Switch version as a gift, from someone who played it to death, and I could not, for the life of me, understand why anyone would play this game. The world is dull, but fine, the characters are dull, but fine, and the combat is OK, I guess. So I played ten hours, got bored and moved on. Then a few weeks later, I played another ten hours. And then later on, I got sucked back in again. There's something endearing about the jank, even though there are objectively better examples of action/combat/RPG games out there.
This game is not weird and janky!
This game is amazing and near perfect!
This game is so unique and weird and so full of everything I love about games.
I was inspired and went out and picked it up. 90 minutes in, I am enjoying it. I just created my Pawn.
Loved this game, jank and all that. Never could defeat the damn Death, though. :/
@Ogbert I literally had one complaint involving the narrative and themes, that's just about it.
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