While Capcom actually has a firmer grounding the world of RPGs than we give it credit for – Breath of Fire, anyone? – the company's name doesn't instantly spring to mind when discussing the genre; that's what made the release of Dragon's Dogma in 2012 such an unusual event. Following hot on the heels of FromSoftware's critically-acclaimed (and thematically-similar) Dark Souls, Capcom's action role-player had the hallmark of a hastily-assembled clone, released solely to capitalise on the gaming public's newfound interest in the fantasy genre, but in actual fact, it had been in development since 2008 and shares some similarities with studio stablemate Monster Hunter. Still, the comparisons with Dark Souls – and other action RPGs – did Dragon's Dogma absolutely no harm whatsoever, and it quickly sold over a million copies globally; no mean feat for an entirely new IP.
Fast forward to the present day, and Nintendo players are finally getting to find out what all the fuss is about. Despite meeting with critical and commercial success at the time of release – and getting an updated release in the form of Dark Arisen – Dragon's Dogma has never been blessed with a proper sequel, outside of the Japan-only spin-off Dragon's Dogma Online. Capcom has instead been content to simply reheat the Dark Arisen update, which was first released in 2013 and has since seen its way onto the Xbox One and PlayStation 4. That's the version we're getting today on Switch, six years after the original game hit the PS3 and Xbox 360.
So yes, this is another 'remaster' release of an old title that Sony and Microsoft fans have played (and perhaps even replayed) years ago – but before you judge it too harshly, it's worth noting that Dragon's Dogma has rightfully earned its reputation as one of the finest action RPGs of recent memory, and even a straight port – which this effectively is, as the additional content is meagre at best – is cause for celebration, especially as we can now explore the rolling expanses of Gransys on the move.
You assume the role of the titular Arisen, a customisable human avatar who is plucked from obscurity following an early encounter with an apparently malevolent dragon. Accompanying you on your quest are up to three 'Pawns'; versatile (and, with the exception of your first Pawn, whom you create from scratch) totally interchangeable warriors who lack the free will to make them truly human. While you don’t have the ability to directly control these AI companions, you can issue them basic instructions during battle, such as coming to your aid or simply urging them to fight.
The level of Pawn you can 'hire' is tied to your current level, so you’ll want to visit the many Riftstones dotted around the landscape to swap them out for stronger characters from time to time – or keep an eye out for wandering Pawns as you walk the roads of Gransys. You can also exchange Rift Crystals to hire Pawns that are above your current level, which is a sound tactic when you need a powerful helper for an especially tricky quest. The really cool thing about Pawns is that they are created by other players, just as you create your 'main' Pawn, giving the game a sense of community even though there are no traditional multiplayer options present. You can even share Pawns using your Nintendo Account without the need for a Nintendo Switch Online subscription, which is a nice touch.
The Pawn system – and the combat mechanics which tie in with it – set Dragon's Dogma apart from other games of this type. We dare say that since its initial launch in 2012 many people will have gazed at screenshots of the game and dismissed it as another boring fantasy RPG, but that couldn't be less true. While it has all the staples of your traditional role-playing epic – consumable items, a crafting system, experience points, upgradeable equipment (which, like other items in your inventory, adds to your overall weight, slowing you down the more you carry) and loads and loads of NPCs to chat with, many of whom sound like they've wandered in from a local amateur stage production of well-known Shakespearean works – Dragon's Dogma's combat system is a joy to behold.
Whereas titles like Skyrim boast enjoyable yet clunky combat, Dragon's Dogma puts Capcom's experience in the realm of action titles to good use; director Hideaki Itsuno worked on the Devil May Cry series, and it shows. At its most basic level, you have a weak and strong attack, and these can be used to create simple combos. The game does a decent job of making sure you're locked onto the nearest enemy, and battles tend to be pretty swift affairs, making this feel more like a hack-and-slash brawler than a slow-paced RPG. However, the combat engine has surprising depth thanks to the fact that you have different abilities mapped to the L and R buttons. Hold one of these down, and the Y, X and A buttons become assigned to certain skills, such as dashing attacks, grapples and other special moves. All of these skills are linked to your current 'Vocation', which is Dragon's Dogma parlance for character type, and using them consumes stamina, which takes a short time to recharge (running also eats away at your stamina gauge, and draining it down to zero leaves you breathless and exposed).
You start the game with the 'Basic Vocations', such as Fighter, Strider and Mage, and as you gain experience through combat you boost not only your base level (which of course means your stats increase) but also your Vocation level. Growing your Vocation level opens up more skills, which can be unlocked using Discipline Points earned in battle by speaking to certain NPCs (usually at inns or points where you can sleep and recover). Visiting the same NPCs allows you to switch out your skills and even your Vocation, and a massive part of the game's appeal is changing to a different character type and exploring fresh battle strategies. Even when you've arrived at your preferred Vocation there's ample room for experimentation and customisation as you chop-and-change your assigned moves and abilities to find the perfect balance for your own personal playstyle.
After a while, you unlock Hybrid and Advanced Vocations, such as Magik Archer, Mystik Knight, Assassin, and Sorcerer, and these not only allow you to carry over other skills you've unlocked elsewhere (for example, any skill tied to the use of a sword will be available from the off when you switch to another sword-based Vocation) but you also get the chance to gain more powerful skills exclusive to that Vocation, as well as access to exclusive weapons and gear. Vocations like the Assassin allow you to mix ranged bow attacks with robust blade skills, while assuming the Mystik Knight Vocation means you can support your Pawns with spells without sacrificing your melee potential. Because so many of the Vocations have abilities that apply to other character types, slowly but surely expanding your skill base – which also includes 'Core' skills which are activated immediately, and ‘Augments’ which bestow special talents – becomes an incredibly addictive pastime. It also means that every single enemy encounter in the game is worthwhile, as it not only gives you the chance to boost your Vocation level but also gain Discipline Points which can be used to unlock more skills, starting a whole new cycle of experimentation as you swap out existing skills for freshly-obtained ones.
Of course, even the most satisfying of combat engines will lose its appeal if you don't have a wide and varied selection of foes to dispatch, and Dragon' Dogma certainly does not disappoint in this regard. Sure, there are certain weaker enemies you'll encounter regularly (the lizard-like Saurians and a host of goblins spring to mind) but occasional encounters with larger opponents – such as the Griffin, Troll, Chimera and Cyclops – give off more than a slight whiff of Monster Hunter, another of Capcom's famous franchises. Using the ZR trigger (which also allows you to grab smaller enemies and restrain them while your Pawns finish them off) you can grapple bigger foes and climb onto them, delivering as many devastating, targeted blows as your rapidly-depleting stamina will allow.
Facing off against Dragon's Dogma's bigger monsters is a real thrill, especially as your Pawns begin to grow in experience and learn the correct tactics to take down certain beasts. The Cyclops, for example, is covered in tough armour which must be picked away to reveal its tender flesh, but its true weak spot is its single eye. The Crimera, on the other hand, has the head of a lion, goat and snake, each of which has its own energy bar. Silence the goat, and the monster's ability to use magic is removed, making the confrontation easier. While these epic battles aren't quite as nuanced as those in Monster Hunter, they're still surprisingly deep and very enjoyable.
The thoroughly rewarding feedback loop afforded by the Vocation system would be enough to encourage hours of play, but its appeal is buttressed by the fact that the world you inhabit is so vast and rich in detail. Gransys is massive; it takes a considerable amount of time to walk from one end to the other, and while fast travel items are available, more often than not you’ll find yourself moving on foot so you can comb the forests, beaches and caves for valuable items and get into as many brawls as possible to earn more experience points. A day-and-night system is also in place, and travelling in the dark is made more difficult by the fact that your most trusted source of illumination – an oil-based lamp – needs to be constantly restocked.
Progress in Dragon’s Dogma is underpinned by an evolving story which sees you journeying to Gran Soren – Gransys’ capital city – to meet with Edmun Dragonsbane, the current ruler of the kingdom and a former Arisen himself, before striking out into the wilds in different directions from this main base. As is often the case with these games, you’ll find that things aren’t strictly as they seem, but along the way, there are a staggering number of side-quests and missions to undertake, all of which offer items, money and experience points as reward. Some even have ramifications on other quests later in the game; a character you aid early in the game may prove pivotal at a later juncture, for example.
On your initial playthrough, you will almost certainly invest tens of hours into Dragon’s Dogma; even if you decide to rush through as quickly as possible (a speedrun mode is included, in case you were wondering), you’ll still be expending many, many hours. A complete run – where you try to finish as many quests as possible – could see your time in Gransys creep over 100-hour mark, and once you’re done, there’s the NG+ mode to consider. Longevity is not an issue with Dragon’s Dogma, and let’s not forget the inclusion of Bitterblack Isle, a super-tough dungeon exclusive to the Dark Arisen update which will test even the most dedicated of players.
What could be an issue is the fact that the game does become slightly repetitive over time; while Gransys is undeniably massive, you’ll end up seeing some parts of it more often than others, purely by virtue of the fact that there are only a handful of major settlements to speak of and missions tend to be focused around these bustling bastions of humanity. Other parts of the kingdom remain criminally underused, perhaps only seen during a single quest before being forgotten. It’s a minor issue admittedly, but one that does tend to stick out after you’ve spent a large amount of time in Gransys.
Another problem is the fact that even in 2012, Dragon’s Dogma looked a little rough around the edges. While the landscape is incredible and you’ll never grow tired of the amazing sunsets and vistas which go on for miles in the distance, this visual beauty is balanced out by the fact that some environmental details pop-in awkwardly as you get close to them, and many of the game’s motor-mouthed NPCs look primitive and goofy. Like Dark Souls, Dragon’s Dogma nails the grim fantasy aesthetic the majority of the time, and we suspect the two call upon some of the same influences (Kentaro Miura’s ultra-violent medieval fantasy Berserk being one obvious example), and, like FromSoftware’s seminal series, actually ends up being a more convincing western fantasy than many games created by western developers; still, in places it does look and feel like it could do with a little more polish. And did we mention that the constant, incessant chatter of your Pawns during battle can become utterly maddening? There’s only so many times that we need to be told that “Wolves hunt in packs!” and “Fire works well!” before it sinks in.
Like the PS4 and Xbox One update of Dark Arisen, this is a largely untouched update. The visuals haven’t been polished up, so you’re getting pretty much the same experience as was available back at the time of the original launch. The Switch version runs well enough, with only a slight drop in performance when there’s a lot of on-screen activity – and this is only really noticeable when playing in handheld mode. You could argue that getting the likes of DOOM and Wolfenstein II running on Switch is a far more commendable achievement, but cramming a world as large as Gransys into a portable system feels – to this writer, at least – just as impressive; while it’s not as huge as Hyrule is in Breath of the Wild, it’s arguably richer and detailed.
Conclusion
There are some that will argue Dragon’s Dogma was hardly a perfect game when it was first released, and the passage of time will have done little to pacify those very same naysayers. The world of Gransys may lack the epic, intricate lore of Lordran, Drangleic and Lothric, but it more than makes up for this shortcoming in sheer scope; exploring the landscape is addictive in itself, and there’s always some new nook or cranny to investigate, even when you’re many, many hours in. Add in some of the most enjoyable real-time combat ever seen in an RPG and it becomes easier to appreciate just why this game has become so beloved over the past few years, even though Capcom has done little to spruce it up. There’s no denying that it is rough in parts and really could have done with a full remaster rather than a straight re-release, but Dragon’s Dogma nonetheless remains a fantastically gripping role-playing experience that manages to straddle the divide between exhilarating real-time action and stat-based adventuring.
Comments 86
I've no clue what this game is and I don't care but I wanna give props for that tagline on the review.
cant wait to play this.
I can't wait to play this too. It looks fantastic. (I'm sure some tech heads are going to try to quantify why it can't scientifically look good as it's an old game...)
Great that it is out for the switch. Fantastic game with one of the best boss battles in-terms of the gameplay.
I'm expecting to really like this when I get around to it. Sounds right up my alley.
Played this game yesterday.
It's very strange, at first it felt like a 3rd person Diablo, then it became Monster Hunter and Dark Souls. It looks better than Dark Souls, none of that awkward dated animations and physics. It's not a quest based game like Monster Hunter and it's not as easy as Diablo.
I like the interaction of the group members, even though they are controlled by AI, they are not robots like in Diablo and other RPG.
Oh and performance is great for this game. It matches PS4 graphics but still runs smoothly.
Budget priced open-world game? Colour me keen on an import.
Though I didn't get much mileage out of Skyrim. BotW really spoiled me in that regard, and with the VR update due on Friday, the Labo VR starter kit is looking very tempting indeed. My only disappointment is that the VR mode is still in third-person.
I bought the ps3 original today. If I like it I might buy this one too.
(Before anyone says why would you buy it on ps3 when it just released on switch. Because I didn’t know that and I was at a flea market so I bought a bunch of cheap games that looked great.)
I love this game, warts and all. This is my 3rd go around and somehow, I’m excited anew. Gransys, here I come!
Ah yes, I can't wait to hear my pawn yell "The tail is severed!" for the hundredth time when fighting the lizard creatures again and again... Great game that I can't wait to double-dip on.
Really interested, but not sure if I'll be getting it. I was a big fan of Skyrim and BotW, but I've been led (by other sources) to believe this one doesn't give you the same freedom to roam around and save anywhere.
Tbh I really wanted to like this game. Preordered it on Xbox 360 years ago and went to the midnight launch with a friend. Ended up really disappointed.
First time preordering a physical game on Switch. Now gimme!
Got it for free via Playstation Plus ages ago. And I think 2nd time I got it was as a $5 Steam sale.
So not cared to download and play this again for over half a decade 🙄
@AlternateButtons This game is not difficult at all. The difficulty in this game comes from being underleveled, so as long as you're doing the side quests you'll be fine. Bitterblack Isle (the DLC) is harder, but if you are at an appropriate level it is very doable, and if you're overleveled it's easy. Nothing in this comes close to Dark Souls in terms of difficulty. If you are low level going against something higher level you will know very quickly as you'll be doing little to no damage and probably get OHK'd. This game has a lot problems, but it's a lot of fun too.
Preordered cant wait to play!!!
Oh yes Dragon's Dogma, the prequel to Dark Souls II.
Seriously can we stop with the unnecessary Dark Souls comparisons? It's not the only "difficult" game out there. This is a lot more like Monster Hunter and God Eater than a typical Souls-like.
Importing this one from the US, needs to be on my shelf.
I took the rest of the week off work for this game.
Can't wait.
Will play this as soon as I get hold of a physical copy for Switch.
Yeah most of the issue from this game comes from the leveling system. If you are overpowered then it’s easy, if not you’ll barely pick away an enemy’s health. I guess other than that it’s pretty good, but it doesn’t feel as well thought out as similar open world rpgs.
Still cool to see a game as big as this on a handheld.
Is Nintendolife going to write any more articles today? I’m hoping for a review of the switch version of MK11
@2legit2quit It's a public holiday in the UK today.
I dont care too much for the conventional "Dungeons and Dragons" type setting of most games, but at $30 and being a Capcom title, I'm definitely curious.
Also, why the heck is it $10 more than the PS4/XB1 counterparts? I've come to expect the "Switch Tax" as just the way, but the lower the price on other platforms, the harder of a pill it is to swallow... It really couldn't have been $25 at most?
@Damo ohhhhh ok thanks I had no idea I’m in NA
My copy will be arriving tomorrow.
I loved this game on 360. So double dipping, I've missed playing it the past year and a half (360 died)
Fire works well!
Wow An 8??? That’s madness, it’s literally one of the best games ever made, also it doesn’t have much resemblance to Dark Souls at all, this review is not a good read
Game is a classic, my preference over Skyrim any day.
First game I got running on my Win 2, and my #1 most wanted Capcom game before World was announced.
An absolute steal at $30 with a full 16gb cart. I'm buying physical and digital. Looks like I'll be deleting my Steam version and selling my X1 copy. Out with the old, in with the new!
Great game with fantastic combat. I already own this twice so it’s a pass from me, otherwise I would be all over it
@troj27 There are way more 8s for this game than 10s. I’d say the review is spot on with the general consensus.
Pretty excited to jump into this was especially nice since I got it for 20 bucks with 10 dollar credit I had on Amazon, figured even if I don't like it I could trade it in for good store credit at the beginning when it comes out at least, but I'm pretty sure it's going to be the type of game I'll enjoy.
This was a great surprise when it was announced a few months back and i cannot wait to play it again on the go.
My only complaint is that once again, Capcom have decided not to release it physically in the EU. It would have been great for those whom are sitting on the fence to be able to try it out and trade it in for credit at a bricks and mortar store. The Japanese version has the sound track to boot!
I recommend this game to anyone who love action RPG’s and a challenge; Bitterblack Isle will test your patience and courage. It’s not without its flaws and granted, to today’s standards it may have not aged all that well but personally, I’m counting the minutes until I get to hunt a Chimera for the 100th time and on the go
But where’s your review of the switch version of mortal kombat 11 ? I wanna know if it holds up
Breath of Fire yes! The reviewer has good taste.
I remember giving Dragon's Dogma a shot years ago when it released on PS3 and not really "getting" it. I'm planning on giving it an another shot though since I feel I really didn't give it a proper chance last time.
I think the reviewer was comparing it to Dark Souls in regards to aesthetic, rather than difficulty. The DS comparisons do get rather old though...it seems to be thrown around a LOT in game reviews.
i pre ordered but ebgames told me they didn't recieve their copies and that i'll have to wait longer before i can pick this up. such a shame i wanted to play tomorrow.
@uhhhhhhhh warner bros didn't send any switch review units for mk11. they sent ps4 and xbox copies to major website but no switch version.
@Fake-E-Lee Seems it's download only outside of the US. I'm in the UK and would consider importing it,only I'm not sure of the best place to look for imports
Woo can't wait! I sorta panicked because I forgot the release date and just ended up getting it digital but I dropped enough hours into the original that it is worth the easy boot. I just miss my original pawn... The twist of the universe was so interesting at the time. As well as how the cycle impacts certain people in game.
Edit: You know you can train your pawn to talk less right? Mine only really freaked out if I died (got plenty of wakestones handy).
I’ve 100% Witcher 3 but I feel combat in DD is way more fun. Can’t wait to 100 it on Switch.
If you like dark fantasy games then you can't go wrong, it has a very strong Medieval vibe and combat is very well done.
Good or bad I like having gaming software buying choices. Having RPG on the go is what I look for - try that in ps4, xbox not going to happen.
So, how does it compare to dark souls in general? I'm getting close to finishing that. And this has me tempted. I really enjoy the combat, the difficulty and the world in dark souls ... Blighttown has got to be one of the best designed levels I have seen in any game.
Does this have the same form of reward after getting through a difficult area?
@BlueBlur101 It's the Monster Hunter of Dark Souls games/s
@GodOfPie What is this? A crossover episode?
I like what I see in this. Looking forward to the physical release so I can rent it.
@Cathousemaster No, I wouldn't say that the combat is similar to Dark Souls. This is much simpler but still really fun. There isn't the same satisfaction from defeating a boss. The difficulty is mostly due to what level your character is and what gear you have.
This game was decent a long time ago..just decent nothing special.
I don't know why, but this game looks like it is the closest a video game will ever get to a Ray Harryhausen film and that's enough for me to drop some good coin upon it.
@MisterMan thanks... So it's more of a standard RPG then. As long as some skill is still required, I'll be fine... As I tend to over level my characters...
Great review, but I am really left with this question: Can you complete the main quest and keep exploring after, or does a N+ go into effect then?
Super on the fence with this but will likely pick it up after I finish FF12 which comes out soon.
I was a big fan of this game when it came out and I blame it for the fact I was never a Dark Souls fan. I bought this and Dark Souls at the same time back in the day and I just couldn't go back to Dark Souls after experiencing Dragon's Dogma.
The irony of it all is that now I find myself enjoying Dark Souls games more and more and yet I have no desire to ever play Dragon's Dogma again. I enjoyed my time with it immensely, but have zero interest in buying a Switch version or any other version. They would have to really overhaul the game at this point to get my interest back.
Know what's funny, I hated both Monster Hunter and Dark Souls but really enjoyed Dragons Dogma back on my 360.
>Inevitable and inappropriate Dark Souls comparison
Ah, how would we do without 'em...
For anyone interested: It has basically nothing to do with DS.
Even the Skyrim comparison is only ankle deep.
It's a pretty basic Hack&Slash open world RPG with big monster fights. Highlight being, that you can climb around on those beasts.
The bulletin board quest are pretty much your basic MMO quest fare. Kill 10 of this, collect 5 of that etc.
The story is shallow but appropriate.
It really shines with its (dungeon) exploration and big monster fight gameplay.
Don't expect neither a story heavy Skyrim nor a Dark Souls (And it's not nearly as difficult either)
I've played previous versions of this on Xbox 360, Xbox one and and in my opinion it's a 7/10 at best, not as deep as Skyrim and as an open world game no way near the quality of BOTW, but let's be honest this games is 7yrs old. A lot of game have done better things in that time.
ThIs, along with DIABLO III and OVERWATCH, was top on my most wanted list for Switch when the system was first announced. 2 down, one to go . . . .
Monster Hunter meets Skyrim?
Sold!
Welp good bye free time....
I was looking forward to this game a lot and now playing it all day it lives up to what I was expecting, this is great right up my street, love it.
Day One 6 hours play time roll on tomorrow.
@darkswabber It’s great in any system
@Macalos Yeah this is a triple dip for me (original on PS3; Dark Arisen on PC), and I STILL can’t put it down. The nights are especially still thrilling, because anything can be out there in the pitch black night.
Weirdly, I am playing my main character as Adol, from Falcom’s “Ys” seies, and am playing that series music while adventuring. Haha, I’m also going to make my main pawn, Dogi. Because it’s Adol, I must maintain my weight rank at “Very Light”, so that I can run recklessly into battle and: slash, slash, slash! (This is where that music helps, too). The open ended nature of the class-progress system allows me to be exactly who I want to be in battle. I love how you can completely change the feel of an open world RPG by messing with it in specific ways. It’s that freedom that is just not present in JRPGs (even though this is ironically made in Japan).
And I know there is seriously some legal troubles in doing so, but it’d be awsome if we could get “Kingdoms of Amalur” for Switch, too; another fantastic Action RPG gem from last gen.
@eduardopaulo You can save everywhere: press “-“ on pause screen and you can force a save point. Which I recommend doing because the battle can quickly grow messy if you accidentally aggro too many baddies in the area. Enemies of all types will attack you if you’re near them; battles can be wildly varied.
@Fake-E-Lee The faces are about as creepy as Dark Souls
Don't believe this review about the headline. It's nothing like dark souls. It has some challenging parts, but it has a fast combat system that you can use to beat the boss on the first try. Monster Hunter has some slight comparisons though, as you can jump ontop of the giant monsters to do damage/stun them (just like monster hunter [4, GU, & World]). If you aren't taking it serious, it can punish you, but if you can use your reflexes to make good use of the fast combat---or timing, you should be fine.
@JMR_Alden
"the pawn system basically giving you partners to travel with which lacked any personality whatsoever."
say that to the level 80 Samuel Jackson pawn I toted around for DA, or the (old) solid snake pawn my brother made. pawn creation was where users could get REALLY creative that added a comedic effect to adventuring.
I did a couple of hours on DD last night and it's exactly what I wanted, although I haven't ventured very far into the world yet. I was totally up for a slightly silly last-gen RPG with a good combat system and middling voice acting. I'll take this game over the Witcher 3 any day of the week! (I have played Witcher 3, good story but I feckin hated the combat).
After putting so many hours into the PC version, I was so impressed with the Switch port, they really did a good job.
Seems like a pretty good game. I love Skyrim and have played it for many, many hours on both the PC and Switch, but Dragon's Dogma just feels better to play, especially the combat. I also like that your character can actually climb up on ledges which makes travel and exploration more convenient. The graphics are on par with Skyrim, although the lighting engine seems much better.
I haven't really gotten very far into it, but I think I'll enjoy this one.
I played a friend's Steam copy to make sure it's definitely something I wanted on Switch. Some people say it's hard; others, "only when you're under-leveled." I feel regardless of the actual difficulty, as a typical mage user, the game is slightly more difficult for mages. I could be wrong... but I don't think I'll be getting this unless I'm going to play as any other class/advanced classes not involving magic.
@Fake-E-Lee So glad you changed your mind
@Mountain_Man Yeah, it was one of the first games to wow me with dynamic shadows cast from your lantern, at least to have those kind of effects for such a massive game. For instance, Assassin’s Creed 3 only had those effects indoors if I recall, and Doom 3 had much tighter spaces. I think they (Capcom) get away with it by limiting the draw distance so severely at night. But those unsettling nights would not feel the same without that eerie lantern light.
Another awesome thing about the game are all the well placed secrets; the developer really rewards you for going off the beaten path and climbing around.
@JMR_Alden Well, I smell either BS or PICNIC error.
I've never put much time into any of the ranged classes in this game yet I've never had issues with those.
Even then...You can just change class. You're not locked to one.
If only this game had the graphical charm to match Breath of Fire.
As it stands, I've heard from many, and now NL, that it's a great game, but visually I'm just not feeling it. Every screenshot I catch looks drab and bereft of identity. And I don't think I could stomach very many hours of that.
@Fake-E-Lee Yes every open world game needs save-everywhere mechanic.
@Fake-E-Lee Glad you’re enjoying it, I am too, for the third time. Although I hate getting soaked every time I go to gather fish lol. Losing your lantern light in the dark is frightening.
It’s truly an excellent port.
Just about to start this game (picked up physical US copy). Heard good things so looking forward to jumping in. Any starter tips are welcome 😀
@Fake-E-Lee
Thank you for the break-down, I might end up giving it a spin, as even some of my female colleagues (dragon fans as they are) have been sinking an unreasonable amount of hour into it.
@Fake-E-Lee I've just bought it myself. The download should be finished in an hour and I'm going to get stuck right into it, can't wait.It's the first non-indie title I've bought in ages. I've been playing indie games possibly a little too much the past few months. I've recently been feeling like there's something lacking with my Switch. A big meaty AAA game is what's I've been missing. I know very little about this game other than it's an action RPG with a theme that appeals to me a lot.
I was browsing through the comments and had a little chuckle to myself at how quick you went from skipping it, to buying it, to loving it. 😄
@Fake-E-Lee Do you find the audio very low? Nornally I have my TV volume set between 20 and 30, depending on the game but this game I've got pumped up to 50 and I can still barely hear it. I've got hearing problems so that doesn't help but the only other game I've had this problem with is Street Fighter Collection, another Capcom game funnily enough.
this game is really good. never played it before. despite all the comments about dark souls, this game more or less reminds me of dragon age. very good game!
@nintendolie Hi. Did you play dock or undock ? I am interested if performance is really an issue in undock mode. thanks
@brendon987 Wow that was so long ago. I only play in portable mode, the game runs fine.
Hmm, interesting this board is still open and returning to this just after the Switch 'Successor' was Officially announced by Mr Furukawa.
And , looking back on this almost 5 years later(!) - thank Goodness it was! I mean, I'm so glad these more modern Open-world games are actually making it onto Our dear old system. But, while I know most ''Nintendo fans don't care about graffix'' , for games like these they do matter especially as this is now *decade old software and yea, any true fan of Nintendo realises it's not in the Best interests of Nintendo to always have the version of games with the most cuts and looking like Vaseline was smeared all over the screen.
With respect to the developers: that was certainly not how they intended it(!)
So, with reliable sources all pointing to the Switch 'Successor' having considerably more power than Switch 1 , here's to a future Dragon's Dogma 2 port looking much more sharper and cleaner so that We as gamers can engage in it's beautiful and immersive World properly (and not having massive Castle towers and rocks etc pop in suddenly from 4 meters away while we're running about) and just get on with taking down those big fat trolls!
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