Hopefully you’re all enjoying the absolutely tremendous Teenage Mutant Ninja Turtles: Shredder's Revenge, the latest addition to the TMNT video gaming canon from Dotemu and Tribute games. We know we are. It’s another blistering action game in the tradition of Konami’s NES and SNES beat-’em-ups. And that’s great — we called it "the best Turtles beat 'em up ever made" in our review — but Revenge contains a distinct lack of homage to another well-loved Teenage Mutant Ninja Turtles incarnation; the 2003 animated series.
There was nothing less than an onslaught of games based on this darker, meaner, more story-led take on the TMNT, but three of them in particular seem to fly under the radar, and it’s those three handheld Konami-developed games we’re going to look at today. Shell we begin?
Teenage Mutant Ninja Turtles (GBA)
In some cases, Konami followed the trend of converting their SNES games to GBA – however, their port of Contra III: The Alien Wars was somewhat compromised, and the twin-pack Kessakusen! Ganbare Goemon 1 & 2: Yukihime to Magginesu, to our eternal sadness, never left Japan.
It’s a very good thing, then, that GBA's Teenage Mutant Ninja Turtles opted to take inspiration from its predecessors, Game Boy titles like Back From the Sewers and Radical Rescue. It’s a platform game, mostly, but with a focus on relatively nuanced combat. At first, it seems almost disappointing that the action only takes place on one plane (with the exception of a bike chase scene), but you’ll quickly get into the swing of beating seven shades of… er, soup out of Purple Dragon martial arts thugs.
The game takes place as an episodic exploration of the four different turtles. You choose who you want to play as (do we have to name them?), then take on their unique stages – four per Turtle, the last of each one being a boss fight. Of course, once these are beaten, you tackle a final stage as the ninja of your choice, culminating in a fevered battle with arch-nemesis Shredder.
And it’s good, it’s a deeply enjoyable side-scrolling platform/beat 'em up hybrid thing, with a few Mode 7 style gimmick stages that don’t last long enough to offend. The music’s awesome, with a sort of Mega Man X feel to some of the tracks; check out the tune below which accompanies the fight with Casey Jones and tell us it doesn’t have Mega Man X vibes.
There’s replay value, too, with five hidden crystals for each Turtle to find that trigger a better ending if you’re curious enough to claim the lot. And you’d better get used to crystals, because the next game doubles down on them in a big way.
Teenage Mutant Ninja Turtles 2: Battle Nexus (GBA)
You’d think this sequel would offer more of the same, but you couldn’t be more wrong. Battle Nexus is a huge and fascinating departure from its predecessor (the handheld version — all of these games had home console counterparts), with the Turtles starting each level with their weapons missing, leaving their only offensive manoeuvre being inordinately weak shuriken.
Of course, once you recover your weapons, you can absolutely go to town on the Triceratons – each Turtle’s combat style has been modified, with new moves activated by holding the attack button and releasing – some of which become essential for digging up secrets.
Unlike last time, you can choose your Turtle for each stage, and they all possess different movesets in order to facilitate replay value. See, there are now 20 crystals hidden in each level, and their acquisition is the primary aim of the game. It’s a task that necessitates some level of repetition, with each stage likely needing to be played in excess of four times – one for each Turtle, natch — but then more attempts for the crystals you missed out on. We’re not gonna pretend that this repetition can’t be a little disheartening at times, but a certain breed of gamer will get a huge kick out of exploring every nook and cranny of the game’s worlds.
A collectathon, then, but one that’s well-designed, atmospheric, and a lot of fun if it clicks. The only downside is that the combat, as good fun as it is to execute, falls by the wayside a little with repetitive enemy encounters and some frustrating sequences if you fail to stay out of sight. Nonetheless, a good, interesting game, albeit one that dares to stray from the Turtle formula. As a continuation of the Game Boy titles, it makes a lot more sense.
Teenage Mutant Ninja Turtles 3: Mutant Nightmare (DS)
This third handheld game in the trilogy came to DS and didn’t review brilliantly at launch. On a surface level, it’s easy to understand why. There’s a baffling decision that brings the proceedings down in the form of an irritating “bleep” that plays every single time your Turtle’s co-op move is available – which is basically all the time. We found we were able to tune it out and enjoy the game regardless, but your mileage may vary.
When you get down to it, Mutant Nightmare is a fitting follow-up, going back to the more action-packed pacing of the 2003 game, while still incorporating the platforming and exploration of Battle Nexus, albeit to a somewhat lesser degree. Thankfully, the fighting feels great; while the sprites are a little smaller, this gives you more screen estate and therefore more reaction time.
Depending on which Turtle you choose for each stage, you’ll be able to use team-up moves in order to access alternate routes, meaning it’s once again going to be necessary to replay levels in order to collect all of the crystals in each world. They’re elusive, which means they’re rewarding and fun to find.
Graphically, the game delivers consistent results, but never “wows”. It’s subtly spruced up compared to the GBA games, with more frames of animation allowing for much smoother Turtleage and battles that feel fairer and more precise than what came before. It’s not as rich as Shredder’s Revenge, but it’s pretty impressive stuff for fans of the older school of side-scrolling. The multiple routes (including full additional levels in places) keep things fresh, and there’s a surplus of different enemy types to face. The music, too, is pretty great – if only it didn’t have that bleeping over it thanks to the team attacks.
Obviously, Digital Eclipse's upcoming Teenage Mutant Ninja Turtles: The Cowabunga Collection will feature plenty of Konami-crafted TMNT goodness, but we feel the trilogy of lesser-known handheld games above are also worth investigating. They're not perfect, but if you're a Turtles fan jonesing for testudinal gems, you'll find they have much to offer. Let us know your thoughts below if you've already played them.
Comments 45
What we need is a release date for the cowabunga collection
I don't have any of those older consoles, but I'm definitely looking forward to the new collection coming to Switch.
❗️I have all three of these Games CIB but have only played the first one.
I'll eventually get round to the other two...
BattleNexus and Mutant Nightmare are terrible lol but whatever floats your boat I guess.
TMNT on the Wii is pretty decent. I would also recommend TMNT Out of the Shadows too, oh and ofc Turtles in Time because everyone knows that's the best Turtles game ever made.
I don't remember what it was called, but I had the one for the original Gameboy. It was only five levels, but on a four hour car ride, with only two games, it got the job done. Assuming there was enough batteries.
rather play the Gamecube version of those three
I highly recommend this outstanding fan game (https://gamejolt.com/games/TMNT-Rescue-Palooza/39658)
It uses the OpenBOR engine. I've run it on PC and Mac, even added it to my Steam Deck. It's so polished that you'd swear it was a legit release
Nothing beats Turtles in Time on Snes imo
@Vapeguy Yes!! Definitely agree.
NINJA APPROVED
@sleepinglion Usagi Yojimbo is in there! Wow, thank you so much for this discovery
The only TMNT games I ever truly enjoyed were the first 3 NES games and the first 3 3D games.
@DioBrando Teenage Mutant Ninja Turtles: Fall of the Foot Clan. First TMNT GB game and portable side scroller. But great job on the music and cartoon graphics.
I just want a release date for Cowabunga Collection
@FishyS I think all these TMNT games are on most DS/3DS multicarts these days.
This one based on the TMNT CGi movie for GBA is good fun as well. Only thing missing is co-op multiplayer. Probably the only good UbiSoft version of the TMNT there was.
I've actually been playing the PS2 versions on Ayn Odin waiting for Shredder's Revenge. I'd think HD versions of those would fare well on the switch.
Don’t forget WayForward’s Metroid-styled Danger of the Ooze!
@neufel You bet, man. Thanks for checking it out, it's one of my favorites. The same author did a great Power Rangers title and even remade the NES game 'The Karate Kid' with better graphics and sound. Last I checked, he was working on a DX version of Fall of the Foot Clan for Gameboy
@Serpenterror this one was actually made by the same guys as shredder's revenge. Surprised nintendolife ignored it
@StuartGipp Thank you for expanding my human lexicon with the word “Turtleage.”
I will be using it today at a housewarming party when I ask if anyone played Shredder’s Revenge yet.
@StuartGipp You deserve a knighthood for that tagline!
@Magrane
That's the one. It was really good for the hardware.
@RubyCarbuncle Battle Nexus on the handheld has a lot of sneaking elements mixed with platforming. Mutant Nightmare is like the first one but the partner indication has no "Off feature" and can get annoying. They are all fine but the first one has a better flow.
@Scapetti We have come full circle. Can Shredder's Revenge be ever topped?
@MysteryCupofJoe I played them on the first Xbox so I'm actually referring to those. I guess I should have mentioned that. To me they were just horrendous which was a shame because the first game in that Trilogy I actually enjoyed quite a lot.
Looked up footage of each. Will stick to turtles in time
@MysteryCupofJoe I don’t think it can….it’s beyond awesome.
You didn’t even mention the movie game for gba which is like
One of the best ones
@Serpenterror This one is better than ANY of the games they listed.
Is there anything about these portable versions that are better than the GameCube versions, besides portability?
TMNT II: Back to the Sewers for Gameboy. Very good.
I think TMNT could use a FighterZ style game, where you have characters from different adaptations in one game. Maybe even the original comic book Turtles in black and white.
@FishyS
If you have a laptop you could have these up and running in 5 minutes. 😉
An opinion probably nobody will agree with but for me the first game on the NES (TMHT for me 😛) is my favourite by some distance.
Nostalgia plays a part for sure but even when I play it now I still think the same. A lot of people probably jumped on the AVGN bandwagon and started disliking it.
The cowabunga collection can’t come soon enough!
@RubyCarbuncle I played the console versions as well. I agree. The third one had potential but lacked the fluid movement of the first. Why did they start the trilogy with two players when all the systems can do four?
@SmaggTheSmug This idea of yours needs to be promoted.
@Serpenterror I just learned that the developer for Shredder's Revenge has some former staff members of the Ubisoft Montreal team who worked on TMNT 2007 GBA. Read your comment yesterday and had to comeback to reply.
@Serpenterror That was developed by some of the same people that worked on the newest title as well. The more you know…
EDIT: @knuckles beat me to it
@Serpenterror how did this game not make this cut? It the best one!
@RubyCarbuncle Shredder's Revenge is way better than Turtles in Time. the only good thing that TiT has is better music
@xshinox if thats the case then i will just get it then. TiT was by far my all time fave Turtles game.
@Serpenterror I have heard from multiple sources that this is a TMNT gem. Bummed it’s not on this list.
While the 2nd and 3rd games for GameCube for this iteration of the franchise are lousy, the 1st game actually plays pretty well. I've never understood why everyone lumps the GameCube trilogy together as equally bad.
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