Zoda's Revenge: StarTropics II (NES)

Zoda's Revenge: StarTropics II is a sequel that could have been absolutely great, and almost did everything right by improving on a clunky control scheme to improve the action sections. Sadly, its overworld and characters are disappointingly unimaginative in comparison to the first game, leaving an adventure that's mechanically improved but creatively lacking. It's still worth checking out, but any entry in the StarTropics franchise has some rather big and charmingly silly shoes to fill and this sequel didn't quite manage it. If you missed out on the Wii (U) VC re-releases, you'll need a NES cartridge to play it in an official capacity.

Tetris (NES)

The Game Boy version of this video gaming titan might be the most iconic — and certainly more convenient to play when you're out and about — but the ability to relax with Russia's premier block-faller on your TV wasn't to be sniffed at, either. Some prefer the Tengen version, which disappeared from stores soon after release due to a licensing snafu, but this non-controversial port is also a winner.

It's Tetris, just on the NES. 'Nuff said, really. There's no shortage of ways to play Tetris, but this very first Nintendo-developed home console was never re-released.

Urban Champion (NES)

When Urban Champion was released it would surely have been mediocre even for its time, but played in the modern era it's painfully bad. It's rubbish, and we'd rather take to the streets and pick random fights — which we'd in all likelihood lose — than play this again. However, there's no arguing that as the first entry on a very short list of Nintendo fighting games, it's a significant game in the company's catalogue.

The Arcade Archives version of VS. Urban Champion, which has some minor differences from the NES version, is available on Switch, but technically, now that the Virtual Console and 3D Classics versions are no longer available, Nintendo wants you to own the original NES cart to play this one.

Or the Urban Champion-e cards for the GBA's e-Reader. You've all got those, right?

SimCity (SNES)

An incredibly charming port of a huge experience, SimCity is one of the best value-for-money propositions in the 16-bit console's library, potentially offering months and months of gameplay. Developed in-house by Nintendo itself, if you're looking for something that offers long-term challenge and will tax your brain, then you really should track this down. Action fans are obviously going to be disappointed by the lack of instant gratification, but if you're after a title that will challenge your grey matter then this excellent Nintendo-flavoured port of Will Wright's classic is it. It appeared on Wii VC before that went away.

Yoshi's Safari (SNES)

We don't know about you, but we're starting to notice a pattern with all the light gun games...

In Yoshi's Safari, you play as a first-person Mario riding Yoshi, shooting down Koopas, Goombas, and Cheep Cheeps. It has a multiplayer mode, with one person controlling Yoshi via the SNES controller, and the other using the Super Scope to control Mario. If that sounds incredibly cool, that's because it was! It was an interesting use of the Super Scope (although almost no one bought it, because no one owned the Super Scope), and although it was short and way too easy, it still goes down in history as the only FPS in Mario history, as well as the first Mario game to refer to the Princess as 'Princess Peach' and not 'Princess Toadstool'. Sadly, it's never been re-released.

Mario Paint (SNES)

Mario Paint came bundled with the SNES Mouse and gave players the chance to draw, colour, animate and create musical compositions on their Super Nintendo in 1992 (as well as play 'Gnat Attack', a fly-swatting minigame, of course). It's a fantastic little DIY oddity that's still beloved by devotees many years later. Its oddball, mischievous spirit can also be found alive and well in the creative suites of Super Mario Maker and its Switch sequel.

Super Scope 6 (SNES)

The pack-in game that came with the Super Scope, the snappily-named Super Scope 6 contained — wait for it — six different games... sorta. Blastris came in 'A' and 'B' flavours, with three versions of LazerBlazer available alongside Mole Patrol to make up the sextet of light gun offerings on this cart. That it was never re-released on another system is understandable, though still disappointing.

Battle Clash (SNES)

A Super Scope shooter, this game was renamed Space Bazooka for its later Japanese release, and we have to say we prefer that to Battle Clash. Taking on the role of one Mike Anderson, you pilot a mecha known as an ST and take part in a post-apocalyptic Mad Max-style 'Battle Games'.

Another light gun shooter, another one you'll need an awful lot of old, expensive kit to play in the 21st century, unfortunately.

Metal Combat: Falcon's Revenge (SNES)

C'mon, hands up if you've never heard of this one.

Much like the rest of Nintendo's Super Scope output, Metal Combat: Falcon's Revenge was co-developed by Nintendo R&D1 and Intelligent Systems. It's a sequel to Battle Clash and has you once again piloting a 'Standing Tank' as you're pitted against a series of alien bosses who have come to invade Earth, as is their wont. This one was never released in Japan, cruelly denying us the title 'Space Bazooka 2'.

The entire Virtual Boy library

Virtual Boy
Image: Damien McFerran / Nintendo Life

Okay, we may be stretching the definition of 'classic' here, but the fact remains that these games have never been released on another platform, despite Nintendo having manufactured a mind-meltingly successful handheld with glasses-free 3D built right in.

How there was never a first-party Virtual Boy collection produced for the 3DS is a mystery. Virtual Boy Wario Land thoroughly deserves to be played by more people, and Teleroboxer isn't half bad, either.


Yep, we couldn't believe it either, but it's true — Urban Champion isn't on NSO. Shocker!

Jokes aside, are these games truly 'endangered'? Again, Nintendo's reputation gives it a 'boost' that smaller companies don't enjoy. Certainly, every one of the games above is unofficially accessible (if not playable) if you know where to look, such is the high level of interest in this company and its history. However, it's a sorry state of affairs when historians and enthusiasts alike are forced to resort to illegal means to play games of historical interest and significance. If we want to preserve these games and the stories behind them for future generations to research and enjoy, there must be methods and exemptions put in place and enshrined in law granting continued and legal access to them, if only for archival purposes.

And remember, this is the venerable Nintendo we're talking about here, and we haven't included any of its handheld releases in the list above that covers less than 20 years of the last century. If a swathe of this company's software is essentially inaccessible to the vast majority of the game-playing audience, it's a sorry indicator of the huge number of other firms' games — that enormous 87% — that are in danger of disappearing.

Let us know your thoughts below, and shout if you think there's a first-party (not second or third-party!) Nintendo-developed game we've missed on this 20th-century list.