White-Water Domo (DSiWare)

Game Review

White-Water Domo Review

USA USA Version

Posted by Philip J Reed

Preferable to drowning. Just.

Our week-long Domopalooza continues with a look at White-Water Domo, which finds our fuzzy, angular hero kayaking along a periodically-treacherous stream. As a single component in the larger cluster of Domo DSiWare titles, White-Water Domo doesn't do much to stand out, but neither does it do much wrong. In fact, "it doesn't do much" is about the best and worst thing to say about the game.

You pilot Domo downstream with the D-pad, using B to row more quickly, and A to jump. That's all there is to it; there are no touch-controls or needless complications. This is a good thing. And unlike Hard-Hat Domo, the controls here are tight and responsive. Simplicity is key with games like this, and it's tough to find anything simpler than White-Water Domo.

There are six courses in total, representing all levels of difficulty, and you must place within the top three finishing-times (which are pre-set; there is unfortunately no AI to compete against, which would have kept things more interesting) to move on from any of them. The first course is so simple that it can literally be beaten without accelerating (try it and see!) but it gets difficult fast; rocks will either need to be avoided or jumped over, and sharp falls can capsize Domo's kayak. By stage six it will be a genuine challenge just to stay afloat.

One additional difficulty setting can be unlocked, along with a Time Attack mode. While these additions are unlikely to entice anybody who wasn't already interested in the game, they are nice to have and do add a small amount of replayability.

Unfortunately, there's not much else to say about the game. Domo is there. He is in a kayak. Those two sentences alone will conjure up the image of a very basic game in your head, and that's exactly the game that's been released on DSiWare. No interesting surprises but, likewise, no enormous disappointments either. White-Water Domo is just there.

An endless mode would have been nice: perhaps you'd get to steer Domo down a challenging course to see how far you could get before you capsized, with the top ten distances recorded. That would have added some nice replayability. Or anything, really; even a single AI opponent to compete against would have been an enormous help. Hopping Domo over the same stones in the same six courses for the rest of eternity is only so appealing, and any variation would have been welcome.

The presentation along the way is nice, though. The top screen either displays a map (moderately pointless as consulting it will distract you from the action on the bottom screen and nearly always result in a collision) or an amusingly-staged picture of Domo paddling away. The animation in this game is miles ahead of what it was in Hard-Hat Domo, which makes the already low-seeming production values of Hard-Hat even more confusing.

Overall White-Water Domo is fun for the few minutes that it takes to master the six courses, and it might be worth picking up to play again a few months later, but we doubt it's anything you'll return to regularly.


White-Water Domo isn't the worst of the Domo games, nor is it the best: it simply is what it is. Gliding down the river looks and feels nice enough, but a lack of variation makes itself known as quickly as the second level. If you like the idea of steering a furry rectangle between rocks and over waterfalls, then this is certainly the game for you. If you're looking for something with more originality or staying-power though, it just might be worth looking elsewhere.

From the web

User Comments (17)



RedYoshi999 said:

It seems that the Domo games aren't as good as I was hoping for... I think Putt-putt Domo was the best of the lot!



SwerdMurd said:

Maybe it's been long enough since the onslaught of firsting that Mario Party Fan won't get a massive slap on the wrist! (careful with the first jokes/references...some people started complaining)

I figured out what I know Domo from. There was a lolcatz picture of a cat being chased by Domo.

Yup. That's probably all the experience I'll ever have w/ him.



Adamant said:

Well, the DSiWare games are all individual minigames from a GBA game with 22 such minigames and an "adventure" tying them together, so they were originally grouped together.

Expect more Domo games on the DSi, they still got quite a lot left from the original cart.



RedYoshi999 said:

Oh really are first jokes banned now? Sorry I didn't know that as I don't pay much attention to that sort of thing!



Hoffkage said:

"steering a furry rectangle between rocks and over waterfalls"

I bet theres some people who would love to do that in real life.



Stuffgamer1 said:

I'm starting to get the impression that the complete 22-game with story package from the original Japanese GBA release would've been worth a look, but knowing that existed makes these individual releases look like a horrible value. As I have no preexisting attachment to Domo whatsoever, I think I'll just pass on the lot.



Xkhaoz said:

So we've had a 7/10, a 4/10, a 6/10, and now a 5/10. Now there's only one Domo game left to review. Will it be the best? Will it sucketh? Or will it be somewhere in the middle? Find out next time, on NintendoLife DSiWare reviews!!!!



Grumble said:

I think you guys should play these games for yourselves. The reviews here don't do the games full justice IMHO, for only $2, what do you expect?



Stuffgamer1 said:

@ballistikboy: That depends. I've had some superb $1 games on Xbox Live's Indie Games...titles that really blow this crap away. Yeah, they're short (but so are these Domo games), but they're quality fun (which it doesn't seem you can necessarily say about these Domo games)! Of course, to be fair, there's a pretty large amount of crap on Indie Games as well. My point is I expect more from a $2, because I'm not wasting my money on the crap ones.

Leave A Comment

Hold on there, you need to login to post a comment...