Devolver Digital has revealed that its latest release My Friend Pedro has had a tremendous opening week on Switch and PC, selling more than 250,000 copies.
Last weekend, the publisher revealed that the game had given it its "biggest launch to date" on Switch, without sharing any official figures. Now that we have a figure, though, we can really start to put the success into perspective; Devolver Digital had previously boasted of Katana Zero's success after it sold 100,000 copies across Switch and PC in its first week this April. Not bad at all.
To celebrate the occasion, a new 'Behind the Schemes' video has been shared on YouTube, introducing the one-man dev team extraordinaire behind the game, Victor Ågren.
If you want to learn more about the game or see whether or not it might be for you, make sure to check out our full review.
Have you bought a copy on Switch? Have you been enjoying your time with it so far? Let us know in the comments below.
Comments 18
Well good for them, it seems like they put a lot of effort into it.
I think the banana is responsible.
I was going to grab this right away, but I was put off by the control scheme in the review. The reviewer stated that the slow motion/bullet time is initiated by clicking the stick down, and while the actions are mappable; the reviewer stated that other button options are awkward. Anyone else figured out a way to play this competently without the dreaded stick click?
Would've been nice for Physical and I am waiting for it.
@bimmy-lee just have finished the game. Just turn on max aim support and enjoy the game. Feels very good and smooth to play, somehow even better than on a PC. Controls on lower aim support really feel bad.
@bimmy-lee not sure how to answer you but I played the whole game in portable mode and never once felt any of the default buttons where not in the right spot you will use L for dodge 100 times more often then slow time , the slow time ability is fun for a capture moments but not really used often (well atleast I didn’t need to use it often)
@ValhallaOutcast @QuellX - Thanks for the replies. I’m heavy handed on the controller, and I’ll constantly be initiating bullet time unintentionally. It happens to me any time there’s an action assigned to a stick click. I’ll probably still get it at some point.
But how? It doesn't seem that special. Is it just revolver digitals promotion is that good? Looks like a souped up version of cyber chicken.
Is it vote for Pedro or the imgur banana thing that gives it hype?
@bimmy-lee no worries my buddy is like you, always laying in the horn in gta lol
@ValhallaOutcast - Haha, yep, that’s me. Haven’t played a GTA since San Andreas, but I was always on the horn. Had to stop playing Gungeon handheld because it felt like I was going to damage my Switch. I had the joycon creaking in the rails like an old rocking chair.
I wish they would give us the sales split percentage or numbers
This game is cool.
Today the banana announces that the sales for bananas are bananas. Because the banana is your friend.
@JayJ
Really? That's the takeaway from a sidescroller with goofy physics?
"They must have worked real hard"
Nintendo fans are insufferable but at least they're easily pleased.
@Itzdmo Lol I am usually one of the guys thinking something like that but my thinking is at least this game wasn't yet another lazy platformer/metroidvania indie.
Perhaps this will get a physical release. Glad for Devolver, I love their games.
To be honest if anything it feels like the over the top trailer helped market the game itself easily. It's a great trailer.
Then I looked at the gameplay and it just wasn't for me. I've seen those type of games before it just doesn't grab my attention. I'm glad for Devolver tho, they really need to cherish their marketing team.
That's bananas. lol
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