Whether you're the world's biggest Super Smash Bros. fan, or someone who doesn't have the slightest clue what's happening when watching its manic action, it's easy to agree that the design and development that goes into each title in the series is pretty phenomenal. Some might even go as far as to call it a "miracle" and, as it turns out, that's exactly what the series' director thinks, too.
Ever since the very first Smash game, the series' development has been led by Masahiro Sakurai, a well-loved developer and game director who is also responsible for the Kirby franchise and odd hits like Kid Icarus: Uprising. Sakurai's use of the word "miracle" comes from an interview with Game Informer, where he reflects on each game's development process and the trickiness of dealing with so many different IP holders.
"You may not sense that, but it is actually a miracle every time we’re able to create a Smash Bros. game. It’s a bit different from any other game series that regularly comes out with new installments. Unless we get approval from all of the I.P. holders who are involved in this game, we can’t make this game. And every time, we are walking a fine line."
He also goes on to talk about how the late Nintendo president Satoru Iwata has helped the series to become what it is today. He notes that Iwata built a team and structure to fit around Sakurai specifically, clearly seeing him as the key element to the series' creation.
"Especially after I left HAL Laboratories, normally, games continued to be developed by the remaining company. But instead, Mr. Iwata created a development team centered on the director who became freelance. That was his call.
Without that decision, I can easily imagine that we could not release this Super Smash Bros. Ultimate in the best possible shape at this point."
Are the Super Smash Bros. games up there with your favourite games of all time? Do you love the passion and quality that ooze from each title? Let us know in the comments below.