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Splatoon 2 is a remarkable game, as many of you will no doubt be aware. However, it's significant for another reason, too - it's one of the first major internally-developed Nintendo titles on which a westerner is credited for game design.

Jordan Amaro might not be a household name right now, but you'll almost certainly have heard of the titles he's worked on during his career. He was previously employed at 2K Games, Crytek and Kojima Productions; he worked as a level designer at the latter on Metal Gear Solid V: The Phantom Pain and the canned P.T., before moving to Capcom to work on level design for Resident Evil VII: Biohazard.

He recently joined Nintendo EPD’s Kyoto section and was previously confirmed to be working on a mystery title. Those of you who have completed Splatoon 2's campaign mode may have spotted his name in the game design section, ending that particular mystery.

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So why is Amaro's credit such a big event? He's one of the first western developers to gain this kind of credit on a major first-party release. While NCL's internal teams have a long history of working with non-Japanese staff - Dylan Cuthbert and Giles Goddard spring to mind - they're usually credited as programmers, not designers. In development terms, a designer has a lot more say in the shape of the final product, which makes Amaro's role even more significant.

It's fair to say that with such a glittering selection of games under his belt, big things lie ahead for Amaro. Watch this space.