Activision may have unveiled a lot of the Wii U version of Skylanders SuperChargers at Gamescom 2015, featuring heavily the platform-wide addition of its Kart Racing mode, but we are still light on details relating to the Wii and 3DS versions of the game.

Talking to Vicarious Visions president Guha Bala, we were able to glean a bit more information about how the Wii and 3DS games relate to the Wii U counterpart. For a start, the kart racing modes across all formats are developed by Beenox, which is also responsible for the Wii and 3DS experience - so we can expect some close co-ordination here in how they work together.

We asked Bala what we should expect in terms of differences on the Wii and 3DS. Firstly, he explained why these were no longer looking to match the main game:

By focusing on the Wii and 3DS as a complementary experience we can really invest to make it a great game.

I can say it will be a racing experience but it is unlike what you're seeing on PlayStation 4 here. It will offer all different tracks and progress. The Racing Action pack expansions also have a function on Wii and 3DS.

Like puddings, the proof will be in the eating (or playing) here, but having bespoke content in these two versions of the game will likely drive avid Skylanders players to seriously consider investing in them. It will be interesting to see how sales of the Wii version in particular compare to previous years now it is no longer looking to keep pace with the more beefy hardware.