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Video: Learn Some Sega History in Just One Minute

Posted by Thomas Whitehead

Right up to the Genesis / Mega Drive era

After the VGX shenanigans absorbed far too lengthy a period of our lives this weekend, perhaps a snappier, more to-the-point video is needed. This will work nicely, in that case, as it's a history of Sega's early days in just over a minute.

While we've had plenty of opportunity to learn about Nintendo's origins as a playing card company — and its other business ventures pre-video games — we perhaps know less about the company that was the big N's definitive rival in the late '80s and early '90s. It's also a company on our minds right now, with its range of 3D remasters currently gracing the 3DS eShop.

The video below covers the formation of the company and reaches right up to the 16-bit era, and was produced by the popular YouTube channel LORE. It's a channel that's been in business for a while, so we dug out their brief history of Shigeru Miyamoto, too.

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User Comments (27)



Stubborn_Monkey said:

There you have it, parents! Let your kids go on a trip without supervision and they'll be great video game designers in the future!

Cranky Kong (the original Donkey Kong.) made Ninty enter the American market... and people mock him thirty years later. He has reasons to be bitter.

Sega's feature was both educative and entertaining. Edutaining!



Gioku said:

@Discostew Yep! I remember reading about it in Nintendo Power years ago, it remains one of my favorite video game stories, ever. Still not as good as the origin of Chain Chomp, though:
It comes from a childhood memory of Miyamoto's; he was walking to school as a kid when a bulldog leaped up towards him, teeth bared, but at the last second it was pulled back by its chain! and thus we have the Chain Chomp.



JJtheTexan said:

Good video, but I'm fairly certain Sonic the Hedgehog was not a Genesis / Mega Drive launch title.



Capt_N said:

@bezerker99: Popeye was going to be the game theme/characters. The rights couldn't be secured, so Nintendo couldn't make a game with the Popeye license. Edit: To answer your actual question, the story concept was a love triangle; generally speaking, Mario is cited as being Popeye, Pauline being Olive Oyl, & DK as Bluto. So yeah(to your question), more, or less.



Kolzig said:

Mega Drive was not renamed as Genesis in the west. Only in North America.



retro_player_22 said:


Yeah, actually Sega made Sonic because Nintendo is launching the Super NES at the time with Super Mario World. Genesis launch with Altered Beast and some sports games. Sega launch the Genesis with arcade games because they want to persuade customers away from buying Nintendo's NES. Then they debut Sonic a few years after to persuade customers away from Super NES and Super Mario World (a.k.a. Super Mario Bros. 4).



GustavoMaciel said:

Master System was a huge success in Brazil. And it's still being sold here with a bunch of games included, probably emulated. But it's still official



NESguy94 said:

I never realized how much trouble SEGA has had. They haven't really had any amazing financial success outside of the Genesis/Megadrive.



PleaseUnderstan said:

The Sonic game came about 2 years after the Genesis/Mega Drive launch. The first couple of years were all arcade and PC ports. But the Phantasy Star 2 and the Capcom licensed games were great



sdelfin said:

@JJtheTexan you are right. That's what happens when trying to fit a lot of information into a one-minute video. Sonic was Sega's way of fighting against the SNES launch in 1991, after having Altered Beast as the original pack-in game since 1989 in North America.



retro_player_22 said:

@gsmaciel Like Brazil, Sega's consoles have had popularity and success in different regions, SMS in Europe and Brazil, Genesis in North America, Saturn in Japan, and Dreamcast in my uncle's sister's son's country (wherever that is).

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