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Parent Trap: Forging A Link Between Worlds

Posted by Andy Robertson

Andy Robertson reveals how Zelda has inspired his son's artistic side

The biggest challenge in a family is the different perception of video games. While the gamers understand these experiences to be some of the most endearing, creative and life-giving encounters they experience, non-gamers consider them dry, solitary and mechanical affairs.
Over the years Nintendo games have done a great job at crossing that divide, perhaps none more so than the Zelda series. Spend even a few hours with Link and it’s impossible to deny the artistry involved here.

In my family this has been evident in more than gameplay alone though. I spoke previously how The Legend of Zelda: The Wind Waker HD spilled over into craft and creative time as my son — aged 6 — took to drawing Link and Zelda in his art lessons at school.

The Legend of Zelda: A Link Between Worlds has, true to its name, extended this relationship between my children’s virtual adventures in Hyrule and physical creativity at school. I came in from work the other day to be greeted by my son running off into the sitting room. Curious about what he was up to I followed him through the door, to find a full size paper version of him staring back at me.

Once I had got over the initial surprise and been met by his grinning face emerging from the sofa, I realised that this was something he had made at school. As you can see in the video, it's a perfect Link Between Worlds re-creation of himself in paper form.

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This may seem just like a bit of fun, and it certainly is that. But also it’s also much more; seeing how games can inspire families to new creative endeavours and offer them a fresh resource of stories and tales to fire their imaginations makes me want to embrace all they have to offer.

The Legend of Zelda: A Link Between Worlds is not only a great new Zelda experience we are happily working our way through together, it’s also another nail in the coffin of the idea that all video games have to offer families is some entertainment to keep them off the streets, or muddy fields.

Of course us gamers know this better than anyone — just have a look at the rich history of fan art/fiction/cosplay — but in a family setting this message goes much further afield. I'd like to hear how that works in your family — is the gamer/non-gamer divide still resisting? Share your feelings by leaving a comment.

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User Comments (14)



EverythingAmiibo said:

Cool beans. Can't wait to get ALBW ASAP oh, my wee bro (7) is getting a 2DS for his b-day this Sat, it's so hard not to tell him, I can't wait 'till we both get to play Pkmn together at Christmas!!



jacksayspurple said:

Not sure I'd quite describe the different perceptions of video-games as 'the biggest challenge in a family', but it certainly an interesting issue! When I was a kid, I never had any home consoles until I was bought the original Xbox for Christmas one year - my parents have never been gamers so I grew up in a video-gameless house, but I'm a massive gamer now. It's great that these kids get to experience these games for themselves and form their own memories of the games that are coming out this time. Plus it's adorable how Zelda inspired this little dude! So cute!



itsamii said:

Keeping them off the muddy field....yeah, because healthy activity is very very very unnecessary..




Lol @ games being life-giving.

That is awesome that your son did that. My sister does art of Zelda games too. Mostly me, my bro and sis play mario games together as a family. The parents not so much (although dad will sometimes.)



IxnayontheCK said:

As a parent I Love this article. My 6 year old this year keeps bringing home drawings of his superhero who "is like metroid but a boy" As a dad and video game fan, it makes me proud =)



KevTastic84 said:

I need to seriously put some more hours into Pokemon X before this gets released. Otherwise i'll never make the time to play them both with my full effort

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