Street Fighter And Samurai Shodown Influenced Castlevania: Mirror Of Fate's Combat

More interview goodness from Konami's Dave Cox

Konami producer Dave Cox must have an aching jaw, because he's given so many interviews recently relating to Castlevania: Lords of Shadow: Mirror of Fate that he must be absolutely pig-sick of talking about the upcoming 3DS title.

However, we're not complaining, because each new interview gives fresh insight into what is surely going to be one of the biggest handheld releases of 2013. Speaking to Siliconera, Cox revealed that the game's combat system takes direct inspiration from classic 2D fighters from Capcom and SNK:

The combat was something we really struggled to get right, the feeling of power and the fluidity was particularly difficult to replicate. We looked at 2D fighting games like Street Fighter and Samurai Shodown, and we tried extensive play testing in order to just get the feel right.

The combat has a 2D fighting game quality to it and we have kept the strategic element that people really liked, where you mix up your magic abilities and combine them with the sub weapons. This is a game you have to think about enemies and a game where you need to learn the moves and use the tools we give you. Otherwise you are going to die a lot! Its definitely not a button masher and studying the bestiary and your travel book will pay dividends later on.

We're big fans of 2D brawlers here at Nintendo Life, so that's very good news to us. What are your thoughts on this potential genre mash-up?

[via siliconera.com, gonintendo.com]