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Dead Space: Extraction Producer Talks Dead Space: Extraction

Posted by Jon Wahlgren

Atmospheric "guided experience" was a part of the game plan for quite some time.

GoNintendo points to a Kikizo preview of the game, starring Steve Papoutsis, Executive Producer of Visceral Entertainment, co-developers of Extraction and original studio behind Dead Space. The piece touches on some of the reasons behind the prequel's design choices and why the project even exists in the first place:

Extraction's concept was green-lighted towards the "middle" of the original game's development period. "I was talking with Glen [Schofield, Executive Producer]," Papoutsis recalls, "and we had the animated feature and the comics going, and it was like: '****, there's a lot we haven't told. Let's go make a game for the Wii.' That was kind of where it started. I went off with a couple of people while we were working on Dead Space, trying to find some time to get the story and the idea together, the early throws of the design, had that ready to go and then was actually in parallel with Dead Space working on this."

Seems like the title was quite story-synergetic. It's interesting to note how long this one had been in development, namely before the original title went on to sell 1.4 million copies.

Visceral appear to be pushing the Wii quite a bit, and it's nice to see another developer give the console a shot and play it's strengths. Like motion controls. Not tacked on, right guys?

We're really trying to avoid making up nonsensical, waggly controls for this game.

Whew, glad we got that one sorted out.

Pop over to Kikizo for more dead things in space.

[via gonintendo.com, games.kikizo.com]

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User Comments (7)

Vendetta

#1

Vendetta said:

Bad controls make an otherwise good game bad. I'm glad they're keeping their eyes on the ball.

odd69

#2

odd69 said:

i do wish that this game wasn't on rails. they just should of made it 3rd person so we could have more control. i will buy the first one before i pick this up., if i even pick this up at all,as im not the biggest "on rails" fan.

Objection

#3

Objection said:

I hope this one is as good as it looks. I'm really into rail shooters right now.

Philip_J_ReedStaff

#4

Philip_J_Reed said:

:( I'm not a fan of rail games at all. In fact, I think I hate them. I was looking forward to this, though...so maybe I'll give it a shot.

wanderlustwarrior

#5

wanderlustwarrior said:

'****, there's a lot we haven't told. Let's go make a game for the Wii.'

ugh. it seems like we always get sidestories while the other consoles get the main series games. (this, Soul Calibur, Resident Evil). I'm not a fan of that type of thinking

Terra

#6

Terra said:

As long as we get something that's good, even if it is a side story, I don't really mind. That is unless it's just a remake with almost nothing new (Wii Controls aside) and not something new from that series.

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