(Wii Virtual Console / TurboGrafx-16)

Street Fighter II': Champion Edition (Wii Virtual Console / TurboGrafx-16)

Game Profile

This is the classic PCEngine (TurboGrafx16) version of the two-player fighting game that started it all.

At the time, a large capacity HuCARD was used to allow faithful recreation of the dynamic arcade game and its features, including bonus stages and sound effects. In the game, players select one of 12 characters and face opponents in a no-holds-barred battle to decide the top fighter. Master a character's special moves and combos to defeat your rivals around the world. In "V.S. BATTLE" mode, there's a convenient handicap feature. Using this feature to adjust a character's performance, a novice player can be evenly matched against a seasoned player to enjoy an intense, head-to-head combat experience.

Game Review


USA USA Version

Posted by Corbie Dillard

A very solid, albeit unknown port of the Capcom arcade fighter.

After seeing releases on both the Super Nintendo and Sega Genesis consoles, Capcom figured they could capitalize one more time with a release on NEC's PC Engine system in Japan. While the game was considered a very faithful port of the arcade hit, waning...

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User Comments (27)



Rapadash6 said:

Could someone please tell me why anyone would want this game, what with so many other better versions already available?



Ratengo said:

The four boss characters Balrog, Vega, Sagat and M. Bison...? The correct order is of course M. Bison, Balrog, Sagat and Vega as their names are in Japanese. ;)



Angelic_Lapras_King said:

Because Street Fighter nuts are will to pay hundreds on the franchise. I mean take a look at those Street Fighter 4 arcade sticks at £150...



Drake said:

@Ratengo: It's gonna confuse so many people if they don't change those names for the VC release :p



Ratengo said:

@Drake: I can't imagine that any changes would be made for just the Western release of the PCE/TG-16 version, so we all must deal with the original names and I think it's great! The Japanese people are never wrong as Capcom USA was in earlier days. :P



astarisborn94 said:

I really wanted this game to come out on the Virtual Console, but never thought it would this quick!



Rawk_Hawk said:

This does not look like a bad port of SF 2 at all :) Also you can get it for a bargain of 700 points



Woah hold on a second! There was a SF2CE on the TGFX16?! o_O



jhuhn said:

I'm guessing a release for November 23, 2009, in which it will pass the 3rd anniversary of the launch of the Wii in North America.



vio said:

I still can't believe they're actually releasing this game on Virtual Console when it offers next to nothing that the numerous versions already on VC don't already offer,

Has anyone noticed the PCE/TG16 is the only console that ever got both Street Fighter 1 AND 2. Pretty interesting considering it was the least popular of the 16-bit era machines. It's just too bad they never released this version outside of Japan. Talk about about a dumb move. Imagine how much better the TG16 would have done if it had gotten SF II and Rondo of Blood..



Ristar42 said:

For EU peeps this version will be the only 60HZ version though, I guess. Having said that, you can edit the Speed in the SNES version anyway.

This one looks nice, sounds bad - I recently bought the Wii fighting stick so might get it, cant beat the Saturn version though.



DarkEdi said:

I hate they repeat the games. TG16 version has any extra? I see it´s the same. When will we get the SSFIITurbo? I want the remix version for wiiware.



Bass_X0 said:

HD Remix won't come to the Wii. Super Turbo will come when Capcom have released several arcade games already or when the VC supports the 3DO.



WWammy said:

I'm hoping the trend will continue. It's kinda cool to see all the different versions of Street Fighter. If it continues hopefully the Arcade originals will get released which is what I'm really after. As I keep my PS2 around just for Super Street Fighter 2 Turbo / Anniversary Edition and Alpha Generations.
I'd be really happy if they ended up on Wii in some way shape or form.
Then I could pack my PS2 away =P



jaguarman said:

The mega drive version has 64 colors at once on screen,snes has 256 and the TG16 has 510 colors...............



cheetahman91 said:

Waddya know. I was right all along, this game came out in November. Now please stop with SFII Capcom.



vio said:

@ jaguarman: There's no way in hell that's there 510 colors on the screen in this version. It looks nearly identical to the SNES and Genesis versions.



vio said:

I want proof. :) I think the reality here is the TG16 is CAPABLE of displaying up to 510 colors on the screen at once, but in reality, this game has under a 100 colors on the screen at any given time. I was looking at screen shots trying to count how many colors were in each shot and I never even came close to 510 in any of them. It's just not true man.



jaguarman said:

Yes i know vio ,you have right,but do you know the rules from companies?...... is called promotion(the NEC told in a gaming press about three times more colors from mega drive version) this method is more powerfuel than the game actualy is.

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