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Topic: If you could Create Your Own WiiWare Game

Posts 41 to 53 of 53

Charlie_The_Unicorn

A new 8-bit Super Mario 2D platformer, with the capability to create your own levels.

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Chrono_Cross

I`d make a badass Contra related game. 2 player co-op, over 10 guns to blast zombie scum!, 8 levels of madness, drive optional dirtbikes/motorcycles through the chaos and truly stellar graphics to show off the rioting explosions that infest the battlefield!

It`d be like all Contra`s enemies on one screen doubled and yes you`ll have tubular melee attacks with such weapons as knives, swords, daggers, HUGE spiked boxing gloves to pounce through hordes of enemies, etc.

Oh and I`d include a cool storyline to back it all up.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

Supermarioman

Here would be my game:
Luigi's Revenge: 5000 Wii Points
Rated M for Mature because of:
Blood and Gore
Violence
Suggestive Themes
Nudity
Alchol Usage
Drug References
Strong Launguage
Profanity
You play as Luigi in a 3rd Person perspective who has guns, swords, and anything he can pick up as a weapon to use against everybody in the Mushroom Kingdom. You would get to kill Toads, Koopa Kids, and even Bowser himself. Then the final boss is Mario who you have to kill. It would have awsome graphics and you could kill people in ways like Madworld and there is a giant overworld to explore in just like Grand Theft Auto and you get to jack karts and run people over with them. Online mode which is a deathmatch and Drug Trading. Just kind of think of it as Grand Theft Auto meets Mario World and Luigi is the main character.

Supermarioman

Modern_Legend

I'd make a gears of war type TPS that is only a short singleplayer (cuz of the size limit but it will be co-op) and then the real main focus is local multiplayer, 4 player splitscreen which is where most of the work will go. If not, i wud make an fps like onslaught except have local deathmatch and co-op campaign offline. Pretty much, any action, shooter, or offline multiplayer would be my target

PSN ID: MixedMajik
Wii Number - 5995 0961 9020 5722 SSBB - 1504 5385 8344 Mario Kart Wii - 5327 1326 6518 Bomberman Blast 5370 8314 4869 Water Warfare 5327 9207 9563 http://www.nintendoli...

DreamWatcher

The Legend of Zelda: The Mask of Miracles
Points: 1500
Genre: Action/Adventure

Set after Ocarina of Time and before Majora's Mask. Navi has left Link so he can enjoy his childhood. She leaves Hyrule via the Lost Woods and winds up in a mysterious land, waking up on a beach. What's more, she can no longer speak but that does not prevent her from changing colors (i.e. warning the hero/heroine of danger, etc.). She bumps into Zelda...no, not Zelda. But the girl sure looks like the princess, just a little...different. (Let's call her 'Z.') For instance, she wants to go on a journey to find the legendary Mask of Miracles. It's true name is unknown, but the tales are still strong. Supposedly, the mask can grant the wearer's wish or desire if their heart is strong enough.She wants fame, glory, all sorts of things to make her well known. Thinking that the mask could help the fairy somehow (even if the mask would be too big for Navi's face), the Zelda look-alike invites Navi to follow her (besides, the fairy could help her survive). Along the way, the two learn that the land is dying due to an evil curse by a being named Vaati who wishes to destroy the four giants of the land across the sea. Apparently, they never paid attention to his deeds before and did not bless the land Navi is in before retreating to their individual temples. Z and Navi make their way to Vaati's lair only to find out Vaati's plan: To reopen the Golden Land with the land's life force and use the energy from that realm to destroy the giants! As well, the Mask of Miracles is in his possession. After a great battle, Z manages to claim the mask and make her wish, contrary to her previous greedy one: To seal the Golden Land shut once more (since it was barely opening, but it has weakened enough so Ganondorf could break out in time for Wind Waker's prelude) and return her land to normal. But, this wish takes all of Z's energy and she is unable to move. She faints as the evil Vaati's lair crumbles to the ground.

Miraculously, Z wakes up on the same beach she had found Navi on. The fairy is no where to be seen and the Mask of Miracles lays beside her. A nearby fisherman mentions that a blue-haired lady in a blue dress had brought her there along with the mask and took a ferry to the land across the sea. The lady could not speak and was exhausted, but she wrote down that she was going to search for someone back home, but she would come back...someday. Z takes the note the lady had written on in one hand and holds the mask in the other. "Navi..." she mutters before peering up to the sun melding with the sea on the horizon. "I'll be waiting... For you and your friend."

[Note: Made this on a whim, so of course it's rough. I could make the plot longer, but I think this'll do.] {Edit: Sorry for the lengthy post.}

Edited on by DreamWatcher

DreamWatcher

Noire

I want to make a multiplayer third-person-shooter/action/RPG hybrid. It would feature four magic-using knights with varying elemental powers (I know it's overused, but I can't think of anything else to set them apart) that wield Gunblade-like weapons. You would be able to slash the sword for close-combat and fire it at enemies far away. You would also be able to cast magic using motion controls. The experience system would be tied in with the score; the higher the score you get, the more experience. Once you level up, your stats increase and you learn new magic spells.

Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.

Modern_Legend

PhoenixSage wrote:

I want to make a multiplayer third-person-shooter/action/RPG hybrid. It would feature four magic-using knights with varying elemental powers (I know it's overused, but I can't think of anything else to set them apart) that wield Gunblade-like weapons. You would be able to slash the sword for close-combat and fire it at enemies far away. You would also be able to cast magic using motion controls. The experience system would be tied in with the score; the higher the score you get, the more experience. Once you level up, your stats increase and you learn new magic spells.

I like that, getting the TP genre onto the wii, we really need more of that. Nice idea!

PSN ID: MixedMajik
Wii Number - 5995 0961 9020 5722 SSBB - 1504 5385 8344 Mario Kart Wii - 5327 1326 6518 Bomberman Blast 5370 8314 4869 Water Warfare 5327 9207 9563 http://www.nintendoli...

Bassman_Q

I'd make sumthing similar to wat PheonixSage wrote. It'll be like a first person/third person/action/RPG. Actually, it won't be on WiiWare, but an actual Wii game. It'll be played sumthing like this:

U go and travel a large 3D environment in 3rd person. If you run into/ touch an enemy, you initiate a battle. Instead of being turn- based, the characters take turns fighting off the enemy in real time in 1st person, giving it an Action RPG feel. Each character holds One weapon, except it can change into one of four weapon types: Standard, Rapid-Fire, Heavy-Duty, and Melee. A weapon can be either Small, Medium, or Large. The Standard Mode of a weapon is usually a rifle or pistol type of gun, depending on the size. The Rapid-Fire is obviously a machine gun or small gatling, depending on size. Heavy-Duty is usually a Missile Launcher of some sort. Melee Mode of a weapon is either a Knife, Sword, or a Dual Saw type of thing, also depending on size. Once the enemies are defeated in a battle, each character gains EXP based on performance. I also have some ideas as a story and series to this game, but I don't wanna rant any farther. Thnx 4 reading ja

Bassman_Q

Nintendo Network ID: QwikStix42

heebeegeebee

I've always thought it'd be neat to have some new variations of classic arcade games with motion controls. Something like Pac-Man where you'd flip the remote to indicate the direction you want to go, or DigDug ,where you'd shake the remote to pump up enemies, or Bubbles with pointer control.

heebeegeebee

Kim_Jong-Il

I don't know what it would be about, but it would be awesome.

Kim_Jong-Il

calculon

I'd make a game where you're a spiked ball that has to traverse platforms by impaling small blocks with different properties. You can jump (how original) on your own but you'll need to attach to and roll over different blocks on the ceiling and floor in order to traverse more complex areas. For example, to cross water you'd need to cover your ball with floating blocks. Blocks would also work as a weapon with a press of the 1 button shooting blocks individually whilst holding it will make the ball jump into the air and fire out all the attached blocks in a circular (or arc if you don't have a complete set) pattern.

Some platforms are changers which will alter the type of block in contact with it to a particular type, whilst other platforms are lethal unless the ball is covered in the correct type (for example, ice blocks would be required to cross hot platforms but melt quickly, most other blocks would burn causing loss of a life)

Enemies: Some would be lethal to the touch (unless you have the right protective blocks in which case they just push you back) whilst others may harm you indirectly by sticking to you and making you slower or by pushing/dragging you onto deadly platforms. Other enemies are of use (may make platforms) but can only be used with the correct protective blocks otherwise they get destroyed.

Objective: Uh... not really thought of one, nor a story. Probably it'll be along the lines of 'you are a ball that needs to avoid enemies and traverse platforms and reach the exit before time runs out' Once again - very original. It'd take a bit more work to shoe-horn into a proper game considering that I just made it all up as I typed.

Edited on by calculon

First you get the sugar, then you get the power, then you get the women.

Mabbit

easy:
the world ends with you 2

you could play as some other dude who died (maybe one of the reapers [that would be cool]) and you use the pins with the motion controls while the nunchuck controlled your partner. but this time it would have a way better map so i dont have to freaking run over the whole town trying to remember where a place is and also multiplayer so your friend could control the partner.

Heisenberg says "relax!"
The user formerly known as briunj04
PSN=mabbit04/Summoner name(LoL)=briunj04

boomface123

lego gta 5
free
online
made by ever good compony
rated e cause instead blood red lego blocks and it had every hot chick in there and you could buy next lego game for 500 lego mortal kombat

boomface123

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