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Topic: Are Wii games too short?

Posts 1 to 14 of 14

letsplay

(I'm not trying to start a flame ware nor am I trolling)

I played Final Fantasy IV: The After Years and Rydia's Tale. I never knew when I got to the end of the game; it just ended. Same with Rydia's Tale. It's like someone giving you a big bowl of ice cream and taking it away from you at a random time. In FF2 I could go back and finish quests and travel around. I can't do this.

Same with Contra Rebirth. I played with a second player and we blew through the game like it was nothing. Granted I died a lot but I could continue for ever and the game was "forgiving" at times. The ending used the same cut scenes that I saw during the game. We both looked at each other and said, "Is that it?".

That's all I have bought because after seeing other Wii Ware Games on you tube; I thought the other were just too short.

Does Nintendo have rules for Wii Ware? Games can't be more then $15. You can't have games larger then 150 blocks. (I'm not sure of the block size but just for the argument). I don't think Wii Ware games give that satisfying feeling that I get from a full blown game.
Maybe it's just me.

Edited on by letsplay

letsplay

The_Fox

Well, downloadable games on WiiWare, XBLA and PSN just tend to run shorter (usually). On the Wii side, the WiiWare size cap of 40 MB probably affects this quite a bit.

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ChristeriousNinja

Well, the ones you mentioned aren't exactly well known for their size, quite the opposite for contra, and given the price if you're looking for a game with lifespan you're not getting it, you're getting a homage to the classics. As well as that they DO have several difficulties, but some people don't like the fact that you have to play a lot until you get the skill to beat them (but then again that's the whole point of Contra)

But yes, there is a limit. 1500 points only (so you're right, they're making a game that sells for $15 each, so they have to limit their game in that instance), and only 40mb, which hasn't been too much of a problem with the exception of a few instances where cuts have had to be made or they just generally don't release the game at all.

But there are wiiware games that give you a lot for what they are. Mega Man 9 for how long it is sure has replayability, as long as you don't mind the similar difficulty to contra in which you have to practice and sometimes memorise a level till you can finish it (though there's no difficulty). Also world of goo, though not too long, definitely has that polish and addictive gameplay that definitely makes it worth the $15 (or around £12 for me) that you paid for. Additionally stuff like bomberman and tetris party have enough options to last a lifetime as long as you have someone else to play with.

So really they're not too short, even contra is worth it for the nostalgia people have and the difficulties they add on too (which people should use more). I'm not too sure about FFIV:tAY, but I've heard about the annoyance of episodic games so I agree with you there. You really do have to do your research for some wiiware games, though, but there's plenty to buy.

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theblackdragon

Wii games are just fine lengthwise, for the most part (though I do wish there had been more to Mini Ninjas, and I hear Muramasa is kinda disappointing lengthwise as well). WiiWare, however... considering we're paying less than half the price of a retail game, we're getting what we paid for IMO.

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NeoRausch

Wasn't Nintendo going to lift the Size-Cap up? i remeber something like this....

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invmat

NeoRausch wrote:

Wasn't Nintendo going to lift the Size-Cap up? i remeber something like this....

Only rumours, nothing more

invmat

Adamant

Contra Rebirth isn't much shorter than earlier entries in the series (it's arguably longer than Contra 3), and FFIVTA... well, no, you didn't reach the end - the game is divided into episodes, the combination of which make up the full game. The game ended abruptly where it did because that was the end of the episode - of course it didn't give you a proper ending, the game isn't over. You can't compare it to "FF2" (by which I assume you mean FF4?), since you fully played through that game. It's more like playing through the first disc of FFVII - you can't complain about the lousy ending because it ISN'T the ending. Put in the next disc and continue - or in this case, download the next episode and continue.

FFIVTA isn't originally a Wiiware game either, it's a cell phone game, so your "point" makes even less sense.

Edited on by Adamant

Adamant

Devil_Hunter_Dante

I guess and from my opinion it varies on a persons expectations. I do admit the size limit probably plays into the role of things for certain games. But to pay 10 bucks for a game that takes 3 hours or so to beat like Nyxquest is quite a steal. Madworld a full retail game barely took me 4 hours and it was 50 bucks when I bought it and its been sitting on the shelf for a while.

Devil_Hunter_Dante

Adam

I don't think he means that there are fewer levels in Rebirth necessarily but that it's quicker to complete because of how forgiving it is when you die, letting you restart infinitely from nearby without having to restart the game from the beginning. Obviously, if you're very good at Contra, neither will necessarily be longer than the other due to deaths since you won't be dying much.

But yea, overall, I think Wii game lengths are fine. There aren't a whole lot of them right now that I want to play for very long, unfortunately. 2010 is looking good though.

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NeoRausch

btw: the size of a game has NOTHING to do with the lenght. just look at all those VC Games.

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letsplay

Adamant wrote:

You can't compare it to "FF2" (by which I assume you mean FF4?), since you fully played through that game. It's more like playing through the first disc of FFVII - you can't complain about the lousy ending because it ISN'T the ending. Put in the next disc and continue - or in this case, download the next episode and continue.

FFIVTA isn't originally a Wiiware game either, it's a cell phone game, so your "point" makes even less sense.

Final Fantasy IV was distributed as Final Fantasy II for SNES. Final Fantasy IV: The After Years feels like a controlled rehash story. But I'm getting away from the main point of the topic.

letsplay

letsplay

NeoRausch wrote:

btw: the size of a game has NOTHING to do with the lenght. just look at all those VC Games.

That's true. However when you include the graphics they use today compared to twenty years ago; and you cap the file size. You would find that you are limited to content. I have no proof of Nintendo limiting price or file size. I'm just guessing

letsplay

letsplay

Wii ware is relatively new. The publishers are trying to figure out what downloadable games people really want. New Nintendo channel will probably help with that.

Hopefully games will improve later on.

letsplay

KnucklesSonic8

There are quite a few WiiWare games that are rather lengthy and contain much replay value. Clearly, you've passed over them.

KnucklesSonic8

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