Wii U Virtual Console Forum

Topic: Nintendo Has Overcome Technological Hurdles to Making Virtual Consoles

Showing 41 to 60 of 79

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SCAR392

41. Posted:

The extra features that modern hardware provides, still doesn't count as emulation. If it was PURE emulation, you wouldn't have 480p(or higher), controller options, or restore points. The difference is whether it matters or not. SNES games were limited to only so many pixels and effects, so those benefits don't matter as much as they would for games from N64, onward.

Starfox 64 had improved framerate on Wii, until an update was made, because of complaints that it wasn't the original.

EDIT: Since they aren't using the original code, I'm actually fairly disappointed... My explanation of why I thought that is still real.

@skywake
They wouldn't necessarily need to remake ANY Wii game for HD, if they utilized the Wii U's extra resources to make said improvements.

Edited on by SCAR392

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skywake

42. Posted:

SCAR392 wrote:

They wouldn't necessarily need to remake ANY Wii game for HD, if they utilized the Wii U's extra resources to make said improvements.

You missed what I was saying. I was making a point about how the dolphin emulator runs games at significantly higher resolutions and on entirely different hardware than the original. That that's what emulation is all about. Thus countering your rants insisting that all VC titles are entirely redone. They aren't, they're emulated, that's the whole point. Damn good emulation to might I add.

As for Wii games apparently being able to scale in that manner, I don't think that's going to happen. Firstly there's the fact that they wouldn't want to ruin any chance of a HD remake selling well. So that's something. Then there's the fact that the majority of games need more done to them than just up-scaling. Skyward Sword and Wind Waker are the exceptions to the rule. Twilight Princess for example looks pretty average at 1080p without texture packs.

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Super_Gravy

43. Posted:

Well I take it as a good new if they are working on other system beside NES and SNES that come to Wii U. Heck I'm be happy with GB or N64 games release for Wii U.

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Super_Gravy

44. Posted:

@Atariboy: I guess a lot "current" or "loud vocal" Nintendo fans grew up with Game Boy Advance.

PS: I actually meant GB but my point is that I'm sick of NES and SNES releases. So no harm done here. XD

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skywake

45. Posted:

I'm open to the idea of more or a portable game back catalogue on the Wii U VC if it means cross-play support. It's bad enough having NES games on both with them wanting you to pay twice, I don't want to see that with more platforms. They need to solve that quick.

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Super_Gravy

46. Posted:

@skywake: I'm not sure you mean cross-buy or cross-play but I really want GB, and GBC games to have multiplayers. I'm being serious too. Yea cross-buy will be awesome for consumers but I'm not sure if Nintendo want to lose profit on those games though. I have an funny feeling that Nintendo going give you an discount for buying it on other Nintendo system.

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Super_Gravy

47. Posted:

@Atariboy: Ahh cool idea and I think the Wii U is powerful enough to do that. Kinda like split multiplayers except with two consoles.

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SCAR392

48. Posted:

I wasn't aware of that. I knew that they had called it emulation, but for some reason I still thought it wasn't. Not that it really matters. It has the same result, either way...

They probably figured out how to get games from older consoles to run faster, easier, and with less effort, on Wii U.

Edited on by SCAR392

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skywake

49. Posted:

Atariboy wrote:

I think $6 to unlock a NES game on both instead of paying $5 twice would go a long ways towards satisfying many fans. Probably would make them more money too since I bet most, even those that would love to have access on both, will only select one of the two so many will pay the $1 upgrade fee to get it on both. Some probably even aren't spending a dime because they rightfully think that buying Zelda off the 3DS VC should unlock it on the Wii U and vice versa just like how a PS1 download off PSN works.

Basically this. I would have gotten quite a few NES titles on both VC services if it there was a lower price for both. As it is I'm just upgrading NES titles I had on the Wii VC, getting a few SNES titles I never got and ignoring the 3DS VC almost entirely. If there was cross-buy or even a reasonable "bundle" price I probably would have gotten MegaMan 2 and a few others. Probably would have also paid the difference to get most of the ones I do have across both.

That's for me probably a good ~$20AU that I would have spent on their service for basically no effort on their part. Like that indie game promotion on the Wii U eShop right now. I had absolutely no intention on getting Mighty Switch Force HD edition on the Wii U because I had it on 3DS. Now it's 60% off because I have Bit Trip Runner 2. Very tempting now.

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DudeSean

50. Posted:

Atariboy wrote:

The interview I read sounded like he was specifically talking about the addition of DS titles. Hard to tell with the poorly translated transcript I glanced through just what he meant at times.
...
Or heck, we all could be reading too much into it. Language barriers and poorly translated transcripts have misled us before.

Yeah, it's hard to say for sure if he was talking about only DS games or all systems. The quote I see says, "virtual consoles," so I think that means more than one. They already announced n64 and gba for Wii U VC, so I would assume he meant in general with the different systems. I guess the question now is, how long until get a VC game that's not a NES or SNES game.

Atariboy wrote:

They wouldn't even need to give you the counterpart for free.

I think $6 to unlock a NES game on both instead of paying $5 twice would go a long ways towards satisfying many fans. Probably would make them more money too since I bet most, even those that would love to have access on both, will only select one of the two so many will pay the $1 upgrade fee to get it on both. Some probably even aren't spending a dime because they rightfully think that buying Zelda off the 3DS VC should unlock it on the Wii U and vice versa just like how a PS1 download off PSN works.

I'm hoping that the Wii U has enough horsepower for GBA emulation that it can run two instances of the emulator simultaneously. You'd be limited to two player support, but one person using the gamepad and the other the tv would be perfect in games like Mario Kart Super Circuit.

I would also like a discount for games on the 3DS VC that we already bought on the Wii U VC and vice versa. I'm not buying the same game twice for both systems. As of now I just buy the NES games on the Wii U and not the 3DS, but if they offered a discounted price I would probably get a lot of them again.

I want GBA VC on the Wii U to support multiplayer as well. I'm sure the Wii U could handle it and it seems perfect for it. It would make nice use of the gamepad. Perhaps if we get extra gamepads for the Wii U it could support up to four players (TV, Gamepad 1, Gamepad 2, Gamepad 3). But that might be a bit more than the Wii U could comfortably do.

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SCAR392

51. Posted:

What they could do, is make it so that 3 players can play on Wii U(2GamePads + TV) and 1 player is on 3DS.

Buying GBA VC is pointless, if they can't get multiplayer going, so it only makes sense that 3DS connectivity(cross-buy/play) will happen, and they'll try to squeeze as many players as they can onto the Wii U for GBA multiplayer.

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SCAR392

52. Posted:

@Atariboy
This is under the presumption that 2 GamePads will become available by the time GBA VC is available. Obviously, 1 player games would only use the TV or GamePad, but once you throw in games like 4 Swords, Mario Kart: Super Circuit, etc. multiplayer games, it wouldn't really make sense to exclude the multiplayer option, especially if GBA VC becomes available on 3DS, at the same time.

This is why I think they would have 2 GamePads + 1 TV + 3DS. That doesn't rule out a splitscreen GBA option, but having 2 GamePads will eventually happen, 100%, so we can't rule it out.

2 GamePad support should be here by the time Mario Kart 8 comes out, because they plan on having 12 player local. 12 player local for Mario Kart 8, will require 2 GamePads, so it's not that surprising that it will be out by then. They might even have a Mario Kart 8 + GamePad bundle. Who knows...?

Edited on by SCAR392

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Sean_Aaron

53. Posted:

You'd think that Mario Kart 8 would be five player with one on the Gamepad having to suffer with stick controls, but that's cool. Might have to get two more Wii Wheels!

I never understood why anyone would want two Gamepads if performance would suffer. I guess two-player simultaneous off-TV play is one reason, but you'd need to build the game to use that and given only one Gamepad is bundled I expect there to be very few games that would support multiple Gamepads.

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SCAR392

54. Posted:

@Atariboy
http://www.youtube.com/watch?v=NARhOONsTLY (skip to 1:55)

He says that there will be 12 karts for local and online, so I took that as 12 players locally, and online. That made me think that 2 GamePads and 4 other controllers would be used over wireless LAN, with 2 Wii U consoles. Even if it is 4 players per console, only, my guess is that they will still have wireless LAN with 2 other consoles, but that doesn't really make sense, as they want as many players on each console that's possible.
We'll just have to see, but I was fairly certain that that meant what I thought it did...

It wouldn't be hard to run a GBA VC game with 4 players, and is kind of pointless if they don't. They would have to make the Wii U run 4 GBA carts at a time, then send it to wherever. This would also allow people to play 2 different games(Mario Kart GBA and Metroid GBA, for example). They said at E3 2011, that you could play 2 different games at once, but the limitations of that, or whether they still plan on doing that, hasn't been discussed since. Also, that was only mentioened by a 3rd party dev, so who knows...

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SCAR392

55. Posted:

Sean_Aaron wrote:

I never understood why anyone would want two Gamepads if performance would suffer. I guess two-player simultaneous off-TV play is one reason, but you'd need to build the game to use that and given only one Gamepad is bundled I expect there to be very few games that would support multiple Gamepads.

I agree to an extent, but Nintendo has kept pretty tight lipped about what their console can do.

If they code it as a default feature into the OS, it shouldn't be that hard. You could let someone watch Netflix on whichever screen, then play a game on the other. I'm guessing that the player 1 GamePad would have control over the TV(and itself), while the second GamePad can either be used for second player, or do it's own thing, as I just mentioned.

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DudeSean

56. Posted:

SCAR392 wrote:

@Atariboy
http://www.youtube.com/watch?v=NARhOONsTLY (skip to 1:55)

He says that there will be 12 karts for local and online, so I took that as 12 players locally, and online.

I'm pretty sure they mean there will be 12 racers in each race, not 12 human players. I do hope that Mario Kart 8 at least allows for 5 players locally, 4 on the tv and 1 on the gamepad. Then the gamepad would be able to add something to the series that has never been done before. Simply using it as a horn isn't very innovative...

I doubt Mario Kart 8 will be the game that Nintendo packages a second gamepad with. It'll have to be a game that really makes use of having two gamepads. Unless you have six people playing video games in your house on a regular basis, having a second gamepad just to be able to play with six people at once wouldn't really be worth it. I imagine it would be some sort of game like Wii Play that really makes use of having two gamepads.

DudeSean

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SCAR392

57. Posted:

DudeSean wrote:

SCAR392 wrote:

@Atariboy
http://www.youtube.com/watch?v=NARhOONsTLY (skip to 1:55)

He says that there will be 12 karts for local and online, so I took that as 12 players locally, and online.

I'm pretty sure they mean there will be 12 racers in each race, not 12 human players. I do hope that Mario Kart 8 at least allows for 5 players locally, 4 on the tv and 1 on the gamepad.

Like I said, 12 local and online is what I thought he meant, because he didn't really specify more than that. I didn't even have any doubts, until this thread, so we'll have to see... I'm still fairly certain there will be 12 players for local(using wireless LAN, which would make sense, if Double Dash is anything to go by).

@Atariboy
1. How difficult do you think it is to run a GBA on a home console, 2 generations later? I'm thinking not very.
2. GBA being mainly single player has nothing to do with the occasional multiplayer mode.
3. Multiplayer modes on the ambassador versions are absent, because they're kind of like betas. They didn't program to the fullest, because it was a bonus, and that doesn't necessarily require them to make the games a complete product. Releasing a VC version kind of requires a complete product. That includes multiplayer. Also, if you have the ambassador GBA games, they did update it to go into sleep mode. The game used to continue running, even when you closed the 3DS. They updated that, so it's not like they are restrained. They put out what they thought was acceptable, for the time being.
4. I don't know why. All I know is that a 3rd party dev mentioned being able to play a game on the GamePad, while someone else play something different on the TV(just to be clear, he was talking specifically about video games, not off-TV). There's not anymore information than that.

Edited on by SCAR392

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GuSolarFlare

58. Posted:

^

LAN is local area network so it counts ;)

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SCAR392

59. Posted:

@Atariboy
The games themselves aren't very demanding. Nintendo might even be able to get 2 GamePads running for DS VC games. We don't know the specifics, so all I'm looking at is the graphics of GBA compared to Wii U games, and how many screesn they have available.

If Nintendo allows DS VC to be available on 3DS, as well, it would be even easier, because that system already runs DS games from a cart.

EDIT: The 3DS would just be running DS games from an SD card, instead of the cart. That might be part of the "hurdle" they were talking about. SD cards are generally more flexible than game cards, because it's a common format for plenty of devices.

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MAN1AC

60. Posted:

Actions speak louder than words so I'm taking the wait and see approach with this.

Four more months until Bayonetta 2.

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