Showing 1,881 to 1,900 of 1,941
1,881. Posted: Sun 5th Feb 2012 23:39 GMT
The controls remind me of The World Ends With You.
I don't know how you came up with that, they play nothing a like.I hated the controls of TWEwY, comparing it to SkywardSword is more of an insult to the game's gameplay.SkywardSword gameplay is the only good thing about the game other then its blane story telling.Thats one thing they both have in common.
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1,882. Posted: Mon 6th Feb 2012 00:12 GMT
Read this articlehttp://www.zeldadungeon.net/2012/01/allegories-in-architectur...Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back. And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.http://www.zeldadungeon.net/2012/01/allegories-in-architectur...I think they were both very well written. What do you think of these cool articles?
Read this articlehttp://www.zeldadungeon.net/2012/01/allegories-in-architectur...
Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back.
And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.http://www.zeldadungeon.net/2012/01/allegories-in-architectur...
I think they were both very well written. What do you think of these cool articles?
It's just amazing. I wonder if Nintendo has done this kind of thing with some other Zeldas too?
1,883. Posted: Mon 6th Feb 2012 03:37 GMT
I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?
1,884. Posted: Mon 6th Feb 2012 03:46 GMT
I'm disappointed at how short this game is.Twilight Princess was easily twice as long, but Skyward Sword is still the better game.
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1,885. Posted: Mon 6th Feb 2012 03:48 GMT
I personally loved RS2's combat, and i think SS improved it vastly. I think the mahor difference is that SS is zoomed out and not First Person. You can always see what is around you at all times and that makes it easier. Also all the sword maneuveurs are simple and feel natural. There is no memorizing kill combos or such. The combat is simple and enemy hordes don't get frustrating at all. Don't Listen to all the people complaining about controls, they are the best controls i have ever felt in a Wii game, and are very responsive. Never had any trouble with it. (Maybe because i was used to the touchyness and such of RS2, idk)
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1,886. Posted: Mon 6th Feb 2012 03:56 GMT
None of those issues apply. The only problem is that the controls occasionally get decalibrated and Link doesn't do anything even remotely to what you're doing IRL. If you have enough recovery items to provide a cushion for when that happens, it's not a terrible problem — just annoying.
One thing you'll notice is that RS2 requires more force to get a swing to work. Skyward Sword is extremely sensitive comparatively.
Edited on Mon 6th February, 2012 @ 03:58 by pixelman
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1,887. Posted: Mon 6th Feb 2012 05:34 GMT
@bossmank - thanks! If I haven't played RS2 in a while, I have to look through the manual to review the combos. I really need to look up the correct way to parry the red strikes online. I can't remember, and it isn't in the manual. I'm glad to hear that this isn't an issue in SS.
@pixelman - thanks! In RS2, I hate seeing a number of enemies with armor approaching, because each of those guys will need some strong strikes just to get the armor off. I can't imagine having to do that through a 40 hour game! I'm glad to hear it's not an issue with SS.
1,888. Posted: Tue 7th Feb 2012 12:39 GMT
GrooseMarioFan wrote:Read this articlehttp://www.zeldadungeon.net/2012/01/allegories-in-architectur...Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back. And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.http://www.zeldadungeon.net/2012/01/allegories-in-architectur...I think they were both very well written. What do you think of these cool articles? It's just amazing. I wonder if Nintendo has done this kind of thing with some other Zeldas too?
Excellent links dude!
Actually, as I was playing through Skyward Sword, I noticed how easy it was to overlook the amount of artistic effort the developers put into the dungeons; from simple text, symbols and designs on the walls - to the thematic architecture and brilliant interlinking room design. It really shows how talented the Nintendo developers are in their level designs.
Ehhhh??? Twilight Princess took me 46 hours, and Skyward Sword took me about 53 hours...I dunno what game your playing!
Edited on Tue 7th February, 2012 @ 12:43 by Kage_88
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1,889. Posted: Tue 7th Feb 2012 13:09 GMT
Thanks, @Kage_88 ! The website that article is on is called Zelda Dungeon, a walkthrough/news site for Zelda. It's my 2nd fav. site behind Nintendo Life.
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1,890. Posted: Sun 12th Feb 2012 23:59 GMT
To beat TP and SS 100%, they each took me almost the exact same amount of time.
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1,891. Posted: Mon 13th Feb 2012 00:13 GMT
no it wasnt
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1,892. Posted: Sun 19th Feb 2012 02:22 GMT
This very brief article perfectly reflects how I feel about all the so called Zelda fans that constantly complain about the games. And it also takes a good jab at the blogging industry's deceitful ways to get page views.
1,893. Posted: Sun 19th Feb 2012 20:14 GMT
I feel sorry for him, for a second he actually thought reading Kotaku was a good idea.
Have I mentioned I hate Kotaku? Because I really hate Kotaku.
Edited on Sun 19th February, 2012 @ 20:14 by kkslider5552000
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1,894. Posted: Mon 27th Feb 2012 02:07 GMT
TP and SS seems somewhat close to being the same in terms of length for me. Anyways, finally got around to playing this again...died like 3 times against Tentalus in hero mode...stupid squid. >.> lol
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1,895. Posted: Mon 27th Feb 2012 02:41 GMT
Twilight Princess took me a while the first time but in retrospect I have no idea why as outside of a couple of puzzles it was really easy and I didn't get close to 100% that time (THERE'S A GRAVEYARD BEHIND HYRULE CASTLE?! -me during a 2nd playthrough). Maybe you just happened to come across the weird unexplainable circumstances but in general Skyward Sword is longer, I'm certain of this.
1,896. Posted: Mon 27th Feb 2012 03:10 GMT
Well its been a long time since I last played TP, but they seemed close together for me.(I usually don't always 100% on Zelda games for whatever reason either, lol)
1,897. Posted: Fri 2nd Mar 2012 14:09 GMT
So how do you sync the controls by height? I know you have to d it flat but in level with sensor or up higher? What works for you guys? I mean I love this game but I hardly get to play it and I can never get the controls right any time I do. I only got to rescuing Link's Loftwing and gave up. (Using the Zelda Wiimote from the box set)
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1,898. Posted: Fri 2nd Mar 2012 14:33 GMT
Wii Motion plus actually does not use the sensor bar. It uses the gyroscope in the tech to determine movement. When you press the D-pad, you reset the neutral position. When you do this, the WM+ assumes that the position you were holding is the neutral position. You don't necessarily have to keep it flat, but just set it to a comfortable and reasonable position.
It takes some practice to get used to, but you don't have to recalibrate it that often. Plus pressing the d-pad will become second-nature and easy since all of the menus has that option.
Edited on Fri 2nd March, 2012 @ 14:34 by LzQuacker
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1,899. Posted: Mon 12th Mar 2012 15:56 GMT
Do you think upgrading my cables from composite to component would make the game look better? I love the art style and I think the game looks great but would they give me better color and a little crisper image?
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1,900. Posted: Mon 12th Mar 2012 16:02 GMT
Yes it will give you a crisper image. It really makes a difference on all games. Even those old cube games look 50% better. As for sharper colors I'm not sure about that one but probably since I really didn't look for it and have used them from the beginning of the gamecube days!
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