Forums

Topic: Legend of Zelda: Skyward Sword

Posts 1,861 to 1,880 of 1,952

kkslider5552000

pixelman wrote:

Stabs don't get registered sometimes

I know I've done something different for always successful stabs vs. hit or miss stabs but I still have no idea what honestly.

Edited on by kkslider5552000

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

3DS friend code: 2878 - 9709 - 50...

LordJumpMad

kkslider5552000 wrote:

The controls remind me of The World Ends With You.

I don't know how you came up with that, they play nothing a like.
I hated the controls of TWEwY, comparing it to SkywardSword is more of an insult to the game's gameplay.
SkywardSword gameplay is the only good thing about the game other then its blane story telling.
Thats one thing they both have in common.

For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
[url=http://www.backloggery.com/jumpmad]Unive...

3DS Friend Code: 4167-4592-9402 | Twitter:

Cia

GrooseMarioFan wrote:

Read this article
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back.

And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

I think they were both very well written. What do you think of these cool articles?

It's just amazing. I wonder if Nintendo has done this kind of thing with some other Zeldas too?

Cia

chiwii

I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?

chiwii

ReanSchwarzer7

I'm disappointed at how short this game is.
Twilight Princess was easily twice as long, but Skyward Sword is still the better game.

Owner of http://www.WiiWareWave.com

Stats
Members: 340
Posts: 57,199
Articles: 5,890
Reviews: 610
Features: 210
Guides: 5
Developer's Interviews: 41

Twitter:

Kagamine

chiwii wrote:

I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?

I personally loved RS2's combat, and i think SS improved it vastly. I think the mahor difference is that SS is zoomed out and not First Person. You can always see what is around you at all times and that makes it easier. Also all the sword maneuveurs are simple and feel natural. There is no memorizing kill combos or such. The combat is simple and enemy hordes don't get frustrating at all. Don't Listen to all the people complaining about controls, they are the best controls i have ever felt in a Wii game, and are very responsive. Never had any trouble with it. (Maybe because i was used to the touchyness and such of RS2, idk)

3DS friend code: 1332-7705-6324Previous Usernames: Bossmank
Some_Chords

"Love your ego, you won't feel a thing, always number one, the pen with a bent wrist crooked king, sign away our peace, for your war, one word and it's over." ~ Deadmau5

Nintendo Network ID: bossmank

retired_account

chiwii wrote:

I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?

None of those issues apply. The only problem is that the controls occasionally get decalibrated and Link doesn't do anything even remotely to what you're doing IRL. If you have enough recovery items to provide a cushion for when that happens, it's not a terrible problem — just annoying.

One thing you'll notice is that RS2 requires more force to get a swing to work. Skyward Sword is extremely sensitive comparatively.

Edited on by retired_account

retired_account

chiwii

@bossmank - thanks! If I haven't played RS2 in a while, I have to look through the manual to review the combos. I really need to look up the correct way to parry the red strikes online. I can't remember, and it isn't in the manual. I'm glad to hear that this isn't an issue in SS.

@pixelman - thanks! In RS2, I hate seeing a number of enemies with armor approaching, because each of those guys will need some strong strikes just to get the armor off. I can't imagine having to do that through a 40 hour game! I'm glad to hear it's not an issue with SS.

chiwii

Kage_88

Faron wrote:

GrooseMarioFan wrote:

Read this article
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back.

And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

I think they were both very well written. What do you think of these cool articles?

It's just amazing. I wonder if Nintendo has done this kind of thing with some other Zeldas too?

Excellent links dude!

Actually, as I was playing through Skyward Sword, I noticed how easy it was to overlook the amount of artistic effort the developers put into the dungeons; from simple text, symbols and designs on the walls - to the thematic architecture and brilliant interlinking room design. It really shows how talented the Nintendo developers are in their level designs.

Rukiafan wrote:

I'm disappointed at how short this game is.
Twilight Princess was easily twice as long, but Skyward Sword is still the better game.

Ehhhh??? Twilight Princess took me 46 hours, and Skyward Sword took me about 53 hours...I dunno what game your playing!

Edited on by Kage_88

Nintendo Network ID: KrissB

3DS: 2621-2629-6453

Xbox Live: GonkDroid88

PSN: Kriss_B

Steam ID: kage_88

GOG ID: KrissB

Feel free to add me!

GrooseMarioFan

Thanks, @Kage_88 ! The website that article is on is called Zelda Dungeon, a walkthrough/news site for Zelda. It's my 2nd fav. site behind Nintendo Life.

3DS Friend Code: 1590-4747-2365 (Tell me if you add me)
Fav. Wii game: Skyward Sword
3DS game: Mario Kart 7
eShop game: Pushmo
Gamecube game: Wind Waker & Super Mario Sunshine
N64 game: Ocarina of Time & Conker
Proud owner of an Aqua Blue Ambassador 3DS :...

SamuraiShyGuy

To beat TP and SS 100%, they each took me almost the exact same amount of time.

3DS: 0173-1626-4750
Jesus answered, "I am the way and the truth and the life. No one comes to the Father except through me."
Check out my Colors!3D gallery!

kkslider5552000

I feel sorry for him, for a second he actually thought reading Kotaku was a good idea.

Have I mentioned I hate Kotaku? Because I really hate Kotaku.

Edited on by kkslider5552000

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

3DS friend code: 2878 - 9709 - 50...

Joeynator3000

TP and SS seems somewhat close to being the same in terms of length for me. Anyways, finally got around to playing this again...died like 3 times against Tentalus in hero mode...stupid squid. >.> lol

kkslider5552000

Twilight Princess took me a while the first time but in retrospect I have no idea why as outside of a couple of puzzles it was really easy and I didn't get close to 100% that time (THERE'S A GRAVEYARD BEHIND HYRULE CASTLE?! -me during a 2nd playthrough). Maybe you just happened to come across the weird unexplainable circumstances but in general Skyward Sword is longer, I'm certain of this.

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

3DS friend code: 2878 - 9709 - 50...

Joeynator3000

Well its been a long time since I last played TP, but they seemed close together for me.
(I usually don't always 100% on Zelda games for whatever reason either, lol)

Drawdler

So how do you sync the controls by height? I know you have to d it flat but in level with sensor or up higher? What works for you guys? I mean I love this game but I hardly get to play it and I can never get the controls right any time I do. I only got to rescuing Link's Loftwing and gave up. (Using the Zelda Wiimote from the box set)

Myland's Dream Address: 6500-2329-0504 | darkSpyro | Ghostroaster | Reddit

3DS Friend Code: 2191-7661-4611 | Nintendo Network ID: Nibelilt

TheLZdragon

Nibelilt wrote:

So how do you sync the controls by height? I know you have to d it flat but in level with sensor or up higher? What works for you guys? I mean I love this game but I hardly get to play it and I can never get the controls right any time I do. I only got to rescuing Link's Loftwing and gave up. (Using the Zelda Wiimote from the box set)

Wii Motion plus actually does not use the sensor bar. It uses the gyroscope in the tech to determine movement. When you press the D-pad, you reset the neutral position. When you do this, the WM+ assumes that the position you were holding is the neutral position. You don't necessarily have to keep it flat, but just set it to a comfortable and reasonable position.

It takes some practice to get used to, but you don't have to recalibrate it that often. Plus pressing the d-pad will become second-nature and easy since all of the menus has that option.

Edited on by TheLZdragon

Nintendo Life Community Administrator

Splatoon 2 Rank: Splat S+, Rain S, Tower S

My Eeveeloggery

Switch Friend Code: SW-5075-7879-0008 | 3DS Friend Code: 2234-7139-4188 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

ThePirateCaptain

Do you think upgrading my cables from composite to component would make the game look better? I love the art style and I think the game looks great but would they give me better color and a little crisper image?

VISIT MY NEW BLOG 16-Bit Heaven.
Runs the NintendoLife Best VGM Tourney Come Vote!

3DS Friend Code: 3523-2096-8169 | Nintendo Network ID: Capn_Pancakes

Spoony_Tech

Yes it will give you a crisper image. It really makes a difference on all games. Even those old cube games look 50% better. As for sharper colors I'm not sure about that one but probably since I really didn't look for it and have used them from the beginning of the gamecube days!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Top

Please login or sign up to reply to this topic