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Topic: Legend of Zelda: Skyward Sword

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Kagamine

1,861. Posted:

@VincentV Thats way to excessive, one Spoiler Alert in BOLD is plenty with 1 -2 lines of space. I dont know anybody that reads more than one line at a time so spoilers are easily avoidable if you use this thing called your brain. Also a spoiler end in bold at the end aswell, i usually just put my spoilers in the text with no spaces and nobody complains... some people are such whiners...

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paburrows

1,862. Posted:

GrooseMarioFan wrote:

Read this article
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back. :)

And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

I think they were both very well written. What do you think of these cool articles? :D

I would say that its a mix of a number of cultures, the earth Temple looked Indian (India) to me and the Skyview Temple reminded me of Mayan Temples a little.

Edited on by paburrows

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GrooseMarioFan

1,863. Posted:

paburrows wrote:

GrooseMarioFan wrote:

Read this article
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back. :)

And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

I think they were both very well written. What do you think of these cool articles? :D

I would say that its a mix of a number of cultures, the earth Temple looked Indian (India) to me and the Skyview Temple reminded me of Mayan Temples a little.

Yeah, the Earth Temple did look like it was from India, and I thought the Fire Sanctuary was very Chinese-looking, with all the dragons and stuff.

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pixelman

1,864. Posted:

SPOILERS

Just beat it. I absolutely loved it, had a great ending. The final boss was awesome but annoying, mostly due to the controls, but what'ev. I looooved how they set it up for ALTTP. That was so cool!

Edit: Looking at the timeline they apparently didn't. wtf? That is so the lost woods! Guess I need to finish The Minish Cap, haha.

The controls DO have issues. Stabs don't get registered sometimes, swipes are offset by up to 90 degrees in hectic fights. ftr, I was sitting on a swivel chair square in front of the TV 100% of the time.

Edited on by pixelman

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kkslider5552000

1,865. Posted:

pixelman wrote:

Stabs don't get registered sometimes

I know I've done something different for always successful stabs vs. hit or miss stabs but I still have no idea what honestly.

Edited on by kkslider5552000

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LordJumpMad

1,866. Posted:

kkslider5552000 wrote:

The controls remind me of The World Ends With You.

I don't know how you came up with that, they play nothing a like.
I hated the controls of TWEwY, comparing it to SkywardSword is more of an insult to the game's gameplay.
SkywardSword gameplay is the only good thing about the game other then its blane story telling.
Thats one thing they both have in common.

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Faron

1,867. Posted:

GrooseMarioFan wrote:

Read this article
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back. :)

And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

I think they were both very well written. What do you think of these cool articles? :D

It's just amazing. I wonder if Nintendo has done this kind of thing with some other Zeldas too?

Faron

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chiwii

1,868. Posted:

I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?

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Rukiafan

1,869. Posted:

I'm disappointed at how short this game is.
Twilight Princess was easily twice as long, but Skyward Sword is still the better game. ;)

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Kagamine

1,870. Posted:

chiwii wrote:

I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?

I personally loved RS2's combat, and i think SS improved it vastly. I think the mahor difference is that SS is zoomed out and not First Person. You can always see what is around you at all times and that makes it easier. Also all the sword maneuveurs are simple and feel natural. There is no memorizing kill combos or such. The combat is simple and enemy hordes don't get frustrating at all. Don't Listen to all the people complaining about controls, they are the best controls i have ever felt in a Wii game, and are very responsive. Never had any trouble with it. (Maybe because i was used to the touchyness and such of RS2, idk)

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pixelman

1,871. Posted:

chiwii wrote:

I have a question for those who played Skyward Sword and also played Red Steel 2 - how does the combat in SS compare to the combat in RS2? RS2 has some great controls, but I think that the combat gets kind of tedious. Halfway through the game, I started to dread encountering a group of 4-7 enemies, with each enemy requiring multiple strikes. It was also hard to remember the more complex controls if I didn't play the game for a few weeks. Did you experience these issues with SS?

None of those issues apply. The only problem is that the controls occasionally get decalibrated and Link doesn't do anything even remotely to what you're doing IRL. If you have enough recovery items to provide a cushion for when that happens, it's not a terrible problem — just annoying.

One thing you'll notice is that RS2 requires more force to get a swing to work. Skyward Sword is extremely sensitive comparatively.

Edited on by pixelman

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chiwii

1,872. Posted:

@bossmank - thanks! If I haven't played RS2 in a while, I have to look through the manual to review the combos. I really need to look up the correct way to parry the red strikes online. I can't remember, and it isn't in the manual. I'm glad to hear that this isn't an issue in SS.

@pixelman - thanks! In RS2, I hate seeing a number of enemies with armor approaching, because each of those guys will need some strong strikes just to get the armor off. I can't imagine having to do that through a 40 hour game! I'm glad to hear it's not an issue with SS.

chiwii

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Kage_88

1,873. Posted:

Faron wrote:

GrooseMarioFan wrote:

Read this article
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

Although it is a long one, I think it's a beautiful article, and it's amazing how much Nintendo put into this game. I can't believe that the story of this dungeon goes that far back. :)

And here's his second article (it's a bit shorter), which fixes mistakes he said in the first one, and talks about new things.
http://www.zeldadungeon.net/2012/01/allegories-in-architectur...

I think they were both very well written. What do you think of these cool articles? :D

It's just amazing. I wonder if Nintendo has done this kind of thing with some other Zeldas too?

Excellent links dude!

Actually, as I was playing through Skyward Sword, I noticed how easy it was to overlook the amount of artistic effort the developers put into the dungeons; from simple text, symbols and designs on the walls - to the thematic architecture and brilliant interlinking room design. It really shows how talented the Nintendo developers are in their level designs.

Rukiafan wrote:

I'm disappointed at how short this game is.
Twilight Princess was easily twice as long, but Skyward Sword is still the better game. ;)

Ehhhh??? Twilight Princess took me 46 hours, and Skyward Sword took me about 53 hours...I dunno what game your playing!

Edited on by Kage_88

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GrooseMarioFan

1,874. Posted:

Thanks, @Kage_88 ! The website that article is on is called Zelda Dungeon, a walkthrough/news site for Zelda. It's my 2nd fav. site behind Nintendo Life. :D

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SamuraiShyGuy

1,875. Posted:

To beat TP and SS 100%, they each took me almost the exact same amount of time.

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SamuraiShyGuy

1,876. Posted:

This very brief article perfectly reflects how I feel about all the so called Zelda fans that constantly complain about the games. And it also takes a good jab at the blogging industry's deceitful ways to get page views.

http://nintendoeverything.com/82973/a-brief-history-of-zelda-...

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kkslider5552000

1,877. Posted:

I feel sorry for him, for a second he actually thought reading Kotaku was a good idea.

Have I mentioned I hate Kotaku? Because I really hate Kotaku.

Edited on by kkslider5552000

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Mizore

1,878. Posted:

TP and SS seems somewhat close to being the same in terms of length for me. Anyways, finally got around to playing this again...died like 3 times against Tentalus in hero mode...stupid squid. >.> lol

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kkslider5552000

1,879. Posted:

Twilight Princess took me a while the first time but in retrospect I have no idea why as outside of a couple of puzzles it was really easy and I didn't get close to 100% that time (THERE'S A GRAVEYARD BEHIND HYRULE CASTLE?! -me during a 2nd playthrough). Maybe you just happened to come across the weird unexplainable circumstances but in general Skyward Sword is longer, I'm certain of this.

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Mizore

1,880. Posted:

Well its been a long time since I last played TP, but they seemed close together for me.
(I usually don't always 100% on Zelda games for whatever reason either, lol)

I love Erica (Strike Witches), Eureka (Eureka Seven), and Tenma (School Rumble), stay away from them. xD
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