Please, consider what I have to say. It's possible that you're all jumping to the wrong conclusions about the Zelda patent, so if you consider my interpretation of it you may feel better.
What have all Zelda fans been crying out for in the games? Difficulty levels. And this patent is exactly what this shows. I have known about this patent for several months now (old news) and I actually know something about it.
If you read the article is shows different potential difficulty modes for the game:
*Main play - this is just classic Zelda which we know and love. Nothing has changed. Veteran players can enjoy the challenge whereas 'casual gamers' can have hints to help them. That's good right? It's making the game challenging for 'veterens' and giving casuals a helping hand if they need it. *Digest - basically this is just important scenes that are cutscenes and gameplay. Again, this is good for casual gamers because they just want to see/play the fun exciting bits (such as boss battles) rather than things that they would find dull such as looking for a dungeon in the overworld (we may appreciate that, but they won't)
The patent is several years old so the odds of it actually being a Zelda game are lowered. In my opinion if this system is actually in a Zelda game then I think it could be genius. Us 'hardcore gamers' can have our challenging Zelda adventure but at the same time 'casuals' can play through a watered down mode of the game. See? Nintendo can make the game enjoyable for casuals without it affecting the gameplay experience of a real gamer.
Don't get angry about the Zelda one. Nothing is forced on you, and it will give you the ability to replay dungeons and such - which sounds cool. Speedruns, anyone? Oh yes, and Zelda Wii just confirmed _ Now start complaining about it, which makes soooo much sense. Seriously? Miyamoto is making it more accessible to the casual crowd without interfering with the core fans.
The Mario one sounds horrible, but I won't complain as long as they give us a grand new adventure in the near future. Preferably a WiiWare 2D platformer - hellzyeah.
Don't get angry about the Zelda one. Nothing is forced on you, and it will give you the ability to replay dungeons and such - which sounds cool. Speedruns, anyone? Oh yes, and Zelda Wii just confirmed _ Now start complaining about it, which makes soooo much sense. Seriously? Miyamoto is making it more accessible to the casual crowd without interfering with the core fans.
That's exactly what I was trying to say, but you put it a lot better and a lot more concise than I did. Unfortunatly when people see the words 'casual' and 'Zelda' in the same sentance they go into angry clown mode and start ranting on a forum without engaging brain or actually knowing what they're talking about. Don't worry, I think that this could be another stroke of genius by Miyamoto. Be happy.
Don't get angry about the Zelda one. Nothing is forced on you, and it will give you the ability to replay dungeons and such - which sounds cool. Speedruns, anyone? Oh yes, and Zelda Wii just confirmed _ Now start complaining about it, which makes soooo much sense. Seriously? Miyamoto is making it more accessible to the casual crowd without interfering with the core fans.
The Mario one sounds horrible, but I won't complain as long as they give us a grand new adventure in the near future. Preferably a WiiWare 2D platformer - hellzyeah.
Don't get angry about the Zelda one. Nothing is forced on you, and it will give you the ability to replay dungeons and such - which sounds cool. Speedruns, anyone? Oh yes, and Zelda Wii just confirmed _ Now start complaining about it, which makes soooo much sense. Seriously? Miyamoto is making it more accessible to the casual crowd without interfering with the core fans.
The Mario one sounds horrible, but I won't complain as long as they give us a grand new adventure in the near future. Preferably a WiiWare 2D platformer - hellzyeah.
Eh. I think you should get rewarded for playing Zelda on the higher difficulty level. Also, on the lower difficulty levels, I wouldn't want nintendo to hold the players hand through the whole game. They could do easier enemys, or easier puzzles that are different from those in harder difficulty, so if they did play the harder one they wouldn't already know the answer from playing the previous one. They could just make it simpler and/or more streamlined for Casuals too.
Edit- One thing that I liked about the Killer Instict console game is how it ended differently on the easier level than the harder ones, it said something like "So you beat the game on easy level. I hope you're happy with yourself!". It's been awhile, so it's probably not exactly how they said it.
I'm pretty sure that Mario one was made back in the days of the NES as a PC game (Mario's Early Years, I believe it was called).
As for the Zelda one, it's been floating around for a good few months now. Don't be surprised if a) Spirit Tracks take some parts from it or b) it never materialises.
read: they want any actual Mario games to be full-fledged console releases. makes sense, it's a flagship series after all.
also, anything Nintendo patents may or may not show up; all the patent means is that some other game designer can't come up from behind them and use the idea themselves without going through Nintendo or else they'd face some kind of fine or court action. that's all a patent really means, when you get down to it.
BEST THREAD EVER future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
I believe that if Nintendo were to release a Mario game on Wiiware that was in the same style as the originals, and they gave it appropriate advertising, it could be the answer to their problem that only a small number of Wii owners use the download service. If they were to generate enough hype then a lot of people would start using the service leading to a lot more sales of other titles too. Mega man 9 was hardly a failure and I feel Nintendo are missing a trick by not doing this. Surely with todays technology it wouldn't be that difficult for them to create a new Mario, also I would be quite happy to pay a little more for it than the average VC/Wiiware game .
1- Patents do not equal products. A company can file for a patent purely to protect its ideas, and profit if anyone else wants to do the same later. 2- Products do not equal purchases. There is no reason you need to buy an educational mario game, any more than you need to buy Mario Paint or Dr. Mario, or Mario and Sonic, or Mario [insert sport here], or any other spinoff.
I believe that if Nintendo were to release a Mario game on Wiiware that was in the same style as the originals, and they gave it appropriate advertising, it could be the answer to their problem that only a small number of Wii owners use the download service. If they were to generate enough hype then a lot of people would start using the service leading to a lot more sales of other titles too. Mega man 9 was hardly a failure and I feel Nintendo are missing a trick by not doing this. Surely with todays technology it wouldn't be that difficult for them to create a new Mario, also I would be quite happy to pay a little more for it than the average VC/Wiiware game .
it's a good idea in theory, but a Wiiware-only Mario game would (a) alienate Wii users without internet access, (b) alienate users who are not comfortable with giving out their credit card information over an internet connection (which is a real concern nowadays), and (c) turn off the 'casual' audience that the Mario titles have been catering to for years by making them have to work for their game instead of just going down to the store and buying a disc or cartridge to pop into the system. there's also the risk of the game possibly being too large for their Wiiware size limits (who knows what they would want to put in such a title?). I can't see them doing it, to be honest, not with the kind of money a Mario release (not a puzzler, an actual platformer or adventure-based title) pulls in for them from stores.
BEST THREAD EVER future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
When has anyone ever complained about a Zelda game being too hard? (Side Note: Besides Zelda 2)
If anything, there a little too easy. Most of the time in the more recent ones, you only fight one enemy at a time, and most of the puzzles could be figured out by a grade school child.
The first one was hard, too. I know it's not your point, but just saying. I still haven't beaten Ganon's dungeon in second quest, and it took me forever to get past one of the second quest dungeons (first one to have Wizzrobes).
But yea, I agree, Zelda has been way too easy since Ocarina redefined the series, and Link to the Past wasn't tough either. Still, I think you're looking at this the wrong way. In order to be accessible to a wider audience, past titles had to be easy. But if you have a hint system embedded in the game, you can justify making it harder. This hint system, if ever used, could actually allow Nintendo to make a more challenging game than they're used to lately, rather than making the game actually easier like so many are strangely afraid of.
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Topic: Patents of 2 upcoming Wii games?
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