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Topic: What if Nintendo pulled a "Star Fox Zero" with Metroid?

Posts 41 to 60 of 113

NinjaWaddleDee

@Octane: Actually, Uncharted sounds pretty good just because you have those bits of platforming. I would also nominate Vanquish and Mass Effect for their 3rd person shooter styles. The characters in them remain agile like Samus, but not quite as agile as Other M Samus, which just made the game feel silly to me, and got rid of the aiming skill barrier that existed in previous games. Should Samus be able to hide behind cover? Or is her suit good enough that she doesn't need it?

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
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Haru17

I wouldn't give up the atmospheric first person visor effects for the world. Besides, Metroid doesn't seem like the property to do anything new, interesting, or focal with platforming in, so the first person perspective is no hinderance. Platforming should just be a backdrop; a means of exploring the world, just like it is in Zelda.

Survivor horror melee combat could be absolutely harrowing in first person. Especially with close-mid range shooting to prevent hordes from punching your armor off. Just imagine the derelict ship from Prime 3, but with the ing zombie federation troopers from Echoes (it doesn't have to be zombies necessarily). Creepy!

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Haru17

On an unrelated note, I'm incredibly fine with Metroid being the 'outdated' series without any fleshy facial animation tech. Just think how much they did in the later Prime games' cutscenes with only orange, blue, and pink bounty hunter faces to work with. Samus and Dark Samus' visors conveyed so much even as unemotive as they were.

I'd like to see some weird alien faces in the future. Just think what a Chozo talking would look like. I want that.

Don't hate me because I'm bnahabulous.

Octane

@NinjaWaddleDee: Of course, when the game's structually different than Other M, I expect the character to control differently as well. That's why I don't think Other M is a good comparison for a 3D Metroid, it was structured like the 2D games. Not that there's anything wrong with that, but I don't think it makes a good comparison to a more modern 3D Metroid. That's why comparisons to other games like Vanquish, Uncharted and Mass Effect are more important. I think that having a Metroid game play like that would be neat.

Octane

MarcelRguez

@Octane: Sounds appropriate, but I assume the over-the-shoulder perspective works like the one in RE4 and doesn't feature lock-on, right?

And Murasame Castle would fit like a glove, it'd be interesting to see that come to fruition one day.

@NinjaWaddleDee: So just like Vanquish, I take? I'd like that, that game was just what I imagined a 3rd person perspective Metroid to be. Only, you know, not so focused on combat and more exploration-based.

MarcelRguez

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Octane

@Marce2240: Haven't played RE4, but I imagine a system where it switches to an over-the-shoulder view when you raise your gun. It don't think it should lock on enemies, but just provide an easier view for aiming.

Octane

NinjaWaddleDee

@Marce2240: Yeah maybe slowed down a bit, without the boost manouever.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

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NinjaWaddleDee

@Haru17: Yeah I think first person melee combat would be amazing. Unfortunately, Nintendo seems incable of making survivor horror combat like that. I assume what you are talking about would be gory right? I'd honestly like some more gore in my metroid, but that's just my opinion. I know that others will disagree with me.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
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Nintendo Network ID: NinjaWaddleDee

bezerker99

Just throw away the timeline. It's mostly pointless and all it does it keep Nintendo from making more games in the series (because they think it somehow has to fit into their precious timeline).

Hollywood does this all the time. For instance, Ridley Scott is making a sequel to Alien right now and he clearly threw the sequel, Aliens, out the window when making his movie.

Another example is Superman Returns. They completely disregarded Superman II, III, and IV and instead are calling Superman Returns the sequel to the original Superman from back in the day.

Anyways, seems like Nintendo gets hung up with the story. I say to heck with story and focus on an intense single player offline experience with great gameplay.

DefHalan

@bezerker99: I don't think the Metroid timeline is a mess, they just released the games in a messy way which made the timeline confusing. Also, with the Zelda series we already have a series that basically throws away any idea of a timeline with every release. Metroid is fine, they just need to do a better job at teling people when something takes place during the timeline... still can't figure out when Metroid Prime Pinball happens lol.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Octane

@bezerker99: Every super hero franchise does the same thing. They're all stories that take place in the same universe with the same characters, but aren't necessarily prequels or sequels.

Octane

jump

bezerker99 wrote:

Hollywood does this all the time. For instance, Ridley Scott is making a sequel to Alien right now and he clearly threw the sequel, Aliens, out the window when making his movie.

I thought he was making a direct sequel to Prometheus which ties in more to the Alien franchise whilst also actually use the Alien name this time and Neill Blomkamp is also directing an Alien flick which may or may not be related to Prometheus.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Octane

@jump: Yeah, Alien: Covenant is the sequel to Prometheus, because why not? Blomkamp's Alien 5 was supposed to take place between Alien and Alien 3, right? Not sure who gets a say in naming these films, but that guy needs take a course on naming conventions.

Octane

bezerker99

My bad, gang. I thought I read somewhere online that Nintendo didn't really know where to go next with Metroid and I assumed it was timeline related. I feel that Other M relied too heavily on story (gee, really?) to explain why Samus doesn't have her powerups at the beginning of the game. And it was a really stupid and lame excuse..... simply because Adam won't authorize her weapons??? The need to explain why Samus doesn't have her powerups at the beginning of each game is like saying we have to explain what happens to Mario every time he dies. It doesn't really require an explanation, yet Nintendo feels so obligated to do that when it came to Other M.

Also, I wouldn't have a problem with another remake of the original Metroid, possibly told from a Metroid Prime viewpoint (1st person, HUD display, all that jazz).

Edited on by bezerker99

Octane

@bezerker99: Hah, it made more sense than loosing all of your weapons every time your start a new adventure. In the end, nothing changed. I didn't mind it at all, it finally changed that same old formula. It made sense from a story perspective.

Octane

MarcelRguez

@Octane: That's pretty much RE4. It popularized it, after all.

About Samus losing her abilities, yeah, that kind of sticks out like a sore thumb at the beginning of each game. It can always be justified from a story perspective (Fusion did that best, in my opinion), but they actually need to put some effort into it.

Another solution would be adopting what the Prime series toyed with to an extent: Samus doesn't necessarily have to lose her abilities, she needs to use new ones to advance through new environments. This obviously creates the need of coming up with new sets of abilities for her power suit, which can be a difficult task. Then again, games like Wario Land used to take a middle-of-the-road approach, preserving some of Wario's main abilities (shoulder bash, bomb jump, headbutt) while adding new ones that were only seen in one game.

MarcelRguez

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Haru17

NinjaWaddleDee wrote:

@Haru17: Yeah I think first person melee combat would be amazing. Unfortunately, Nintendo seems incable of making survivor horror combat like that. I assume what you are talking about would be gory right? I'd honestly like some more gore in my metroid, but that's just my opinion. I know that others will disagree with me.

Well, mostly alien goo gore. I imagine Samus would just get game overs like in Metroid Prime; the visor flickers and dies and you get a gameover screen with a terminal medical connotation. Maybe with a blood splotch or something.

Don't hate me because I'm bnahabulous.

NinjaWaddleDee

@Haru17: Yeah, I don't think we need to have Dead Space levels of gore or anything, but I'd like a bit more satisfaction from blowing up baddies. So, like Halo level gore I guess.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

NinjaWaddleDee

@Marce2240: Good idea, I've been thinking about what abilities she should just keep. I think for every game she should have her basic abilities like: bombs, missiles, space jump, charge beam. And then get the rest from the game, just so that it doesn't feel like Samus is starting at a blank slate all the time.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

KO-Cub

The whole purpose of Samus losing her equipment is to show evolution, survivability, and development.

I personally would like to see if Samus lost something... more.
Chozo implants making her frail and weak, the Power Suit rejecting her or being unresponsive/unusable as a result.
A more reason to give players a deeper sense of seriousness when playing Samus from the start again.

Samus always keeps losing her equipment, what if she lost all of it?

Edited on by KO-Cub

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