WhiteKnight wrote:
3Dash wrote:
@WhiteKnight Just speculating, but I think the way everyone is thinking about this is: Which would you prefer, a beautiful picture, or a functioning game that works and plays well, regardless of whether or not the graphics are 8, 16, 32, 64, 128, etc bits?
Again, that's trying to break a game down into components it doesn't work. Either a game is aesthetically pleasing and engagingly interactive, or it's a bad game. Find me one example of a great game that has broken aesthetics (there is one, but it is a special case), and you have a case for breaking a game down like that.
Bits are completely irrelevant to aesthetics. People who claim otherwise are the same people who were surprised the Journey won best graphics awards, and those people have such a laughably immature understanding of art that their opinion is negligable.
I agree...some of those old Journey albums have really amazing cover art.
