Wii U Forum

Topic: shared effort: lets invent our nintendo console

Showing 21 to 24 of 24

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Xiao_Pai

21. Posted:

I kinda considered them the same thing...but whatever, point being Wii U probably won't be able to handle 2 pads well. Unless they fixed the issue (I hope so), that said, the system still supports it, lol.

I love Erica (Strike Witches), Eureka (Eureka Seven), and Tenma (School Rumble), stay away from them. xD
Update: Also love Yukari and Mizore from Rosario + Vampire.
Another Update: Also Yuuki...from School Rumble...
Yet Another Update: Also Amber and Xiao Pai from Rune Factory 4.

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skywake

22. Posted:

Scollurio wrote:

@Skywake - what you're saying is only partly true, nowhere do you get lag up to 116 ms from a normal LED. My LG LED has 3 (!) ms lag and I have never had any problem with whatever signal i put into its HDMI port. Im not planning to get Wii U first day anyways, I just stated that those things got me worried, I love to be proven wrong or my worries put to rest, but 116 ms lag just cannot be the TV - from my experience/my opinion - don't wanna step on your toes mate!

http://youtu.be/QaZ-P2O1Jew

also response time != input lag

but as I said, if you've never had any problems with your screen then you should be fine

edit: I just tested my low-ish end Sony LED backlit LCD over HDMI by cloning the display and using a video that showed 20ms increments. I took a photo of both screens running this video at the same time and got something around 70ms extra lag on the TV over the screen on my laptop. Then I turned on game mode and I couldn't really pick the difference between the two screens, so something less than ~20ms gap. This was basically a 720p signal at 60hz so that's probably fairly representative of what I should expect on the Wii U. It wouldn't be out of the question for a lesser set to get above 100ms esp if it wasn't configured correctly (and at 120ms nobody probably noticed!)

Edited on by skywake

NNID: skywake

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kyuubikid213

23. Posted:

Scollurio wrote:

Honestly my only REAL concerns are the gamepads power (low framerate, streaming lag) and how its going to be utilized, since I have a PC for the "big serious" games (if you wanna call them like that) Im fine with the general power of the Wii U, not planning to upgrade my FULL HD setup in years, so...

Well, the Wii U isn't out yet, so we don't know how the GamePad will be utilized. However, we have a working model with the DS/3DS family and Airplay. After developers get more of an idea of what the system can really do, then they WILL start using the GamePad as a more separate screen as opposed to having a 3DS XXXL in your living room.

And the latency issue has been addressed. I know that you saw the video explaining how it works and said, "I'll have lag on my TV..." That's not exactly how it works. The "faster" GamePad is only for the games when you bring them down to the GamePad, not the games in their "normal" modes. It's still rendering it on your television, but now that the action is on the GamePad, you can change the channel. If it kept rendering the "slower image" from the TV on your GamePad, the lag would then be in the GamePad when you play games on it. When you play a game with the TV/GamePad setup, there won't be any lag and it will respond similarly to the DS/3DS setup.

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skywake

24. Posted:

kyuubikid213 wrote:

And the latency issue has been addressed. I know that you saw the video explaining how it works and said, "I'll have lag on my TV..." That's not exactly how it works. The "faster" GamePad is only for the games when you bring them down to the GamePad, not the games in their "normal" modes. It's still rendering it on your television, but now that the action is on the GamePad, you can change the channel. If it kept rendering the "slower image" from the TV on your GamePad, the lag would then be in the GamePad when you play games on it. When you play a game with the TV/GamePad setup, there won't be any lag and it will respond similarly to the DS/3DS setup.

lesigh, look at this flow-chart thing and think of the horizontal length of it as input lag

Untitled

With TV only put your hand over the GamePad bit
With GamePad only put hand over TV bit
With both don't put hand over either

How would the horizontal length of the flowchart change in these scenarios? I can tell you now the only difference between these scenarios is the load on the GPU. Think about it for a second.... does this sound anything like what you described?

Edited on by skywake

NNID: skywake