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Topic: Xbox One/Xbox 360 Thread

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moomoo

541. Posted:

Jaz007 wrote:

One big problem I have with a required online connection is that it will be a dead console once the servers go down.

I'm pretty sure Microsoft could just turn off the requirement through a patch once the system goes through its paces (I wouldn't expect that for at least a decade). Plus, I'm sure Xbox Live will be around waaaaaay after the system is gone, so long as Microsoft is still around. Even if XBone is a massive failure, it wouldn't take much to keep the servers up, since they're already there for XBLive anyway.

I don't see the problem in an always-on internet connection. I already do that with all of my other devices in my home. Yeah, the system could fail, but hey, that'd be a problem without the whole required-online thing.

When it comes to the Kinect requirement, it just has to be plugged in. That's it. It does not have to be on. If the user wishes, they don't have to use it for anything at all. If your dog knocks it over and breaks it, or something like that, then you just have to plug it in. That's it. So once again, I don't see the problem.

Edited on by moomoo

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Midnight3DS

542. Posted:

@DGGames "That's actually pretty awesome news from a devs point of view. If the machine requires an Internet connection, then that's yet another resource you can use in your game."

Woopty doo for them. It's bad for consumers. The bottom line is a pile more restrictions, requirements and annoyances for the consumer. This is a ridiculously backwards mindset.

Edited on by Midnight3DS

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Phatosaurus

543. Posted:

Eurogamer has a good piece on this.

http://t.co/uRjfkXj1sJ

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FritzFrapp

544. Posted:

Got a feeling that this is just symptomatic of what's going on in society at large. But the apathy of the common man is scary. Don't know what's more disturbing: the way huge corporations and government bodies are screwing Joe Public with their increasingly Orwellian methods, or the way Joe Public bends over and thanks them for being screwed.
It's good to see some people are calling out Microsoft on this crap.

Edited on by FritzFrapp

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DGGames

545. Posted:

Midnight3DS wrote:

@DGGames "That's actually pretty awesome news from a devs point of view. If the machine requires an Internet connection, then that's yet another resource you can use in your game."

Woopty doo for them. It's bad for consumers. The bottom line is a pile more restrictions, requirements and annoyances for the consumer. This is a ridiculously backwards mindset.

Since it looks like it went over your head I will put it in simpler terms: Requiring an internet connection allows games that are simply not possible on other systems since there is no risk of your potential customers not having what your game requires. Is the same reason why not all games use MotionPlus, or why PS Move failed so badly (well one of the many reasons why it failed so badly).

Also with the latest piece of news, it is now confirmed both XBOX ONE and PS4 use the same kind of anti-used games DRM, which explains why EA did away with their online pass initiative. So it is up to the devs on both XBOX ONE and PS4 to have or not to have anti-used games DRM, and not possible at all on Nintendo's platform.

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Drobotic

546. Posted:

It's funny how Microsoft started blocking comments due to the things people were saying.Even Nintendo doesn't block comments due to haters.

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DGGames

547. Posted:

Drobotic wrote:

It's funny how Microsoft started blocking comments due to the things people were saying.Even Nintendo doesn't block comments due to haters.

Reminds me of how sony was banning people from their forums and communities and threatening to ban from PSN when they stole Other OS and people were rightfully angry and asking them to bring it back.

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Phatosaurus

548. Posted:

DGGames wrote:

Midnight3DS wrote:

@DGGames "That's actually pretty awesome news from a devs point of view. If the machine requires an Internet connection, then that's yet another resource you can use in your game."

Woopty doo for them. It's bad for consumers. The bottom line is a pile more restrictions, requirements and annoyances for the consumer. This is a ridiculously backwards mindset.

Since it looks like it went over your head I will put it in simpler terms: Requiring an internet connection allows games that are simply not possible on other systems since there is no risk of your potential customers not having what your game requires. Is the same reason why not all games use MotionPlus, or why PS Move failed so badly (well one of the many reasons why it failed so badly).

Also with the latest piece of news, it is now confirmed both XBOX ONE and PS4 use the same kind of anti-used games DRM, which explains why EA did away with their online pass initiative. So it is up to the devs on both XBOX ONE and PS4 to have or not to have anti-used games DRM, and not possible at all on Nintendo's platform.

MotionPlus, PS Move and even Kinect 1.0 can all significantly add to and improve the games they're used in.
Outside of multiplayer games, how does having an internet connection add to the game in any significant way?
Don't give me that unfounded "power of the cloud" nonsense.

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Drobotic

549. Posted:

DGGames wrote:

Drobotic wrote:

It's funny how Microsoft started blocking comments due to the things people were saying.Even Nintendo doesn't block comments due to haters.

Reminds me of how sony was banning people from their forums and communities and threatening to ban from PSN when they stole Other OS and people were rightfully angry and asking them to bring it back.

The Microsoft comment situation is different.The system hasn't even come out yet and people are already hating it.

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DGGames

550. Posted:

Phatosaurus wrote:

DGGames wrote:

Midnight3DS wrote:

@DGGames "That's actually pretty awesome news from a devs point of view. If the machine requires an Internet connection, then that's yet another resource you can use in your game."

Woopty doo for them. It's bad for consumers. The bottom line is a pile more restrictions, requirements and annoyances for the consumer. This is a ridiculously backwards mindset.

Since it looks like it went over your head I will put it in simpler terms: Requiring an internet connection allows games that are simply not possible on other systems since there is no risk of your potential customers not having what your game requires. Is the same reason why not all games use MotionPlus, or why PS Move failed so badly (well one of the many reasons why it failed so badly).

Also with the latest piece of news, it is now confirmed both XBOX ONE and PS4 use the same kind of anti-used games DRM, which explains why EA did away with their online pass initiative. So it is up to the devs on both XBOX ONE and PS4 to have or not to have anti-used games DRM, and not possible at all on Nintendo's platform.

MotionPlus, PS Move and even Kinect 1.0 can all significantly add to and improve the games they're used in.
Outside of multiplayer games, how does having an internet connection add to the game in any significant way?
Don't give me that unfounded "power of the cloud" nonsense.

Power of the Cloud is, in fact, a way to do that. You can have games save directly to SkyDrive and connect with their companions or counterparts on PCs, Laptops, Tablets and Phones. You can have content on the cloud that you have direct access to without waiting for a download, you can have asynchronous online multiplayer, etc. without risking half of the console's installed base not being able to experience them.

And that's just what I can think of, doesn't mean is the only thing possible.

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Jaz007

551. Posted:

DGGames wrote:

Midnight3DS wrote:

@DGGames "That's actually pretty awesome news from a devs point of view. If the machine requires an Internet connection, then that's yet another resource you can use in your game."

Woopty doo for them. It's bad for consumers. The bottom line is a pile more restrictions, requirements and annoyances for the consumer. This is a ridiculously backwards mindset.

Since it looks like it went over your head I will put it in simpler terms: Requiring an internet connection allows games that are simply not possible on other systems since there is no risk of your potential customers not having what your game requires. Is the same reason why not all games use MotionPlus, or why PS Move failed so badly (well one of the many reasons why it failed so badly).

Also with the latest piece of news, it is now confirmed both XBOX ONE and PS4 use the same kind of anti-used games DRM, which explains why EA did away with their online pass initiative. So it is up to the devs on both XBOX ONE and PS4 to have or not to have anti-used games DRM, and not possible at all on Nintendo's platform.

The userbase takes a hit and It would be the unusable portion of the userbase. It just means less consoles will be out there, there won't be anymore to sell to line you say. Microsoft is just getting rid of that porition of the market instead of the developer. It doesn't do anything for devs.
Destiney doensnt need a console that requires an Internet connection and it's the type of game you speak of.

Currently playing: Torchlight 2 , Rune Factory 4, Dust: An Elysian Trail, Castlevania: Symphony of the Night and Uncharted 3.

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DGGames

552. Posted:

Wrong. It does mean devs can use it. Games can be made under the assumption that the user does or will have an internet connection which is something you can't do on other consoles. From a developer or publisher's point of view, 100% of the XBOX ONE users have an internet connection, therefore requiring an internet connection in your game doesn't negatively impact your game's chances of doing well.

It wouldn't surprise me if sony came out and announced something similar later on. I wouldn't put it past sony to try to be sneaky about it. That way they guarantee multiplat games are possible without the PS4 version lacking functionality or cloud content

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Jaz007

553. Posted:

Destiney doesn't need a required Internet connection from a console and it needs an Internet connection so devs will already make these games. If there are 4,000,000 Xbox One users and 100% of them have an Internet connection the dev will have 4,000,000 to sell to. If Xbox One didn't have an Internet connection and had 4,000,000 users with internet and there were 1,000,000 more people who don't have Internet who bought Xbox One. There are 5,000,000 total users and the dev will able to sell his game to only 80% of the userbase, but it will still the same amount of people and it won't affect he sales the dev gets. Plus, of another dev makes a game that doesn't need the internet, he will only 4,000,000 to sell to instead of 5,000,000 to sell to because the console requires an internet connection. A requirement that makes 100% of the userbaser possible customers doesn't matter if it only makes less of an overall userbase.

Edited on by Jaz007

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Midnight3DS

554. Posted:

DGGames wrote:

Midnight3DS wrote:

@DGGames "That's actually pretty awesome news from a devs point of view. If the machine requires an Internet connection, then that's yet another resource you can use in your game."

Woopty doo for them. It's bad for consumers. The bottom line is a pile more restrictions, requirements and annoyances for the consumer. This is a ridiculously backwards mindset.

Since it looks like it went over your head I will put it in simpler terms: Requiring an internet connection allows games that are simply not possible on other systems since there is no risk of your potential customers not having what your game requires. Is the same reason why not all games use MotionPlus, or why PS Move failed so badly (well one of the many reasons why it failed so badly).

You said that's awesome news from a dev's point of view if the machine requires an internet connection.. again. Woopty doo it's awesome from a dev's perspective. if the machine requires an internet connection, it's not awesome from a consumer's view. the machine requiring an internet connection part. A requirment of the user. And again, a pile more restrictions, requirements, and annoyances to the customer from Xbox One. More hoops, and more limitations for the consumer. That's not even debateable. It's a matter of you caring about it or not, and accepting, or not accepting it.

Instead of attempting to make it 'simpler', just actually read what you write next time.

Edited on by Midnight3DS

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Midnight3DS

555. Posted:

No comment needed here...

"Microsoft has been discovered using fake accounts to hype up the Xbox One and down vote negative postings about the disaster of a game console."

http://furiousfanboys.com/2013/06/microsoft-caught-astroturfi...

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TysonOfTime

556. Posted:

"If you rent games, XBOX one is not for you.
If you trade games with your friends , XBOX one is not for you.
If you don't have a good connection, XBOX one is not for you.
And if you don't want to support these kind of policies and restrictions
because you love games and you know the impact that this will have to
the future of gaming, then XBOX one is definitely not for you."

I feel this is quite an accurate quote.

Midnight3DS wrote:

No comment needed here...

"Microsoft has been discovered using fake accounts to hype up the Xbox One and down vote negative postings about the disaster of a game console."

http://furiousfanboys.com/2013/06/microsoft-caught-astroturfi...

I... Wha... What...?
D:

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DreamyViridi

557. Posted:

Midnight3DS wrote:

No comment needed here...

"Microsoft has been discovered using fake accounts to hype up the Xbox One and down vote negative postings about the disaster of a game console."

http://furiousfanboys.com/2013/06/microsoft-caught-astroturfi...

Wow. Once that news spreads, Microsoft might just get eaten alive!

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Midnight3DS

558. Posted:

Yeah, ethics aside, their mistake was getting busted. A huge potential backfire, shooting themselves in the foot yet again. People will then be much more suspicious of forum 'shills'. And that PR... oy.

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Phatosaurus

559. Posted:

Midnight3DS wrote:

No comment needed here...

"Microsoft has been discovered using fake accounts to hype up the Xbox One and down vote negative postings about the disaster of a game console."

http://furiousfanboys.com/2013/06/microsoft-caught-astroturfi...

FA do it too.

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Midnight3DS

560. Posted:

Xbox One LocoCycle launch trailer. Not impressive to look at. Maybe it's fun.

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