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Topic: The positives and negatives of fan works.....how much does it impact?

Posts 1 to 20 of 24

Socar

I've been observing fan works being done and majority of them that are works from Nintendo are being turned down because of business and legal reasons.

People rant that these devs need to let their fans go and claim that their works will only make more profit for them and the devs should just let go of it.....but is it really a smart move to let go of the fan works or is it not?

I mean, I thought about this nes 3d Zelda fan game which is free.....free to play the whole game. If it were finished, the game is entirely free. Now let's think about this for a second. The nes game is on VC and you need to pay it to get it. But this project here is free and has a selling feature. Now why would people want to get the nes one when they can play this project for free? How does it actually motivate the users to actually get into the games if the stuff they get is free? What will make them get the paid versions of the game? What will devs learn from all of this?

Infact, how much of an impact does it really have for the game industry?

Now I first met Mario somewhere either from a fan game or the original Donkey Kong game or the NES one I'm not really sure. But at the same time, I'm not positive that just getting into that fan game is what gotten me into Mario. It actually made me a bit bored at first and it was a demo and it didn't really do that much either though it was fun while it lasted.

Now I understand that fan translations are something that's meant for a niche market since there is no chance these games will be localized and I get that but does it really motivate the devs to localize it? How will the devs ever plan to even consider localizing it if the game itself is pirated and hacked and given for free to begin with?

Besides translations, I never understood the whole point of fan work unless you're looking into something like Sonic which actually proves that fan games are far better than even the official ones. But nevertheless, they don't motivate the devs to listen to the audience and make effort in any way possible do they?

Edited on by Socar

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the_shpydar

I have absolutely no idea what you're trying to discuss here. You are spared a Zoidberging for now, because i think you're actually trying to start a genuine discussion over fan-made games. But seriously, you're all over the place.

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Socar

@the_shpydar: Like I asked in the topic as well as in the post.

How much impact do fan-made games bring to the industry? And why do consumers feel that devs should let these fans do their projects as such?

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AlliMeadow

The way I see it, it's really simple. If it is a registered IP protected by copyright laws, then don't use it for anything publicly. If you and some friends wants to create something with an IP for fun, no problem. When you start to share it publicly it becomes an issue, because someone put a lot of artistic work into it and they have the absolute right to decide how it's used.

AlliMeadow

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Socar

@AlliMeadow: Then why can't the consumers understand that in the business side of things? Why does someone like AlphaOmegasin make such a big deal out of it to the point that its one reason why people get into gaming to begin with?

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jump

Who's AlphaOmegasin?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Eel

I believe some of the more ambitious fan projects can actually work agaisnt the owner of the IP... For starters, chances are they'll never try anything similar to prevent giving attention to/being accused of "copying" the fan project, which can lead to legal problems or negative publicity for them in some cases.

Other than that, I have nothing against fan games. They present a good learning practice for aspiring game makers who don't have the means to come up with something completely original or want to get more out of their experience... I mean, as long as they don't try to get money out of them...

Edited on by Eel

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Socar

@arronishere: If you're gonna mock me for something like "oh you watched a youtuber? What a hypocrite for someone who hates youtube" I'm gonna tell you this the last time, I don't hate youtube. I simply hate youtubers because they think too much of themselves majority of the times. OK? Get that?

And don't pretend that you don't know him because judging from the avatar, you'd sure as hell know that youtuber.

Edited on by Socar

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Socar

Meowpheel wrote:

I believe some of the more ambitious fan projects can actually work agaisnt the owner of the IP... For starters, chances are they'll never try anything similar to prevent giving attention to/being accused of "copying" the fan project, which can lead to legal problems or negative publicity for them in some cases.

Other than that, I have nothing against fan games. They present a good learning practice for aspiring game makers who don't have the means to come up with something completely original or want to get more out of their experience... I mean, as long as they don't try to get money out of them...

Now here's the problem. Suppose the fan game is far better than the official game, what will make the consumer want to get the official games if the fan games are free and better? I think that will be the main problem that the IP owner will have.

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jump

Socar wrote:

If you're gonna mock me for something like "oh you watched a youtuber? What a hypocrite for someone who hates youtube" I'm gonna tell you this the last time, I don't hate youtube. I simply hate youtubers because they think too much of themselves majority of the times. OK? Get that?

And don't pretend that you don't know him because judging from the avatar, you'd sure as hell know that youtuber.

So Professor Layton has a youtube channel then, good to know.

Edited on by jump

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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DefHalan

arronishere wrote:

Socar wrote:

If you're gonna mock me for something like "oh you watched a youtuber? What a hypocrite for someone who hates youtube" I'm gonna tell you this the last time, I don't hate youtube. I simply hate youtubers because they think too much of themselves majority of the times. OK? Get that?

And don't pretend that you don't know him because judging from the avatar, you'd sure as hell know that youtuber.

So Professor Layton has a youtube channel then, good to know.

I would watch that

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Socar

@arronishere: Yeah... go and "sense" someone around the net specially if that someone is disabled. That'll make you happy right? For someone who loves the Professor Layton Series as much as I do, that avatar of yours is scary for every time you reply me....and I don't know why even.

Hmm....i guess I can't ask questions that make me wonder things in general cause guys like you just don't want them to be answered. People just want to defend fan work and that's something that I thought was a matter of discussion seeing how constantly Nintendo removes these projects even going as far as removing speedrunning videos because of them using hacking tools to make them so.

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jump

Socar wrote:

Yeah... go and "sense" someone around the net specially if that someone is disabled. That'll make you happy right? For someone who loves the Professor Layton Series as much as I do, that avatar of yours is scary for every time you reply me....and I don't know why even.

Hmm....i guess I can't ask questions that make me wonder things in general cause guys like you just don't want them to be answered. People just want to defend fan work and that's something that I thought was a matter of discussion seeing how constantly Nintendo removes these projects even going as far as removing speedrunning videos because of them using hacking tools to make them so.

I have no idea what you're on about.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Socar

@arronishere: simple, you checking on my posts repeatedly and repeatedly breaking arguments. That's your main quote right?

Although in this thread, I haven't seen what argument you have for fan projects existing one bit.

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Socar

@arronishere: So what? The point is that you haven't made a "sensible" argument for this topic alone as of now which is whether fan made games have an impact towards the game industry or not.

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LaserdiscGal

Alright let's stop the arguing you two.

LaserdiscGal

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GrailUK

AlliMeadow wrote:

The way I see it, it's really simple. If it is a registered IP protected by copyright laws, then don't use it for anything publicly. If you and some friends wants to create something with an IP for fun, no problem. When you start to share it publicly it becomes an issue, because someone put a lot of artistic work into it and they have the absolute right to decide how it's used.

This

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Socar

@Waluigi: So what do you think about fan works in general? Should developers turn them down like how Nintendo often does or should they make use of them?

I'm asking you this so that the thread can elaborate more on the discussion rather than off topic arguments. Again, if the thread ain't worthy of a question to ask, then lock it by all means.

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LaserdiscGal

The question is fine, as it's a recent argument especially in the Nintendo community, with frequent fan projects being shut down.

My stance on the subject leans towards Nintendo protecting their Intellectual Properties, especially when the fan games that are coming out are just better looking versions of the same titles, most (if not all) of which are available legally for purchase.

That being said, the people who are frustrated by the recent takedowns are use to game companies being very open about the community embracing their IP's, and some even make the assets open to the public (Example: Valve). While I wish Nintendo would take this approach, it seems doubtful under it's current management.

Just my two thoughts from a former Pokemon rom hacker/Nintendo Enthusiast.

LaserdiscGal

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AlliMeadow

@Socar: I don't understand why you're talking about whether they should or shouldn't. The fact of the matter is that they have every right to decide for themselves how their IPs are used. For instance, if I write a song, I can choose to give out free sheet music and let anyone who wants perform the song anywhere, I might also let people buy my music and pay royalties if the perform it, or I may keep the song all to myself and not let anyone other then me get access to the sheet music or perform it.

I find the topic quite interesting, but it isn't limited to the video game industry. Our society has in general devolved to a point where people feel entitled to be entertained and do things that entertain them, and we generally lack respect for artists and art when we illegally use the property of others. Parallels can be drawn to illegal downloading and streaming of music, movies and TV shows. In conclusion, we are generally selfish and don't mind stealing when the chance of getting caught is low.

Edited on by gcunit

AlliMeadow

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