Forums

Topic: General Final Fantasy Thread

Posts 821 to 831 of 831

Eel

@Snaplocket what monthly subscription...?

Edit: wait he said XIV, not XV, Ah THAT subscription.

Edited on by Eel

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Dezzy

@StableInvadeel

For a while there, XV pretty much had a monthly subscription too, given how much new stuff was being added that you had to pay for.

You had the 3 character DLCs, the Comrades expansion, the Royal pack expansion, and then the Ardyn DLC.

It's dangerous to go alone! Stay at home.

Snaplocket

Does anyone else here still wish we got Versus XIII instead of XV? BTW, I don't mean KH III's teaser, that's obviously going to be a different game.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

DarthNocturnal

Considering we don't even know what the final state of Versus XIII would've been (the game hardly went anywhere until the rebranding of XV and director change occurred), it's kinda hard to say either way. For all we know, XV was the better game by far.

Am I still curious as to what would've become of it? Yes. Very much so.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Dezzy

@Snaplocket

It's not even clear how different they ultimately were. It might have been very similar. A lot of the themes and roles of the characters were very similar.

And we know from the very early FFXV trailers that their original story was quite similar to the final version. I'm guessing the original FFXV story was probably derived from Versus.

It's dangerous to go alone! Stay at home.

BruceCM

I was under the impression that it was just renamed, after taking so long.... So, it's likely it would have been very similar & any changes might as easily have happened without the change in title

SW-4357-9287-0699
Gamertag: BruceCM

PikPi

I remember reading a pretty decent educated guess on what the story originally was based on the small details from the various trailers and interview tidbits. I think the most interesting part was the Stella character, but of course, we'll never know for sure.

PikPi

DarthNocturnal

One of Square Enix's character designers, Roberto Ferrari, said the story changed constantly during the XIII Versus era. It sounds like that, outside of a few things (like the four main characters), very little was “locked in“ until the rebranding.

"Sometimes, I just don't understand human behavior" - C-3P0

Dezzy

PikPi wrote:

I remember reading a pretty decent educated guess on what the story originally was based on the small details from the various trailers and interview tidbits. I think the most interesting part was the Stella character, but of course, we'll never know for sure.

Basically the version that was deciphered from the trailers was:

Lucis originally worshipped the goddess Etro, who was one of the 3 main gods in FF13 (where she's almost never mentioned by name), and THE main god in FF13-2 (where she's mentioned a lot). She operated the gate to the afterlife that the Fal'cie were trying to open in FF13.
Noctis and Stella were the only 2 people who could see light disappearing through Etro's gate, which meant souls going to the afterlife, because they'd both had near-death experiences and had therefore been touched by Etro's powers, which explained why they both had advanced magic too.

It was never explained how they could see the same door to the afterlife that existed on Cocoon in FF13, given that Lucis seems to be a different world. Maybe Lucis originally was just Gran Pulse in its distant future, maybe the same goddess existed in multiple worlds, or maybe Lucis was actually supposed to be the afterlife itself that the souls from Cocoon went to, which could have made sense because it is stated in 13-2 that Etro sends the souls back through the gate to be reborn as new people. So it could still make sense that they can see souls going through the gate, as those are people being returned to Cocoon.

Beyond that, the only notable things are that the roles of Noctis and Stella are quite similar to what happened to Lightning and Caius in 13-2, so maybe that's where the idea was used. Also "Insomnia" is obviously the capital city of Lucis, and in the plot of 13-2, it's said that once Etro gave Lightning her power, she entered into an endless sleep. So the idea that the god they worship may be in an endless sleep, but the city of Insomnia is never sleeping, seems linked.

DarthNocturnal wrote:

One of Square Enix's character designers, Roberto Ferrari, said the story changed constantly during the XIII Versus era. It sounds like that, outside of a few things (like the four main characters), very little was “locked in“ until the rebranding.

It wasn't even locked in at that point. In the rebranding/reveal trailer in 2013, it's stated that there are 4 crystals that Niflheim are trying to capture, located in Tenebrae, Accordo, Lucis and Solheim.

In the final game, there's obviously just the 1 crystal, and the kingdom of Solheim didn't even exist anymore. It was changed into being the name of the ancient civilization that had just left some ruins around Lucis.

Edited on by Dezzy

It's dangerous to go alone! Stay at home.

Snaplocket

@Dezzy That's what happens when a game company doesn't actually start working on a game right after announcement and instead sit on their butts doing no work until someone FINALLY takes reigns of the project. I know for a fact that XIII Versus being forced into XV hurt the development.

As underwhelming as games like XV and KH III are (to be honest, I don't expect this to be much different) at least their releases mean SE is FINALLY starting to get back on track.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Dezzy

@Snaplocket

Well they announced it while it was still in pre-production, which seems kinda weird in general.

Also, they spent so much time working on their own engines back then, and then again with XV. I'm glad they've basically abandoned that now and are mostly just using Unreal. Not that I want Epic to get any richer, but it's definitely better for getting a good AAA game in a reasonable time limit. Games should never be taking 5 years to make. They need to be just setting themselves a maximum of 4 years or something like that. Except for the very unique exceptions like Cyberpunk. They can take longer because they're trying to really innovate.

Edited on by Dezzy

It's dangerous to go alone! Stay at home.

Top

Please login or sign up to reply to this topic