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Topic: Game mechanics you despise

Posts 41 to 60 of 89

RR529

Whatever random system Nintendo has in place that decides what puzzle pieces you get when you spend playcoins on them.

I don't even have half of the pieces collected yet, yet it somehow comes to the conclusion to give me a piece I already have 60%-70% of the time. What's worse, is that I somehow manage to get the same piece (usually one I already have) 3 times in one sitting, and this happens EVERY time.

I know they're trying to encourage you to get the pieces by actually streetpassing, but still...

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

AceDefective

RR529 wrote:

Whatever random system Nintendo has in place that decides what puzzle pieces you get when you spend playcoins on them.

I don't even have half of the pieces collected yet, yet it somehow comes to the conclusion to give me a piece I already have 60%-70% of the time. What's worse, is that I somehow manage to get the same piece (usually one I already have) 3 times in one sitting, and this happens EVERY time.

I know they're trying to encourage you to get the pieces by actually streetpassing, but still...

Never trust Random Number God, he/she always screws players over.

Just some random loser who loves a variety of things.
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spizzamarozzi

Thinking about open world games, being forced to drive in environments that clearly aren't built for fun driving has always been a pet peeve of mine. Grand Theft Auto 4 comes to mind - absolutely hated driving in that game.
Pushing things into place in environmental puzzles - the older I get the more I hate this thing, especially when said things are heavy and force you to move at snail pace.
Hard Mode that gets unlocked only after you beat the normal difficulty level.
Having to continuously go back to a certain stage only to get a power-up that is essential to do something specific in another stage - see Super Mario 3D World.
I do accept QTEs but only as long as they don't involve movements with the sticks and/or pressing down on a single button repeatedly like an idiot.
Jet-Packs that allow your character to stand still in mid-air. I'm not talking about devices that boost your jumps like in Wario or Cave Story but real jet-packs that make your character float in mid-air even when it stands still. My brain can't comprehend how this mechanic works for some reason. Dark Void Zero was unbeatable for me.

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Octane

Dreamz wrote:

Excessive hand-holding. This is really bad in Skyward Sword, among other titles. The game has plenty of puzzles, but treats you as if you're brain-dead otherwise. They even build it directly into the game, with Fi pointing out things that are blindingly obvious most of the time.

While Zelda's not the only game guilty of this, it's the worst offender I've played in some time.

Oh Pokémon X & Y... I hope the gen 3 remake doesn't do this, and stays true to the original game.

Octane

Zizzy

One of the worst to come out of gaming is DLC, as much as I hate to say it. I love good DLC, but when games are being produced anticipating DLC sales, it takes from the actual game's content. DLC should be free, IMO. I wouldn't have a problem with paying up to $80 for a new game if it was getting good, free DLC for at least a year.

Edited on by Zizzy

Zizzy

3DS Friend Code: 4425-1585-6021 | Nintendo Network ID: Zizzy147

CanisWolfred

I don't mind DLC so long as its treated like a side story or expansion pack, and only worked on when the game is in post-production. That's largely a fantasy these days, though...

Edited on by CanisWolfred

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MsJubilee

Motion controls looking at you kinect.

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I'm currently playing Watch Dogs 2 & Manhunt

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Zizzy

CanisWolfred wrote:

I don't mind DLC so long as its treated like a side story or expansion pack, and only worked on when the game is in post-production. That's largely a fantasy these days, though...

Exactly. Bethesda does a really good job at producing DLC, value-wise. At least, they are for The Elder Scrolls series.

midnafanboy wrote:

Motion controls looking at you kinect.

Can't quote this enough. I've hated the idea of motion control since the Powerglove...

Edited on by Zizzy

Zizzy

3DS Friend Code: 4425-1585-6021 | Nintendo Network ID: Zizzy147

RR529

While I don't hate it, I'm kinda mixed on karma meters in open world games. While I like the idea that the game's people treat you differently if you're good or bad (or even change the story slightly), sometimes I just want to goof around the world, which is tough when you're trying to be good, out of fear you might accidentally hurt people.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

CanisWolfred

RR529 wrote:

While I don't hate it, I'm kinda mixed on karma meters in open world games. While I like the idea that the game's people treat you differently if you're good or bad (or even change the story slightly), sometimes I just want to goof around the world, which is tough when you're trying to be good, out of fear you might accidentally hurt people.

Turn off autosave = problem solved.

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Wolfrun?

KingMike

CanisWolfred wrote:

Being forced to replay an entire large section of a game (anything that lasts more than 20 minutes, I'd say) just for failing once.

I hated that giant fan puzzle in Twilight Princess. You drop from the room above and there's no quick way to get back up to try again.
I MISSED? Well, sorry Link but I got to drop you into the pit. I'm not repeating the entire dungeon to get back to the door the intended way.

Also, Skull Kid's minions in the Sacred Woods. I'M TRYING TO SOLVE THIS MAZE. SKULL KIDS GO THE **** AWAY! I wish I could DELETE you from THIS GAME.

Edited on by KingMike

KingMike

WhiteNoise17

I hate in games where you play as a character that can destroy boulders with his hands but then a tree falls and you have to go "the long way around" for the sake of plot your a complete weakling to a tree... A TREE!

Capcom at E3: Guys we're sorry about how we've been treating Mega Man so we're gonna make it up to you by releasing the Mega Man Cancelled Collection with all the titles we cancelled in the condition they we're in just before we pulled the plug. Now who wants Street Fighter X Monster Hunter?

GuSolarFlare

WhiteNoise17 wrote:

I hate in games where you play as a character that can destroy boulders with his hands but then a tree falls and you have to go "the long way around" for the sake of plot your a complete weakling to a tree... A TREE!

just pretend that in the inside the tree is made of steel!
I can't think no other reason XD

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Dreamz

GuSolarFlare wrote:

WhiteNoise17 wrote:

I hate in games where you play as a character that can destroy boulders with his hands but then a tree falls and you have to go "the long way around" for the sake of plot your a complete weakling to a tree... A TREE!

just pretend that in the inside the tree is made of steel!
I can't think no other reason XD

Those are storytime trees. People cut them down and use them to make Plot Armor.

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crazycrazydave

Not being able to save where you like is a pet peeve of mine, especially in games with bad checkpoint systems. Such an antiquated console-y design that I'm surprised it's even still used in most games today.

QTEs in general, quick ones are fine, but there are games that exploit this to hell, having excessive QTE chains where a failure means doing it again or getting a game over. Played a level in Bayonetta getting gold medals after every battle on a first playthrough and died on a quick time event 7 times in a row before succeeding, earning me the lowest rank.

I share everyone else's sentiments about tutorials, they should be in a demo section in the main menu, not part of the game. Even worse when they force you through them in a New game+ mode such as in the first Dead Space!

@spizzamarozzi While GTA does usually hold my interest when driving due to passing places you can visit, I remember dropping Far Cry 2 because of this. Constant driving and bombarded with regenerating bandits in cars.

@CanisWolfred I agree with you in forced stealth sections. Stealth in general I don't have the patience for, but when the game suddenly decides that in an action game like Return to Castle Wolfenstein for no reason when you have been causing carnage for 95% of the game, it really irritates me.

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Mansa

invisible walls

Also when the game autosaves anywhere beside campaign. Basically if you make a choice in making a weapon or so and you want to change it, welp to bad! The game automatically saves, saying "**** you, you already made your decision!"

Edited on by Mansa

Mansa

Nintendo Network ID: Bronze

DiscoDriver43

Collecting crap for the sake of collecting crap. Untitled This game should be called. Collect Garbage: The Game. Rare is guilty of this almost in every platformer they make.

Edited on by DiscoDriver43

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2Sang

DiscoDriver43 wrote:

Collecting crap for the sake of collecting crap. Untitled This game should be called. Collect Garbage: The Game. Rare is guilty of this almost in every platformer they make.

all is forgiven for that rap though

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Zanark

When you need to mash a button rapidly in order to beat a part of the game. Some minigames in mario party are guilty of this and i would always lose them >.<

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Ralizah

ShanaUnite wrote:

When you need to mash a button rapidly in order to beat a part of the game. Some minigames in mario party are guilty of this and i would always lose them >.<

Have you ever played the original MGS? I've replayed that game countless times over the years, and not once did I ever save Meryl. That stupid button mashing torture minigame was just annoying. Not to mention that you get the invisibility gear if you let her die, which is insanely fun to play around with.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

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