Showing 1 to 15 of 15
1. Posted: Fri 26th Feb 2010 00:12 GMT
Well there here I have tried them yet but I'll be getting them soon
http://wireless.ign.com/articles/107/1072111p1.html where I got the info
Edit: Oh btw they cost $8.99 and do not come in a bundle D:
Edited on Fri 26th February, 2010 @ 00:18 by Flandy
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2. Posted: Fri 26th Feb 2010 00:16 GMT
Damn, 9 bucks each!? I got both for 12 bucks for the GBA! Really awesome games.
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3. Posted: Fri 26th Feb 2010 00:18 GMT
I'll stick with my PSP version of FF2 thank you. Let me know FF1 has adjustable difficulty, okay?
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4. Posted: Fri 26th Feb 2010 00:30 GMT
Oh awesome. No iPhone user has an excuse not to have these two utter classics.
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5. Posted: Fri 26th Feb 2010 00:54 GMT
Well I just got them I have yet to play them though
6. Posted: Fri 26th Feb 2010 05:58 GMT
Huh, cool. I'll definitely get them someday if I ever get a Touch or something.
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7. Posted: Fri 26th Feb 2010 06:01 GMT
Owch, that's way too much, even if they ARE the remakes. $5 each would be pushing it for the platform.
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8. Posted: Sun 28th Feb 2010 02:58 GMT
Hmmmm...$9.00 isn't a terrible amount depending on what systems you own. Supposedly the controls are good (Yay! iPod Touch game with good controls ) but the difficulty has shrunken down and you level faster, that kind of thing. If you were put off previous ones by high difficulty this is probably good, but I don't see why a huge FF fan would want downsized difficulty. O.o
9. Posted: Sun 28th Feb 2010 03:13 GMT
I bet they suck just as hard as the GBA and PSP remakes. Ew.
I don't see why a huge FF fan would want downsized difficulty. O.o
You and me both.
Edited on Sun 28th February, 2010 @ 03:13 by Adamant
10. Posted: Sun 28th Feb 2010 03:18 GMT
Apparently the touch-screen makes the pace slow, ew.
11. Posted: Mon 1st Mar 2010 04:32 GMT
These versions are the PSP versions with revised touch controls and graphics fit for the iPhone screen. The best thing about these versions is the quick save system. All you have to do is hit the Home button and a quick save is made automatically. You'll restart from the last spot on the World Map, town or dungeon you were in at the time. This also makes the game that much easier since you can skip annoying battles by hitting home and resuming from the same spot where you encountered the battle. The worst part is what's new, the touch controls. It just makes things take longer to do than if you were using a controller. The touch screen is spotty. You need a firm tap to confirm what it is you want to do. This works fine for Final Fantasy since you choose all four adventurers actions at the beginning of every turn. I only bought Final Fantasy as I'm afraid the battles may be too frustrating on Final Fantasy II. Plus I own every version released here in the US of both games anyway. I hope my impressions help in your potential buying decision.
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12. Posted: Mon 1st Mar 2010 04:52 GMT
It's just nice to see a downloadable game being cheaper on Ninty's store. Now we just need to get FFII already!
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13. Posted: Mon 1st Mar 2010 05:21 GMT
typical case of Square Enix being nothing but fecesbags. I think they're actively trying to piss off as much of the downloadable-gaming world as possible...
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14. Posted: Mon 1st Mar 2010 05:35 GMT
I only bought Final Fantasy as I'm afraid the battles may be too frustrating on Final Fantasy II. Plus I own every version released here in the US of both games anyway. I hope my impressions help in your potential buying decision.
The battles in Final Fantasy II (as in, the real FFII, not the American FFII, which is actually Final Fantassy IV), are exactly the same format as in Final Fantasy. You select the whole team's actions before the battle itself starts. I think you've got it confused with FFIV, which uses the ATB system.
It really saddens me that people still are not able to make the distinction between Final Fantasy II and IV. Simply because the Americans originally got the numbers messed up. There's been a few million versions of FFII since - the chronology is no longer stuck in the 90s.
15. Posted: Mon 1st Mar 2010 07:55 GMT
I didn't confuse FF II with FF IV. I did think FF II (not IV) had an active time battle system hence my assumption of impending frustration with battles in the iPhone version of FF II.