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Topic: Will BotW 2 disappoint me as BotW 1 did?

Posts 21 to 40 of 41

NinChocolate

@TowaHerschel7 along the lines of my thinking as well. But I think this will be the Galaxy 2 to Mario Galaxy scenario. Galaxy 2 doubled down on the toys and game mechanics without adding too many more details to the adventure. I’m sure the Zelda team is overlaying a gymnasium onto the BotW world instead of expanding the horizons

NinChocolate

Tendo64

Would just be nice if Nintendo could for once give us a definite release date. The COVID-19 pandemic is only getting worse here and I've never entered a year with more trepidation than this one, not to mention morale completely shot to pieces, so something great to look forward to with a date in mind would be a nice lifter. I need it, as would a lot of people.

Edited on by Tendo64

Switch Friend Code: SW-7976-6692-0199

SwitchForce

I am also tired of the notion people talk for Nintendo and when they should or shouldn't release a update Switch. They could do that tomorrow for anything but release but yet the longer they wait the farther they fall behind that is evidence by games coming out and pushing the current Switches graphics on portable take SMTV that you can tell Dock vs Portable from the get go. Putting out a 4K Docked Switch does nothing but increases sales for Nintendo how it can go otherwise befuddles the mind of the NintenDoomed fandom thinking. The sooner the release and with BOTW2 will improve the Switch sales and growing demands. 2022 or 2023 or even 2024 isn't going to put a end in demand on the chips needed - to think by those two coming year were going to be any better is delusional and Nostradamus thinking of which is a failure to start with. No one can predictate a 2023/2024 outcome and yet we have people here thinking they can. I put those Clearly in the Nostradamus camp of TRY HARDER.

Edited on by SwitchForce

SwitchForce

Pirate1

I personally liked the exploration aspect. Just walking around and looking at the view. Thinking, that looks like a neat place, let’s head that direction. The weapons breaking early on bothered me a whole lot, but I eventually got used to it and made sure to have duplicates of ones I really liked and used them sparingly. I think there’s things that could be done to improve the areas that did disappoint me the whole play through, such as lack of a recipe book, need for more dungeons, better enhancements to completed outfits (ex., climbing without running out of stamina), hero path from the start, some way to completely defeat the Yiga Clan (or prevent them from popping up randomly), and maybe a notebook where once you find an ingredient or fish or something in a certain location that location and item are recorded in a list (this one is a bit out there, I know).

Overall, I loved it and can’t wait for #2. I have great expectations for something spectacular and unexpected.

Pirate1

SwitchForce

One thing the inventory storage is way to small if they want gamers to collect alot of outfits/food/just stuff. They should give a larger inventory listing storage for this. I myself need to get back to BOTW and get the last Camel boss and Motorcycle.

Edited on by SwitchForce

SwitchForce

chipia

SwitchForce wrote:

One thing the inventory storage is way to small if they want gamers to collect alot of outfits/food/just stuff. They should give a larger inventory listing storage for this. I myself need to get back to BOTW and get the last Camel boss and Motorcycle.

What? It's exactly the opposite. BOTW allowed you to carry a crazy amount of healing items, which made the game completely unbalanced and way too easy, since you can just spam healing items in battle.

If anything they should make the inventory space much smaller. Traditional Zelda games only allowed you to carry 4 items (in bottles).

Edited on by chipia

chipia

dBackLash

I played BotW for 6 hours and really couldnn't stand it. The durability of weapon breaking is one thing but for me the game felt incredibly slow.
It was so frustrating traversing all the way to a certain part of the map that looks cool just to realize you lack the stamina to climb something or that you lacked certain item (I think).
Combat in generally felt really dull and repetitive.

For me BotW2 needs to be more action based and a bit more lineair for me to pick it up.

dBackLash

Offolsense

Set expectations low

Offolsense

StuTwo

If you didn’t like BoTW1 I wouldn’t expect to like BoTW2.

Whether they keep weapon durability or not (personally I liked it for various reasons) or tweak it in some way the design philosophy should hopefully remain similar - it’s made by the same people after all.

As stated by others above - the inventory of items was actually a weak point in the game where the devs seem to have wavered slightly. The weapon system is a very pure and confident statement: everything is fragile, you can’t hoard your way through, you have to think on your feet and adapt to the world around you.

Other games might have a “you can’t use swords on this mission” mission formally enforced by the invisible hand of the developers or artificially baited with a system level “trophy”. BoTW doesn’t need to do that formally - it just gives you areas where the enemies only carry spears and if you manage to hold on to a sword through it all then good for you - but it’s easier to use the plentiful spears.

StuTwo

Switch Friend Code: SW-6338-4534-2507

PhhhCough

The weapon durability wasn't that big of an issue. There is an abundance of good weapons around. I enjoyed throwing the almost broken weapon at enemies and watching it burst. If it's in part 2, great. If not, I'm not gonna go on a tirade about it, I'll just play the game.

PhhhCough

Hylian1234

I didn't love botw (i am 80 hours in and missing the fire beast which i will never complete), mostly because the game feels empty and barren. Is like wandering around for the sale of wandering around without a purpose.

Finding korok seeds here and there or enemy camps or recolored enemies isn't enough reward for aimlessly wandering a world. Shrines aren't either when a at least 1/3 of them are repeated as "strenghth tests" and a lot of them are simple AF. They could still have traditionañ dungeons in this game, but they chose not to.

The game would have benefitted from some structure, i get they didn't want that, but there needs to be a balance: the reward system gets broken at some point. There is a reason as of why the plateau works and that is because it is structured and gives a correct reward for the task.

Also, many people praise the graphics, but visuals aren't exactly a strong point of this game. The game looks jaggy and has a bunch of sub 25 fps dips, pop-in, etc. it ruins the whole thing to me. Visuals are not only 'how pretty it looks when standing still' or look how 'nice the cartoony environments blend', but the whole way the image interacts with you.

I am going to need more structure, real dungeons, less padding and better visuals for me to be wowed and amazed by the sequel.

Hylian1234

Pizzamorg

You know, this thread is just real nice. The BOTW conversation usually feels like an echo chamber with people all telling each other it is this perfect, flawless, evolution of videogaming when it reality it just... isn't. Like if you feel that way, then fine I guess? Like I do actually like BOTW overall, but I remember playing it with all the hyperbole around it and I was just like... ???

Like it is a bad open world game, anyone saying it is the "evolution of the open world" has clearly never played an open world game before. The world can be beautiful, but a lot of it is also empty too, I dunno if it's due to Switch limitations but it just makes me feel crazy that people rag on games like Far Cry for having "boring open worlds" then give BOTW a 10 and it is like one big empty field with a couple of identical enemy camps in?

Not to mention that all the survival mechanics and all over the place enemy difficulty just often made the world not very fun to explore. It tells you you can go anywhere and it is kind of true, but you can't just organically go anywhere in the world at any time. They have put mechanics in to make it much harder to go to some places than others and if that is the case I'd rather they just made it linear.

And yeah, I agree with everyone else. Inventory management, weapon degradation and other such things might have been necessary balance choices I dunno, but all I know is they make the game actively less fun to play. Someone went straight to the amount of food you can store and maybe that is too generous, but when I talk about inventory I mean that you have to let me store more gear if almost every weapon breaks after every fight. I know you can upgrade your inventory space, but that is through arguably the most arduous task the open world offers.

And that is disregarding the fact that defeating a tough enemy, picking up their weapon and then it breaking on the next encounter just feels bad. Like maybe this was on purpose as then only the Master Sword feels genuinely special, but I feel they could have done this in a better way.

A smaller, more focused, story driven experience is what I want. But I appreciate that is more like the older Zelda games and given this game got 10 out of 10s everywhere, I see them doubling down on the BOTW design rather than necessarily changing any of it.

Life to the living, death to the dead.

TommyTendo

I think Botw 2 will be better. If it has traditional dungeons then it will already be better.
I thought the weapon durability was a bit annoying, but I always had a bunch of good weapons since I scanned all my 14-ish Zelda amiibo every day.

Edited on by TommyTendo

Tasuki

If they have weapons breaking as easy as they did then yes. If they manage to redo the weapon durability then no.

RetiredPush Square Moderator and all around retro gamer.

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Oswinner

Breath of the Wild is the only 3D Zelda I have not completed, in large parts due to hating the weapon durability system. Got tired of my weapons breaking so easily so I stopped playing.

Oswinner

Matt_Barber

I found weapon durability to be mostly a first half hour problem. Once you've got an infinite supply of remote bombs, you've always got a fallback that's quite effective against all but the toughest enemies, allowing you to preserve your fragile swords and axes for the fights that really need them.

There's also the ability to expand your inventory with Korok seeds, the Master Sword which cools down rather than breaks, and Urbosa's Fury which can take down bosses with only a few hits. Running out of weapons just doesn't happen by the late game.

That said, I don't think it's ever been a great mechanic. Back when Skyrim ditched the long-running weapon durability system of the Elder Scrolls series it was widely hailed as a positive move for a game that's got plenty of other things to do. Just maybe, the same might apply for BOTW2.

Matt_Barber

Snatcher

Matt_Barber wrote:

I found weapon durability to be mostly a first half hour problem. Once you've got an infinite supply of remote bombs, you've always got a fallback that's quite effective against all but the toughest enemies, allowing you to preserve your fragile swords and axes for the fights that really need them.

There's also the ability to expand your inventory with Korok seeds, the Master Sword which cools down rather than breaks, and Urbosa's Fury which can take down bosses with only a few hits. Running out of weapons just doesn't happen by the late game.

That said, I don't think it's ever been a great mechanic. Back when Skyrim ditched the long-running weapon durability system of the Elder Scrolls series it was widely hailed as a positive move for a game that's got plenty of other things to do. Just maybe, the same might apply for BOTW2.

I agree with this, sure it was annoying at first, but once you get your upgrades and such going, You kinda don't need to worry about that as much, and most of the time where ever or whatever your attacking, Usually has a weapon or two lying around, Plus And I might be wrong about this, but I think you can also Make your pouch size bigger, so you can carry more weapons, and if all else fails, Master sword? ¯(ツ)

But even with all this said, main does the mechanic piss me off LOL.

Edited on by Snatcher

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WoomyNNYes

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