I dunno, I never had to be careful in a 2d Zelda in the same way I did doing Hero Mode. In particular when you first enter Lorule, its pretty brutal compared to...anything in Zelda since LTTP. I did a 3 heart run in OOT that was a piece of cake by comparison.
I didn't like the game enough to want to play it twice in a row.
And from what I read, it just makes enemies deal more damage.
This is why I've never been into hero mode. I feel like it just makes the game more punishing rather than more challenging. Some people like that, but it's not really my cup of tea. The only time I could see myself using it is in Twilight Princess, where the damage is so low that the game has no tension whatsoever, even though the enemy AI is some of the best in the series.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask
@DenDen
Dude (and others), Hero Mode is where it's at. Definitely challenging. The normal game is totally easy, but you gotta do Hero. Can't knock the whole thing if you're not willing to play the whole thing. Just my opinion.
@Monkeido Since Nintendo is listening more to what the fans want, it's safe to say that the clawshot will return. They could make some areas having the option of reaching via two ways: One way be via gliding and the other way via clawshot. That way one can choose how one reach the areas. It can also helps reach areas quicker than the paraglider, which can be used in puzzles with time limit or as a second way to solve some non-time limit puzzles. If we look at the shrines, some had more than one way to solve them. They can make some shrines and dungeons have the option of being solved in a different way using the clawshot. So the more options we have, the better
Undergoing games:
Zelda Twilight Princess (Wii) (mostly focused on this game)
Fire Emblem Awakening (playing it sometimes)
Zelda Ocarina of Time 3D Master Quest (playing it sometimes)
Spyro The Dragon (Reignited Trilogy) (on pause)
@Monkeido Since Nintendo is listening more to what the fans want, it's safe to say that the clawshot will return. They could make some areas having the option of reaching via two ways: One way be via gliding and the other way via clawshot. That way one can choose how one reach the areas. It can also helps reach areas quicker than the paraglider, which can be used in puzzles with time limit or as a second way to solve some non-time limit puzzles. If we look at the shrines, some had more than one way to solve them. They can make some shrines and dungeons have the option of being solved in a different way using the clawshot. So the more options we have, the better
Apologies I didn't reply to this sooner! I'd definitely like this! I think the clawshot/hookshot is a staple of the Zelda franchise and would very much fit with the traversal methods already available in BotW. Here's hoping you're right! ^^
Undergoing games:
Zelda Twilight Princess (Wii) (mostly focused on this game)
Fire Emblem Awakening (playing it sometimes)
Zelda Ocarina of Time 3D Master Quest (playing it sometimes)
Spyro The Dragon (Reignited Trilogy) (on pause)
So when do you think we'll hear more on this? My guess is that it'll be fairly quiet and then there'll be a big reveal at next E3, with a late 2020/early 2021 release date.
Although maybe the fact that we already know sorta what the game will be like (BotW but new story and new features/locations probably) will mean they're less likely to hold back info for a big surprise, and they'll maybe just give us constant updates every 4 months or so?
@Dezzy Pretty much same about no news until E3 2020, I think if Game Awards 2019 has a Nintendo presence (not sure if it will with Reggie no longer at Nintendo) it'll be focused on other stuff like Smash Ultimate DLC.
When I tried to post my long and thoughtful message the other thread was closed and the text was lost thanks to an evil moderator but I basically agreed with @EOTW and @Trajan. Breath of the Wild is basically a Zelda sandbox game with a lacking and literally broken story and the shrines and divine beasts also compare unfavourably with the other 3D Zelda games.
People that hated BotW I guess they started playing with Aounuma Puzzeldas (OoT to SW).
I enjoyed the open world. It was beautiful and exciting to explore. Unlike The Witcher 3 that made me feel bored, BotW made want to explore and get lost on it.
With that said, I did miss the Dungeons. The shrines were Ok but too short and the Beasts...had a lot of potentials but I relied on a guide because they were tedious to solve. Hyrule Castle was awesome. I would have preferred the Beasts to be more like it.
Maybe BotW 2 will mix both? An open world with more "normal" dungeons..that would be a great way to reconcile both types of Zeldas: The classic ones and the Aounuma ones.
People say that the world of BotW is incredible but for me is empty and boring with uninteresting NPCs and a bunch of enemies here and there. The Koroks are boring to collect. I was totally disappointed with its incarnation of Zora's Domain. The lighting is what I'd call beautiful in this game but to name another Wii U/Switch game Xenoblade Chronicles X is much more beautiful although has more basic lighting.
@Octane I really hope so. The lack of dungeons ruined BOTW for me. I'm not going to throw out this series like some I have hopes in Nintendo that they will bring back traditional Zelda elements like dungeons and a STORY and marry it to open world. Nintendo won't get Zelda wrong. I think they are hearing enough complaints about the no dungeons in last game
I like that you can go anywhere right off the bat in Breath of the Wild, but I wouldn't mind more gatekeeping if it meant getting big treasures from classic-style dungeons. For example, the hookshot allows you to access a vast plateau you couldn't get to earlier, or the Giant's Mitt lets you move a rock to enter a large cave area.
I feel like there's a good compromise you could do. One random idea I thought of, would've been like for example, if one of the temples gave you lots of shock arrows you needed to use to power various gadgets in interesting ways. And then after you beat the dungeon, it would be both easier to find them and also you'd be able to buy them at shops.
There's cooler ideas you could do and more interesting items, but that's just what came to mind based on BOTW itself. Or maybe if some of the upgrades you get at that lab for your main items were got at the dungeons instead.
I was totally disappointed with its incarnation of Zora's Domain.
Oh man, that was one of my favourite places in the game! Ok so there's not that much to do, but the aesthetics of it were incredible.
It reminds me of Burmecia from FF9.
Lol when I replay the game, I deliberately do Zoras last out of the divine beasts, just so it keeps raining permanently. That adds to the cool atmosphere of the place. Lol
Kinda wish I hadn’t done it first, because then every other divine beast quest felt flat and short. But the game kinda tries its best to point you into that direction. Specially vah medoh, it was like “wait, that’s it?”.
It's crazy how many different ways it tries to push you to the Zoras. There are like 10 different characters dotted around the world that tell you to go there first.
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