@Octane: I looked it up and Google sources say the PS's triggers and buttons are all digital
The PS4's face buttons and L1 and R1 are digital (unlike PS3). But the PS4 absolutely has analog L2 and R2 triggers, as did the PS3, as does the XBox One, as did the XBox 360.
@TheLZdragon Getting tagged here two times in a row, I've had the time to read your comment several times and I think I understand where the ''misconception'' comes from. The DS3 had analog face buttons too; Square, circle, triangle and cross were pressure sensitive. However, since almost no game used that feature, they dropped it in the DS4. The triggers (L2 and R2) are still analog though.
Thinking about it I've probably played more racing games with just WASD than I have with a "proper" controller. So to me even analogue sticks seem like a nice little extra. Analogue triggers? Who needs them in a racing game? It's not like you're trying to stick to a speed limit or something. You're either accelerating out of a turn or you're slowing down into one.
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@metal134 Digital and analogue triggers are wildly different. while both can somewhat simulate the other (feathering for digital to analogue and large deadzone for analogue to digital for example), these are both very crude. Analogue to digital gives you a haptic travel stop only at the cost of a large travel distance. And for most controllers the travel is not even a click; there is no pressure curve, just a linear slope with an abrupt end. While linear switches are preferred by some, most do not.
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Topic: How Nintendo must solve analog vs digital trigger conflict
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