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Topic: A Hat in Time (Switch)

Posts 41 to 54 of 54

Woomy_NNYes

@Ralizah
Gears for Breakfast (the company that makes the game) said 6+ months ago that their plan was to release A Hat in Time on the Switch with all it's DLC included.

Splatoon 2 - looking for Prefreshional Salmon Run friends.
FC:
SW-5453-2229-5124 (level 97 & all other games)
SW-2689-6138-5686 (level 33 my 2nd splatoon profile)
Usr:Anderiah
eastern US.
Cough! (patiently waiting for A Hat in Time)

iKhan

So I finally gave up waiting for them to patch the OS X controller support bug, and just installed Windows on my Mac so I can play the game I funded on Kickstarter so long ago, and I was reminded how good the game is (I was playing via keyboard mapping in Big Picture before, but that took away analog stick control).

If you haven't played the game yet, you really owe it to yourself to pick it up on Switch. It's amazing how Gears For Breakfast, a team of developers who started developing the game as students, came to many of the same design conclusions for the evolution of 3D Platformers that Super Mario Odyssey did. For example, both games introduced a dive mechanic into their jumps. That might seem like a simple idea, but it really does elevate the genre, because it makes jumps a far more dynamic process in 3D, and creates far more opportunity for depth.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

BougieBeetle

I'm a non-PC, Switch-only guy. I've spent years hearing people say this game is fantastic, that it kicks the crap out of Yooka-Laylee, etc. Is it really that good? I've been underwhelmed by gameplay videos I've seen. The world seems somewhat disjointed and incohesive in terms of atmosphere and characters.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

iKhan

@BougieBeetle

Well for starters, the game's not going to win any awards as far as looks go. It was literally the first game made by the director and his team, so it's definitely rough around the edges. You can pretty much tell in an instant that Yooka-Laylee has the more experienced team behind it.

But as far as atmosphere and characters, I guess it's a bit incohesive, but in the same way that Super Paper Mario or Mario Odyssey is a bit incohesive. Each world you go to is cohesive with itself and has it's own feel to it, and that's part of the charm to it. Each level is pretty well designed, and oozing with creativity.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

RazorWind

The Switch port just got a T rating by the ESRB. I'm surprised NL hasn't posted it, they're usually the first to post leaks and such.

Edited on by RazorWind

RazorWind

Woomy_NNYes

@RazorWind
Awesome if true.
I only find the gonintendo story, and it makes me suspicious that they never actually say the rating is for the Switch. They could be jumping the gun if it turns out the esrb rating is for physical release on Xbox or ps4. I'm not faulting you, but I see suspicious wording there in gonintendo's story & title.
-it's my understanding that up till now A Hat in Time has been digital only for xbox, ps4, pc.

Edited on by Woomy_NNYes

Splatoon 2 - looking for Prefreshional Salmon Run friends.
FC:
SW-5453-2229-5124 (level 97 & all other games)
SW-2689-6138-5686 (level 33 my 2nd splatoon profile)
Usr:Anderiah
eastern US.
Cough! (patiently waiting for A Hat in Time)

Woomy_NNYes

@RazorWind @Galarian_Lassie
Well hot dog!

doing a google news search is what gave me that one result earlier. my poor internet-ing brings shame upon my family.

Edited on by Woomy_NNYes

Splatoon 2 - looking for Prefreshional Salmon Run friends.
FC:
SW-5453-2229-5124 (level 97 & all other games)
SW-2689-6138-5686 (level 33 my 2nd splatoon profile)
Usr:Anderiah
eastern US.
Cough! (patiently waiting for A Hat in Time)

Agriculture

I don't like this game. I think it's because you aren't free in it. You have to do very specific things like crawling through just the right air ducts, and you get re-set every time you veer off course just a little bit. Games like this must be highly exploitable so you can do things your own way.

Agriculture

iKhan

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Agriculture

iKhan wrote:

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

I meant that you can't experiment with doing things differently than the designer intended. For example, in Super Mario 64 you can reach floating islands without hanging on to the bird.

Agriculture

iKhan

Agriculture wrote:

iKhan wrote:

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

I meant that you can't experiment with doing things differently than the designer intended. For example, in Super Mario 64 you can reach floating islands without hanging on to the bird.

Except you totally can. If you get the Dweller mask, you can get through Queen Vanessa's manner without ringing the bells for the most part. There are multiple places where you have the option of either doing challenging platforming challenges or using the hookshot.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask

Agriculture

iKhan wrote:

Agriculture wrote:

iKhan wrote:

@Agriculture Um, what? There are definitely certain levels that have very specific goals, but then there are others that are pretty open. I basically stumbled onto the Queen Vanessa's manor level within Subcon forest.

Right now the conventional design wisdom of sandbox 3D Platformers seems to be that you need to intersperse linear missions into the game in order to include the controlled sense of fun that linear 3D platformers and 2D Platformers have by default.

I meant that you can't experiment with doing things differently than the designer intended. For example, in Super Mario 64 you can reach floating islands without hanging on to the bird.

Except you totally can. If you get the Dweller mask, you can get through Queen Vanessa's manner without ringing the bells for the most part. There are multiple places where you have the option of either doing challenging platforming challenges or using the hookshot.

Either is the key word. Super Mario 64 gave you a set of moves and you could just them any way you wanted. This game only allows what the designer intended.

Agriculture

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